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MeAndMyShadow Dungeon Crawling game demo 2.3.1
arcade=0
name="Dungeon crawler 2.3.1"
recordings=0
size=3100,2850
time=463
tile(MovingBlock,2350,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2500,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=12
x0=0
y0=150
}
tile(MovingBlock,2600,500){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,650){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2550,750){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2400,750){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,700){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,550){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=Block_Scenery
id=1154
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2350,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=12
x0=0
y0=150
}
tile(MovingBlock,2600,500){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2550,750){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,700){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2350,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=12
x0=0
y0=150
}
tile(MovingBlock,2600,500){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2550,750){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,700){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2500,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,650){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2400,750){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,550){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=Pushable_Scenery
id=1145
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2350,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=12
x0=0
y0=150
}
tile(MovingBlock,2600,500){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2550,750){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,700){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2500,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,650){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2400,750){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,550){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=ShadowPushable_Scenery
id=1146
loop=0
t0=8
x0=100
y0=0
}
tile(MovingBlock,2400,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2500,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=50
}
tile(MovingBlock,2450,450){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=0
y0=100
}
tile(MovingBlock,2600,550){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,650){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=-50
y0=0
}
tile(MovingBlock,2600,600){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=-100
y0=0
}
tile(MovingBlock,2500,750){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2400,750){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=0
y0=-50
}
tile(MovingBlock,2450,750){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=0
y0=-100
}
tile(MovingBlock,2300,650){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,550){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=4
x0=50
y0=0
}
tile(MovingBlock,2300,600){
MovingPosCount=1
activated=0
appearance=ShadowBlock_Scenery
id=1148
loop=0
t0=8
x0=100
y0=0
}
tile(Teleporter,1000,1500,50,26){
automatic=1
destination=5
id=0
}
tile(Teleporter,1050,1500,50,26){
automatic=1
destination=6
id=1
}
tile(Teleporter,1100,1500,50,26){
automatic=1
destination=7
id=2
}
tile(Teleporter,1150,1500,50,26){
automatic=1
destination=4
id=3
}
tile(Teleporter,1000,1500){
automatic=0
id=4
}
tile(Teleporter,1050,1500){
automatic=0
id=5
}
tile(Teleporter,1100,1500){
automatic=0
id=6
}
tile(Teleporter,1150,1500){
automatic=0
id=7
}
tile(Teleporter,1000,1550){
automatic=1
destination=14
id=8
}
tile(Teleporter,1050,1550){
automatic=1
destination=15
id=9
}
tile(Teleporter,1100,1550){
automatic=1
destination=16
id=10
}
tile(Teleporter,1150,1550){
automatic=1
destination=17
id=11
}
tile(Button,1000,1450,250){
behaviour=on
id=12
}
tile(MovingBlock,1000,1452,250,48){
MovingPosCount=3
activated=0
id=12
