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machine info
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$ inxi -Fxxxza --no-host | |
System: Kernel: 5.8.0-40-generic x86_64 bits: 64 compiler: N/A | |
parameters: BOOT_IMAGE=/boot/vmlinuz-5.8.0-40-generic root=UUID=74692589-3394-4a83-a137-feef17afb8c2 | |
ro quiet splash vt.handoff=7 | |
Desktop: Gnome 3.36.4 wm: gnome-shell dm: GDM3 3.36.3 Distro: Ubuntu 20.04.2 LTS (Focal Fossa) | |
Machine: Type: Desktop Mobo: Intel model: D53427RKE v: G87971-406 serial: <filter> UEFI: Intel | |
v: RKPPT10H.86A.0037.2014.1105.1813 date: 11/05/2014 | |
CPU: Topology: Dual Core model: Intel Core i5-3427U bits: 64 type: MCP arch: Ivy Bridge family: 6 | |
model-id: 3A (58) stepping: 9 microcode: 21 L2 cache: 3072 KiB | |
flags: avx lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 9178 | |
Speed: 1036 MHz min/max: 800/2800 MHz Core speeds (MHz): 1: 1117 2: 1050 | |
Vulnerabilities: Type: itlb_multihit status: KVM: VMX disabled | |
Type: l1tf mitigation: PTE Inversion; VMX: conditional cache flushes, SMT disabled | |
Type: mds mitigation: Clear CPU buffers; SMT disabled | |
Type: meltdown mitigation: PTI | |
Type: spec_store_bypass mitigation: Speculative Store Bypass disabled via prctl and seccomp | |
Type: spectre_v1 mitigation: usercopy/swapgs barriers and __user pointer sanitization | |
Type: spectre_v2 mitigation: Full generic retpoline, IBPB: conditional, IBRS_FW, RSB filling | |
Type: srbds status: Vulnerable: No microcode | |
Type: tsx_async_abort status: Not affected | |
Graphics: Device-1: Intel 3rd Gen Core processor Graphics driver: i915 v: kernel bus ID: 00:02.0 | |
chip ID: 8086:0166 | |
Display: x11 server: X.Org 1.20.9 driver: i915 compositor: gnome-shell resolution: 1920x1080~60Hz | |
OpenGL: renderer: Mesa DRI Intel HD Graphics 4000 (IVB GT2) | |
v: 4.2 Mesa 21.1.0-devel (git-205e737 2021-01-30 focal-oibaf-ppa) compat-v: 3.0 direct render: Yes | |
Audio: Device-1: Intel 7 Series/C216 Family High Definition Audio driver: snd_hda_intel v: kernel | |
bus ID: 00:1b.0 chip ID: 8086:1e20 | |
Sound Server: ALSA v: k5.8.0-40-generic | |
Network: Device-1: Intel 82579LM Gigabit Network driver: e1000e v: 3.2.6-k port: f080 bus ID: 00:19.0 | |
chip ID: 8086:1502 | |
IF: eno1 state: down mac: <filter> | |
Device-2: Intel Wireless 7260 driver: iwlwifi v: kernel port: f040 bus ID: 02:00.0 | |
chip ID: 8086:08b1 | |
IF: wlp2s0 state: up mac: <filter> | |
Drives: Local Storage: total: 465.76 GiB used: 119.99 GiB (25.8%) | |
SMART Message: Required tool smartctl not installed. Check --recommends | |
ID-1: /dev/sda vendor: Samsung model: SSD 850 EVO mSATA 500GB size: 465.76 GiB block size: | |
physical: 512 B logical: 512 B speed: 6.0 Gb/s serial: <filter> rev: 1B6Q scheme: GPT | |
Partition: ID-1: / raw size: 465.26 GiB size: 456.96 GiB (98.22%) used: 119.98 GiB (26.3%) fs: ext4 | |
dev: /dev/sda2 | |
Sensors: System Temperatures: cpu: 57.0 C mobo: N/A | |
Fan Speeds (RPM): N/A | |
Info: Processes: 239 Uptime: 4d 2h 30m Memory: 7.23 GiB used: 4.00 GiB (55.4%) Init: systemd v: 245 | |
runlevel: 5 Compilers: gcc: 9.3.0 alt: 9 Shell: bash v: 5.0.17 running in: gnome-terminal | |
inxi: 3.0.38 | |
$ glxinfo | |
name of display: :0 | |
display: :0 screen: 0 | |
direct rendering: Yes | |
server glx vendor string: SGI | |
server glx version string: 1.4 | |
server glx extensions: | |
GLX_ARB_create_context, GLX_ARB_create_context_no_error, | |
GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, | |
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, | |
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, | |
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, | |
GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context, | |
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, | |
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, | |
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, | |
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, | |
GLX_SGI_swap_control | |
client glx vendor string: Mesa Project and SGI | |
client glx version string: 1.4 | |
client glx extensions: | |
GLX_ARB_context_flush_control, GLX_ARB_create_context, | |
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, | |
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, | |
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, | |
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, | |
GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, | |
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control, | |
GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, | |
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, | |
GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, | |
GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, | |
GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, | |
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, | |
GLX_SGI_swap_control, GLX_SGI_video_sync | |
GLX version: 1.4 | |
GLX extensions: | |
GLX_ARB_create_context, GLX_ARB_create_context_no_error, | |
GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, | |
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, | |
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, | |
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, | |
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, | |
GLX_EXT_import_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, | |
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, | |
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, | |
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, | |
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, | |
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, | |
GLX_SGI_swap_control, GLX_SGI_video_sync | |
Extended renderer info (GLX_MESA_query_renderer): | |
Vendor: Intel Open Source Technology Center (0x8086) | |
Device: Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2) (0x166) | |
Version: 21.1.0 | |
Accelerated: yes | |
Video memory: 1536MB | |
Unified memory: yes | |
Preferred profile: core (0x1) | |
Max core profile version: 4.2 | |
Max compat profile version: 3.0 | |
Max GLES1 profile version: 1.1 | |
Max GLES[23] profile version: 3.0 | |
OpenGL vendor string: Intel Open Source Technology Center | |
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2) | |
OpenGL core profile version string: 4.2 (Core Profile) Mesa 21.1.0-devel (git-205e737 2021-01-30 focal-oibaf-ppa) | |
OpenGL core profile shading language version string: 4.20 | |
OpenGL core profile context flags: (none) | |
OpenGL core profile profile mask: core profile | |
OpenGL core profile extensions: | |
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, | |
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, | |
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, | |
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, | |
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, | |
GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, | |
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, | |
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, | |
GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, | |
GL_ARB_instanced_arrays, GL_ARB_internalformat_query, | |
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, | |
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, | |
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, | |
GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, | |
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, | |
GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, | |
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, | |
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, | |
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, | |
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, | |
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
GL_ARB_shader_objects, GL_ARB_shader_precision, | |
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, | |
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, | |
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, | |
GL_ARB_shading_language_include, GL_ARB_shading_language_packing, | |
GL_ARB_spirv_extensions, GL_ARB_sync, GL_ARB_tessellation_shader, | |
GL_ARB_texture_barrier, GL_ARB_texture_buffer_object, | |
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, | |
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, | |
GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, | |
GL_ARB_texture_float, GL_ARB_texture_gather, | |
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, | |
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, | |
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, | |