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(Teleporter,1000,1400){
automatic=0
id=14
}
tile(Teleporter,1050,1400){
automatic=0
id=15
}
tile(Teleporter,1100,1400){
automatic=0
id=16
}
tile(Teleporter,1150,1400){
automatic=0
id=17
}
tile(Teleporter,1200,1400){
automatic=0
id=18
}
tile(Teleporter,1000,1350){
automatic=1
id=19
}
tile(Teleporter,1100,1350){
automatic=1
id=20
}
tile(Teleporter,1050,1350){
automatic=1
id=21
}
tile(Teleporter,1150,1350){
automatic=1
id=22
}
tile(Teleporter,1200,1350){
automatic=1
destination=4
id=23
}
tile(MovingBlock,1000,1485,50,15){
MovingPosCount=3
activated=0
id=24
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1050,1485,50,15){
MovingPosCount=3
activated=0
id=25
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1100,1485,50,15){
MovingPosCount=3
activated=0
id=26
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1150,1485,50,15){
MovingPosCount=3
activated=0
id=27
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Teleporter,1300,1500,50,26){
automatic=1
destination=37
id=28
}
tile(Teleporter,1350,1500,50,26){
automatic=1
destination=38
id=29
}
tile(Teleporter,1400,1500,50,26){
automatic=1
destination=39
id=30
}
tile(Teleporter,1450,1500,50,26){
automatic=1
destination=36
id=31
}
tile(Teleporter,1300,1600){
automatic=0
id=36
}
tile(Teleporter,1350,1600){
automatic=0
id=37
}
tile(Teleporter,1400,1600){
automatic=0
id=38
}
tile(Teleporter,1450,1600){
automatic=0
id=39
}
tile(Teleporter,1300,1550){
automatic=1
destination=44
id=40
}
tile(Teleporter,1350,1550){
automatic=1
destination=45
id=41
}
tile(Teleporter,1400,1550){
automatic=1
destination=46
id=42
}
tile(Teleporter,1450,1550){
automatic=1
destination=47
id=43
}
tile(Teleporter,1300,1400){
automatic=0
id=44
}
tile(Teleporter,1350,1400){
automatic=0
id=45
}
tile(Teleporter,1400,1400){
automatic=0
id=46
}
tile(Teleporter,1450,1400){
automatic=0
id=47
}
tile(Teleporter,1500,1400){
automatic=0
id=48
}
tile(Teleporter,1300,1350){
automatic=1
id=49
}
tile(Teleporter,1350,1350){
automatic=1
id=50
}
tile(Teleporter,1400,1350){
automatic=1
id=51
}
tile(Teleporter,1450,1350){
automatic=1
id=52
}
tile(Teleporter,1500,1350){
automatic=1
destination=36
id=53
}
tile(Button,1300,1250,250){
behaviour=on
id=54
}
tile(MovingBlock,1300,1302,250,48){
MovingPosCount=3
activated=0
id=54
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,1300,1485,50,15){
MovingPosCount=3
activated=0
id=56
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1350,1485,50,15){
MovingPosCount=3
activated=0
id=57
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1400,1485,50,15){
MovingPosCount=3
activated=0
id=58
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1450,1485,50,15){
MovingPosCount=3
activated=0
id=59
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Button,2350,150){
behaviour=on
id=1065
}
tile(Button,2400,150){
behaviour=on
id=201
}
tile(MovingBlock,2350,500){
MovingPosCount=4
activated=0
appearance=brick_wall
id=386
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2400,500){
MovingPosCount=4
activated=0
appearance=brick_wall
id=414
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2450,500){
MovingPosCount=4
activated=0
appearance=brick_wall
id=442
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2500,500){
MovingPosCount=4
activated=0
appearance=brick_wall
id=470
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2550,500){
MovingPosCount=4
activated=0
appearance=brick_wall
id=498
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(Block,2300,450,50,300)
tile(Block,2600,500,50,300)
tile(Fragile,2300,450){
state=0
}
tile(Fragile,2600,500){
state=0
}
tile(Fragile,2600,750){
state=0
}
tile(Fragile,2300,500){
state=0
}
tile(Block,1500,1550)
tile(MovingBlock,2350,550){
MovingPosCount=4
activated=0
appearance=brick_wall
id=526
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2400,550){
MovingPosCount=4
activated=0
appearance=brick_wall
id=554
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2450,550){
MovingPosCount=4
activated=0
appearance=brick_wall
id=582
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2500,550){
MovingPosCount=4
activated=0
appearance=brick_wall
id=610
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2550,550){
MovingPosCount=4
activated=0
appearance=brick_wall
id=638
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2350,600){
MovingPosCount=4
activated=0
appearance=brick_wall
id=666
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2400,600){
MovingPosCount=4
activated=0
appearance=brick_wall
id=694
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2450,600){
MovingPosCount=4
activated=0
appearance=brick_wall
id=722
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2500,600){
MovingPosCount=4
activated=0
appearance=brick_wall
id=750
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2550,600){
MovingPosCount=4
activated=0
appearance=brick_wall
id=778
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2350,650){
MovingPosCount=4
activated=0
appearance=brick_wall
id=806
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2400,650){
MovingPosCount=4
activated=0
appearance=brick_wall
id=834
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2450,650){
MovingPosCount=4
activated=0
appearance=brick_wall
id=862
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2500,650){
MovingPosCount=4
activated=0
appearance=brick_wall
id=890
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2550,650){
MovingPosCount=4
activated=0
appearance=brick_wall
id=918
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2350,700){
MovingPosCount=4
activated=0
appearance=brick_wall
id=946
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2400,700){
MovingPosCount=4
activated=0
appearance=brick_wall
id=974
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2450,700){
MovingPosCount=4
activated=0
appearance=brick_wall
id=1002
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2500,700){
MovingPosCount=4
activated=0
appearance=brick_wall
id=1030
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(MovingBlock,2550,700){
MovingPosCount=4
activated=0
appearance=brick_wall
id=1058
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=-50
y1=-50
y2=0
y3=0
}
tile(Fragile,2600,550){
state=0
}
tile(Fragile,2600,600){
state=0
}
tile(Fragile,2600,650){
state=1
}
tile(Fragile,2600,700){
state=0
}
tile(Fragile,2300,550){
state=1
}
tile(Fragile,2300,600){
state=1
}
tile(Fragile,2300,650){
state=0
}
tile(Fragile,2300,700){
state=0
}
tile(Button,2450,150){
behaviour=on
id=362
}
tile(Button,2500,150){
behaviour=on
id=363
}
tile(Teleporter,1750,1650,50,26){
automatic=1
destination=369
id=364
}
tile(Teleporter,1800,1650,50,26){
automatic=1
destination=370
id=365
}
tile(Teleporter,1850,1650,50,26){
automatic=1
destination=371
id=366
}
tile(Teleporter,1900,1650,50,26){
automatic=1
destination=368
id=367
}
tile(Teleporter,1750,1650){
automatic=0
id=368
}
tile(Teleporter,1800,1650){
automatic=0
id=369
}
tile(Teleporter,1850,1650){
automatic=0
id=370
}
tile(Teleporter,1900,1650){
automatic=0
id=371
}
tile(Teleporter,1750,1700){
automatic=1
destination=376
id=372
}
tile(Teleporter,1800,1700){
automatic=1
destination=377
id=373
}
tile(Teleporter,1850,1700){
automatic=1
destination=378
id=374
}
tile(Teleporter,1900,1700){
automatic=1
destination=379
id=375
}
tile(Teleporter,1750,1550){
automatic=0
id=376
}
tile(Teleporter,1800,1550){
automatic=0
id=377
}
tile(Teleporter,1850,1550){
automatic=0
id=378
}
tile(Teleporter,1950,1550){
automatic=0
id=380
}
tile(Teleporter,1750,1500){
automatic=1
destination=520
id=381
}
tile(Teleporter,1800,1500){
automatic=1
id=382
}
tile(Teleporter,1850,1500){
automatic=1
destination=408
id=383
}
tile(Teleporter,1950,1500){
automatic=1
destination=368
id=385
}
tile(Button,1750,1600,250){
behaviour=on
id=386
}
tile(MovingBlock,1750,1602,250,48){
MovingPosCount=3
activated=0
id=386
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,1800,1635,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1900,1635,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,1950,1650)
tile(Teleporter,2000,1650,50,26){
automatic=1
destination=397
id=392
}
tile(Teleporter,2050,1650,50,26){
automatic=1
destination=398