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, | |
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
GL_ARB_viewport_array, GL_ATI_blend_equation_separate, | |
GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, | |
GL_EXT_abgr, GL_EXT_blend_equation_separate, | |
GL_EXT_demote_to_helper_invocation, GL_EXT_draw_buffers2, | |
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, | |
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, | |
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch_non_coherent, | |
GL_EXT_shader_integer_mix, GL_EXT_shader_samples_identical, | |
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, | |
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, | |
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, | |
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, | |
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
GL_INTEL_blackhole_render, GL_INTEL_performance_query, | |
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, | |
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
GL_KHR_robustness, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
GL_MESA_texture_signed_rgba, GL_NV_compute_shader_derivatives, | |
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, | |
GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc | |
OpenGL version string: 3.0 Mesa 21.1.0-devel (git-205e737 2021-01-30 focal-oibaf-ppa) | |
OpenGL shading language version string: 1.30 | |
OpenGL context flags: (none) | |
OpenGL extensions: | |
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, | |
GL_AMD_texture_texture4, GL_ANGLE_texture_compression_dxt3, | |
GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, | |
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, | |
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, | |
GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, | |
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, | |
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers, | |
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, | |
GL_ARB_draw_indirect, GL_ARB_draw_instanced, | |
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, | |
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
GL_ARB_program_interface_query, GL_ARB_provoking_vertex, | |
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, | |
GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, | |
GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, | |
GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, | |
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_texture_image_samples, | |
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, | |
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, | |
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, | |
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, | |
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, | |
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, | |
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, | |
GL_ARB_texture_float, GL_ARB_texture_gather, | |
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, | |
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, | |
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, | |
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, | |
GL_ARB_transform_feedback_instanced, | |
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, | |
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, | |
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, | |
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, | |
GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, | |
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, | |
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, | |
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, | |
GL_EXT_copy_texture, GL_EXT_demote_to_helper_invocation, | |
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, | |
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, | |
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, | |
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, | |
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, | |
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, | |
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, | |
GL_EXT_separate_specular_color, | |
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, | |
GL_EXT_shader_samples_identical, GL_EXT_shadow_funcs, | |
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, | |
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, | |
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, | |
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, | |
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, | |
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, | |
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, | |
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, | |
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, | |
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, | |
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, | |
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, | |
GL_INTEL_blackhole_render, GL_INTEL_performance_query, | |
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, | |
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
GL_KHR_robustness, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square, | |
GL_NV_compute_shader_derivatives, GL_NV_conditional_render, | |
GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, | |
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, | |
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, | |
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, | |
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, | |
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, | |
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays | |
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 21.1.0-devel (git-205e737 2021-01-30 focal-oibaf-ppa) | |
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 | |
OpenGL ES profile extensions: | |
GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, | |
GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, | |
GL_EXT_EGL_image_storage, GL_EXT_base_instance, | |
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, | |
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, | |
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image, | |
GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, | |
GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, | |
GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, | |
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, | |
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_map_buffer_range, | |
GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, | |
GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_robustness, | |
GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, | |
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, | |
GL_EXT_shader_integer_mix, GL_EXT_texture_border_clamp, | |
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, | |
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, | |
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_query_lod, | |
GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, | |
GL_EXT_texture_shadow_lod, GL_EXT_texture_type_2_10_10_10_REV, | |
GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, | |
GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, | |
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
GL_KHR_parallel_shader_compile, GL_KHR_robustness, | |
GL_MESA_framebuffer_flip_y, GL_MESA_shader_integer_functions, | |
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, | |
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, | |
GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, | |
GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, | |
GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, | |
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, | |
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, | |
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, | |
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, | |
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, | |
GL_OES_sample_variables, GL_OES_shader_multisample_interpolation, | |
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, | |
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, | |
GL_OES_texture_float_linear, GL_OES_texture_half_float, | |
GL_OES_texture_half_float_linear, GL_OES_texture_npot, | |
GL_OES_vertex_array_object, GL_OES_vertex_half_float |
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