id=393
}
tile(Teleporter,2100,1650,50,26){
automatic=1
destination=399
id=394
}
tile(Teleporter,2150,1650,50,26){
automatic=1
destination=396
id=395
}
tile(Teleporter,2000,1650){
automatic=0
id=396
}
tile(Teleporter,2050,1650){
automatic=0
id=397
}
tile(Teleporter,2100,1650){
automatic=0
id=398
}
tile(Teleporter,2150,1650){
automatic=0
id=399
}
tile(Teleporter,2000,1700){
automatic=1
destination=404
id=400
}
tile(Teleporter,2050,1700){
automatic=1
destination=405
id=401
}
tile(Teleporter,2100,1700){
automatic=1
destination=406
id=402
}
tile(Teleporter,2150,1700){
automatic=1
destination=407
id=403
}
tile(Teleporter,2000,1550){
automatic=0
id=404
}
tile(Teleporter,2050,1550){
automatic=0
id=405
}
tile(Teleporter,2100,1550){
automatic=0
id=406
}
tile(Teleporter,2200,1550){
automatic=0
id=408
}
tile(Teleporter,2000,1500){
automatic=1
destination=548
id=409
}
tile(Teleporter,2050,1500){
automatic=1
destination=380
id=410
}
tile(Teleporter,2100,1500){
automatic=1
destination=436
id=411
}
tile(Teleporter,2200,1500){
automatic=1
destination=396
id=413
}
tile(Button,2000,1600,250){
behaviour=on
id=414
}
tile(MovingBlock,2000,1602,250,48){
MovingPosCount=3
activated=0
id=414
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2050,1635,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2100,1635,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2150,1635,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2200,1650)
tile(Teleporter,2250,1650,50,26){
automatic=1
destination=425
id=420
}
tile(Teleporter,2300,1650,50,26){
automatic=1
destination=426
id=421
}
tile(Teleporter,2350,1650,50,26){
automatic=1
destination=427
id=422
}
tile(Teleporter,2400,1650,50,26){
automatic=1
destination=424
id=423
}
tile(Teleporter,2250,1650){
automatic=0
id=424
}
tile(Teleporter,2300,1650){
automatic=0
id=425
}
tile(Teleporter,2350,1650){
automatic=0
id=426
}
tile(Teleporter,2400,1650){
automatic=0
id=427
}
tile(Teleporter,2250,1700){
automatic=1
destination=432
id=428
}
tile(Teleporter,2300,1700){
automatic=1
destination=433
id=429
}
tile(Teleporter,2350,1700){
automatic=1
destination=434
id=430
}
tile(Teleporter,2400,1700){
automatic=1
destination=435
id=431
}
tile(Teleporter,2250,1550){
automatic=0
id=432
}
tile(Teleporter,2300,1550){
automatic=0
id=433
}
tile(Teleporter,2350,1550){
automatic=0
id=434
}
tile(Teleporter,2450,1550){
automatic=0
id=436
}
tile(Teleporter,2250,1500){
automatic=1
destination=576
id=437
}
tile(Teleporter,2300,1500){
automatic=1
destination=408
id=438
}
tile(Teleporter,2350,1500){
automatic=1
destination=464
id=439
}
tile(Teleporter,2450,1500){
automatic=1
destination=424
id=441
}
tile(Button,2250,1600,250){
behaviour=on
id=442
}
tile(MovingBlock,2250,1602,250,48){
MovingPosCount=3
activated=0
id=442
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2300,1635,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2350,1635,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2400,1635,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2450,1650)
tile(Teleporter,1200,1950,50,26){
automatic=1
destination=453
id=448
}
tile(Teleporter,1250,1950,50,26){
automatic=1
destination=454
id=449
}
tile(Teleporter,1300,1950,50,26){
automatic=1
destination=455
id=450
}
tile(Teleporter,1350,1950,50,26){
automatic=1
destination=452
id=451
}
tile(Teleporter,1200,1950){
automatic=0
id=452
}
tile(Teleporter,1250,1950){
automatic=0
id=453
}
tile(Teleporter,1300,1950){
automatic=0
id=454
}
tile(Teleporter,1350,1950){
automatic=0
id=455
}
tile(Teleporter,1200,2000){
automatic=1
destination=460
id=456
}
tile(Teleporter,1250,2000){
automatic=1
destination=461
id=457
}
tile(Teleporter,1300,2000){
automatic=1
destination=462
id=458
}
tile(Teleporter,1350,2000){
automatic=1
destination=463
id=459
}
tile(Teleporter,1200,1850){
automatic=0
id=460
}
tile(Teleporter,1250,1850){
automatic=0
id=461
}
tile(Teleporter,1300,1850){
automatic=0
id=462
}
tile(Teleporter,1400,1850){
automatic=0
id=464
}
tile(Teleporter,1200,1800){
automatic=1
destination=604
id=465
}
tile(Teleporter,1250,1800){
automatic=1
destination=436
id=466
}
tile(Teleporter,1300,1800){
automatic=1
destination=492
id=467
}
tile(Teleporter,1400,1800){
automatic=1
destination=1119
id=469
}
tile(Button,1150,1900,350){
behaviour=on
id=470
}
tile(MovingBlock,1150,1902,350,48){
MovingPosCount=3
activated=0
id=470
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,1250,1935,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1300,1935,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1350,1935,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,1400,1950)
tile(Teleporter,2750,1650,50,26){
automatic=1
destination=481
id=476
}
tile(Teleporter,2800,1650,50,26){
automatic=1
destination=482
id=477
}
tile(Teleporter,2850,1650,50,26){
automatic=1
destination=483
id=478
}
tile(Teleporter,2900,1650,50,26){
automatic=1
destination=480
id=479
}
tile(Teleporter,2750,1650){
automatic=0
id=480
}
tile(Teleporter,2800,1650){
automatic=0
id=481
}
tile(Teleporter,2850,1650){
automatic=0
id=482
}
tile(Teleporter,2900,1650){
automatic=0
id=483
}
tile(Teleporter,2750,1700){
automatic=1
destination=488
id=484
}
tile(Teleporter,2800,1700){
automatic=1
destination=489
id=485
}
tile(Teleporter,2850,1700){
automatic=1
destination=490
id=486
}
tile(Teleporter,2900,1700){
automatic=1
destination=491
id=487
}
tile(Teleporter,2750,1550){
automatic=0
id=488
}
tile(Teleporter,2800,1550){
automatic=0
id=489
}
tile(Teleporter,2850,1550){
automatic=0
id=490
}
tile(Teleporter,2950,1550){
automatic=0
id=492
}
tile(Teleporter,2750,1500){
automatic=1
destination=632
id=493
}
tile(Teleporter,2800,1500){
automatic=1
destination=464
id=494
}
tile(Teleporter,2850,1500){
automatic=1
id=495
}
tile(Teleporter,2950,1500){
automatic=1
destination=480
id=497
}
tile(Button,2750,1600,250){
behaviour=on
id=498
}
tile(MovingBlock,2750,1602,250,48){
MovingPosCount=3
activated=0
id=498
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2800,1635,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2850,1635,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2950,1650)
tile(Teleporter,1750,1900,50,26){
automatic=1
destination=509
id=504
}
tile(Teleporter,1800,1900,50,26){
automatic=1
destination=510
id=505
}
tile(Teleporter,1850,1900,50,26){
automatic=1
destination=511
id=506
}
tile(Teleporter,1900,1900,50,26){
automatic=1
destination=508
id=507
}
tile(Teleporter,1750,1900){
automatic=0
id=508
}
tile(Teleporter,1800,1900){
automatic=0
id=509
}
tile(Teleporter,1850,1900){
automatic=0
id=510
}
tile(Teleporter,1900,1900){
automatic=0
id=511
}
tile(Teleporter,1750,1950){
automatic=1
destination=516
id=512
}
tile(Teleporter,1800,1950){
automatic=1
destination=517
id=513
}
tile(Teleporter,1850,1950){
automatic=1
destination=518
id=514
}
tile(Teleporter,1900,1950){
automatic=1
destination=519
id=515
}
tile(Teleporter,1750,1800){
automatic=0
id=516
}
tile(Teleporter,1800,1800){
automatic=0
id=517
}
tile(Teleporter,1850,1800){
automatic=0
id=518
}
tile(Teleporter,1900,1800){
automatic=0
id=519
}
tile(Teleporter,1950,1800){
automatic=0
id=520
}
tile(Teleporter,1750,1750){
automatic=1
destination=660
id=521
}
tile(Teleporter,1800,1750){
automatic=1
id=522
}
tile(Teleporter,1850,1750){
automatic=1
destination=548
id=523
}
tile(Teleporter,1900,1750){
automatic=1
destination=380
id=524
}
tile(Teleporter,1950,1750){
automatic=1
destination=508
id=525
}
tile(Button,1750,1850,250){
behaviour=on
id=526
}
tile(MovingBlock,1750,1852,250,48){
MovingPosCount=3
activated=0
id=526
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,1750,1885,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1800,1885,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1900,1885,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,1950,1900)
tile(Teleporter,2000,1900,50,26){
automatic=1
destination=537
id=532
}
tile(Teleporter,2050,1900,50,26){
automatic=1
destination=538
id=533
}
tile(Teleporter,2100,1900,50,26){
automatic=1
destination=539
id=534
}
tile(Teleporter,2150,1900,50,26){
automatic=1
destination=536
id=535
}
tile(Teleporter,2000,1900){
automatic=0
id=536
}
tile(Teleporter,2050,1900){
automatic=0
id=537
}
tile(Teleporter,2100,1900){
automatic=0
id=538
}
tile(Teleporter,2150,1900){
automatic=0
id=539
}
tile(Teleporter,2000,1950){
automatic=1
destination=544
id=540
}
tile(Teleporter,2050,1950){
automatic=1
destination=545
id=541
}
tile(Teleporter,2100,1950){
automatic=1
destination=546
id=542
}
tile(Teleporter,2150,1950){
automatic=1
destination=547
id=543
}
tile(Teleporter,2000,1800){
automatic=0
id=544
}
tile(Teleporter,2050,1800){
automatic=0
id=545
}
tile(Teleporter,2100,1800){
automatic=0
id=546
}
tile(Teleporter,2150,1800){
automatic=0
id=547
}
tile(Teleporter,2200,1800){
automatic=0
id=548
}
tile(Teleporter,2000,1750){
automatic=1
destination=688
id=549
}
tile(Teleporter,2050,1750){
automatic=1
destination=520
id=550
}
tile(Teleporter,2100,1750){
automatic=1
destination=576
id=551
}
tile(Teleporter,2150,1750){
automatic=1
destination=408
id=552
}
tile(Teleporter,2200,1750){
automatic=1
destination=536
id=553
}
tile(Button,2000,1850,250){
behaviour=on
id=554
}
tile(MovingBlock,2000,1852,250,48){
MovingPosCount=3
activated=0
id=554
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2000,1885,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2050,1885,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2100,1885,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2150,1885,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2200,1900)
tile(Teleporter,2250,1900,50,26){
automatic=1
destination=565
id=560
}
tile(Teleporter,2300,1900,50,26){
automatic=1
destination=566
id=561
}
tile(Teleporter,2350,1900,50,26){
automatic=1
destination=567
id=562
}
tile(Teleporter,2400,1900,50,26){
automatic=1
destination=564
id=563
}
tile(Teleporter,2250,1900){
automatic=0
id=564
}
tile(Teleporter,2300,1900){
automatic=0
id=565
}
tile(Teleporter,2350,1900){
automatic=0
id=566
}
tile(Teleporter,2400,1900){
automatic=0
id=567
}
tile(Teleporter,2250,1950){
automatic=1
destination=572
id=568
}
tile(Teleporter,2300,1950){
automatic=1
destination=573
id=569
}
tile(Teleporter,2350,1950){
automatic=1
destination=574
id=570
}
tile(Teleporter,2400,1950){
automatic=1
destination=575
id=571
}
tile(Teleporter,2250,1800){
automatic=0
id=572
}
tile(Teleporter,2300,1800){
automatic=0
id=573
}
tile(Teleporter,2350,1800){
automatic=0
id=574
}
tile(Teleporter,2400,1800){
automatic=0
id=575
}
tile(Teleporter,2450,1800){
automatic=0
id=576
}
tile(Teleporter,2250,1750){
automatic=1
destination=716
id=577
}
tile(Teleporter,2300,1750){
automatic=1
destination=548
id=578
}
tile(Teleporter,2350,1750){
automatic=1
destination=604
id=579
}
tile(Teleporter,2400,1750){
automatic=1
destination=436
id=580
}
tile(Teleporter,2450,1750){
automatic=1
destination=564
id=581
}
tile(Button,2250,1850,250){
behaviour=on
id=582
}
tile(MovingBlock,2250,1852,250,48){
MovingPosCount=3
activated=0
id=582
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2250,1885,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2300,1885,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2350,1885,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2400,1885,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2450,1900)
tile(Teleporter,2500,1900,50,26){
automatic=1
destination=593
id=588
}
tile(Teleporter,2550,1900,50,26){
automatic=1
destination=594
id=589
}
tile(Teleporter,2600,1900,50,26){
automatic=1
destination=595
id=590
}
tile(Teleporter,2650,1900,50,26){
automatic=1
destination=592
id=591
}
tile(Teleporter,2500,1900){
automatic=0
id=592
}
tile(Teleporter,2550,1900){
automatic=0
id=593
}
tile(Teleporter,2600,1900){
automatic=0
id=594
}
tile(Teleporter,2650,1900){
automatic=0
id=595
}
tile(Teleporter,2500,1950){
automatic=1
destination=600
id=596
}
tile(Teleporter,2550,1950){
automatic=1
destination=601
id=597
}
tile(Teleporter,2600,1950){
automatic=1
destination=602
id=598
}
tile(Teleporter,2650,1950){
automatic=1
destination=603
id=599
}
tile(Teleporter,2500,1800){
automatic=0
id=600
}
tile(Teleporter,2550,1800){
automatic=0
id=601
}
tile(Teleporter,2600,1800){
automatic=0
id=602
}
tile(Teleporter,2650,1800){
automatic=0
id=603
}
tile(Teleporter,2700,1800){
automatic=0
id=604
}
tile(Teleporter,2500,1750){
automatic=1
destination=744
id=605
}
tile(Teleporter,2550,1750){
automatic=1
destination=576
id=606
}
tile(Teleporter,2600,1750){
automatic=1
destination=632
id=607
}
tile(Teleporter,2650,1750){
automatic=1
destination=464
id=608
}
tile(Teleporter,2700,1750){
automatic=1
destination=592
id=609
}
tile(Button,2500,1850,250){
behaviour=on
id=610
}
tile(MovingBlock,2500,1852,250,48){
MovingPosCount=3
activated=0
id=610
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2500,1885,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2550,1885,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2600,1885,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2650,1885,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2700,1900)
tile(Teleporter,2750,1900,50,26){
automatic=1
destination=621
id=616
}
tile(Teleporter,2800,1900,50,26){
automatic=1
destination=622
id=617
}
tile(Teleporter,2850,1900,50,26){
automatic=1
destination=623
id=618
}
tile(Teleporter,2900,1900,50,26){
automatic=1
destination=620
id=619
}
tile(Teleporter,2750,1900){
automatic=0
id=620
}
tile(Teleporter,2800,1900){
automatic=0
id=621
}
tile(Teleporter,2850,1900){
automatic=0
id=622
}
tile(Teleporter,2900,1900){
automatic=0
id=623
}
tile(Teleporter,2750,1950){
automatic=1
destination=628
id=624
}
tile(Teleporter,2800,1950){
automatic=1
destination=629
id=625
}
tile(Teleporter,2850,1950){
automatic=1
destination=630
id=626
}
tile(Teleporter,2900,1950){
automatic=1
destination=631
id=627
}
tile(Teleporter,2750,1800){
automatic=0
id=628
}
tile(Teleporter,2800,1800){
automatic=0
id=629
}
tile(Teleporter,2850,1800){
automatic=0
id=630
}
tile(Teleporter,2900,1800){
automatic=0
id=631
}
tile(Teleporter,2950,1800){
automatic=0
id=632
}
tile(Teleporter,2750,1750){
automatic=1
destination=772
id=633
}
tile(Teleporter,2800,1750){
automatic=1
destination=604
id=634
}
tile(Teleporter,2850,1750){
automatic=1
id=635
}
tile(Teleporter,2900,1750){
automatic=1
destination=492
id=636
}
tile(Teleporter,2950,1750){
automatic=1
destination=620
id=637
}
tile(Button,2750,1850,250){
behaviour=on
id=638
}
tile(MovingBlock,2750,1852,250,48){
MovingPosCount=3
activated=0
id=638
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2750,1885,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2800,1885,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2850,1885,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2950,1900)
tile(Teleporter,1750,2150,50,26){
automatic=1
destination=649
id=644
}
tile(Teleporter,1800,2150,50,26){
automatic=1
destination=650
id=645
}
tile(Teleporter,1850,2150,50,26){
automatic=1
destination=651
id=646
}
tile(Teleporter,1900,2150,50,26){
automatic=1
destination=648
id=647
}
tile(Teleporter,1750,2150){
automatic=0
id=648
}
tile(Teleporter,1800,2150){
automatic=0
id=649
}
tile(Teleporter,1850,2150){
automatic=0
id=650
}
tile(Teleporter,1900,2150){
automatic=0
id=651
}
tile(Teleporter,1750,2200){
automatic=1
destination=656
id=652
}
tile(Teleporter,1800,2200){
automatic=1
destination=657
id=653
}
tile(Teleporter,1850,2200){
automatic=1
destination=658
id=654
}
tile(Teleporter,1900,2200){
automatic=1
destination=659
id=655
}
tile(Teleporter,1750,2050){
automatic=0
id=656
}
tile(Teleporter,1800,2050){
automatic=0
id=657
}
tile(Teleporter,1850,2050){
automatic=0
id=658
}
tile(Teleporter,1900,2050){
automatic=0
id=659
}
tile(Teleporter,1950,2050){
automatic=0
id=660
}
tile(Teleporter,1750,2000){
automatic=1
destination=1096
id=661
}
tile(Teleporter,1800,2000){
automatic=1
id=662
}
tile(Teleporter,1850,2000){
automatic=1
destination=688
id=663
}
tile(Teleporter,1900,2000){
automatic=1
destination=520
id=664
}
tile(Teleporter,1950,2000){
automatic=1
destination=648
id=665
}
tile(Button,1750,2100,250){
behaviour=on
id=666
}
tile(MovingBlock,1750,2102,250,48){
MovingPosCount=3
activated=0
id=666
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,1750,2135,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1800,2135,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,1900,2135,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,1950,2150)
tile(Teleporter,2000,2150,50,26){
automatic=1
destination=677
id=672
}
tile(Teleporter,2050,2150,50,26){
automatic=1
destination=678
id=673
}
tile(Teleporter,2100,2150,50,26){
automatic=1
destination=679
id=674
}
tile(Teleporter,2150,2150,50,26){
automatic=1
destination=676
id=675
}
tile(Teleporter,2000,2150){
automatic=0
id=676
}
tile(Teleporter,2050,2150){
automatic=0
id=677
}
tile(Teleporter,2100,2150){
automatic=0
id=678
}
tile(Teleporter,2150,2150){
automatic=0
id=679
}
tile(Teleporter,2000,2200){
automatic=1
destination=684
id=680
}
tile(Teleporter,2050,2200){
automatic=1
destination=685
id=681
}
tile(Teleporter,2100,2200){
automatic=1
destination=686
id=682
}
tile(Teleporter,2150,2200){
automatic=1
destination=687
id=683
}
tile(Teleporter,2000,2050){
automatic=0
id=684
}
tile(Teleporter,2050,2050){
automatic=0
id=685
}
tile(Teleporter,2100,2050){
automatic=0
id=686
}
tile(Teleporter,2150,2050){
automatic=0
id=687
}
tile(Teleporter,2200,2050){
automatic=0
id=688
}
tile(Teleporter,2000,2000){
automatic=1
destination=828
id=689
}
tile(Teleporter,2050,2000){
automatic=1
destination=660
id=690
}
tile(Teleporter,2100,2000){
automatic=1
destination=716
id=691
}
tile(Teleporter,2150,2000){
automatic=1
destination=548
id=692
}
tile(Teleporter,2200,2000){
automatic=1
destination=676
id=693
}
tile(Button,2000,2100,250){
behaviour=on
id=694
}
tile(MovingBlock,2000,2102,250,48){
MovingPosCount=3
activated=0
id=694
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2000,2135,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2050,2135,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2100,2135,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2150,2135,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2200,2150)
tile(Teleporter,2250,2150,50,26){
automatic=1
destination=705
id=700
}
tile(Teleporter,2300,2150,50,26){
automatic=1
destination=706
id=701
}
tile(Teleporter,2350,2150,50,26){
automatic=1
destination=707
id=702
}
tile(Teleporter,2400,2150,50,26){
automatic=1
destination=704
id=703
}
tile(Teleporter,2250,2150){
automatic=0
id=704
}
tile(Teleporter,2300,2150){
automatic=0
id=705
}
tile(Teleporter,2350,2150){
automatic=0
id=706
}
tile(Teleporter,2400,2150){
automatic=0
id=707
}
tile(Teleporter,2250,2200){
automatic=1
destination=712
id=708
}
tile(Teleporter,2300,2200){
automatic=1
destination=713
id=709
}
tile(Teleporter,2350,2200){
automatic=1
destination=714
id=710
}
tile(Teleporter,2400,2200){
automatic=1
destination=715
id=711
}
tile(Teleporter,2250,2050){
automatic=0
id=712
}
tile(Teleporter,2300,2050){
automatic=0
id=713
}
tile(Teleporter,2350,2050){
automatic=0
id=714
}
tile(Teleporter,2400,2050){
automatic=0
id=715
}
tile(Teleporter,2450,2050){
automatic=0
id=716
}
tile(Teleporter,2250,2000){
automatic=1
destination=856
id=717
}
tile(Teleporter,2300,2000){
automatic=1
destination=688
id=718
}
tile(Teleporter,2350,2000){
automatic=1
destination=744
id=719
}
tile(Teleporter,2400,2000){
automatic=1
destination=576
id=720
}
tile(Teleporter,2450,2000){
automatic=1
destination=704
id=721
}
tile(Button,2250,2100,250){
behaviour=on
id=722
}
tile(MovingBlock,2250,2102,250,48){
MovingPosCount=3
activated=0
id=722
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingBlock,2250,2135,50,15){
MovingPosCount=3
activated=0
id=363
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2300,2135,50,15){
MovingPosCount=3
activated=0
id=1065
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2350,2135,50,15){
MovingPosCount=3
activated=0
id=201
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(MovingBlock,2400,2135,50,15){
MovingPosCount=3
activated=0
id=362
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=50
y1=0
y2=0
}
tile(Block,2450,2150)
tile(Teleporter,2500,2150,50,26){
automatic=1
destination=733
id=728
}
tile(Teleporter,2550,2150,50,26){
automatic=1
destination=734
id=729
}
tile(Teleporter,2600,2150,50,26){
automatic=1
destination=735
id=730
}
tile(Teleporter,2650,2150,50,26){
automatic=1
destination=732
id=731
}
tile(Teleporter,2500,2150){
automatic=0
id=732
}
tile(Teleporter,2550,2150){
automatic=0
id=733
}