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Grouping Test (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Grouped Rules Tech Demo | |
author pancelor | |
homepage pancelor.com | |
again_interval 0.05 | |
run_rules_on_level_start | |
(verbose_logging) | |
======== | |
OBJECTS | |
======== | |
_A | |
black | |
0000. | |
0..0. | |
0000. | |
0..0. | |
0..0. | |
_B | |
black | |
000.. | |
0..0. | |
000.. | |
0..0. | |
000.. | |
_C | |
black | |
.000. | |
0.... | |
0.... | |
0.... | |
.000. | |
_D | |
black | |
000.. | |
0..0. | |
0..0. | |
0..0. | |
000.. | |
_E | |
black | |
0000. | |
0.... | |
000.. | |
0.... | |
0000. | |
_F | |
black | |
0000. | |
0.... | |
000.. | |
0.... | |
0.... | |
_G | |
black | |
.000. | |
0.... | |
0.00. | |
0..0. | |
.000. | |
_H | |
black | |
0..0. | |
0..0. | |
0000. | |
0..0. | |
0..0. | |
_I | |
black | |
000.. | |
.0... | |
.0... | |
.0... | |
000.. | |
_J | |
black | |
...0. | |
...0. | |
...0. | |
0..0. | |
.00.. | |
_K | |
black | |
0..0. | |
0.0.. | |
00... | |
0.0.. | |
0..0. | |
_L | |
black | |
0.... | |
0.... | |
0.... | |
0.... | |
0000. | |
_M | |
black gray | |
0..0. | |
0100. | |
01.0. | |
01.0. | |
01.0. | |
_N | |
black | |
0..0. | |
00.0. | |
0.00. | |
0..0. | |
0..0. | |
_O | |
black | |
.00.. | |
0..0. | |
0..0. | |
0..0. | |
.00.. | |
_P | |
black | |
000.. | |
0..0. | |
000.. | |
0.... | |
0.... | |
_Q | |
black gray | |
.00.. | |
0..0. | |
0..0. | |
0.10. | |
.001. | |
_R | |
black | |
000.. | |
0..0. | |
000.. | |
0..0. | |
0..0. | |
_S | |
black | |
.000. | |
0.... | |
.00.. | |
...0. | |
000.. | |
_T | |
black | |
000.. | |
.0... | |
.0... | |
.0... | |
.0... | |
_U | |
black | |
0..0. | |
0..0. | |
0..0. | |
0..0. | |
.00.. | |
_V | |
black gray | |
0..0. | |
0..0. | |
0.10. | |
.01.. | |
.0... | |
_W | |
black | |
0..0. | |
0..0. | |
0..0. | |
0000. | |
00.0. | |
_X | |
black | |
0.0.. | |
0.0.. | |
.0... | |
0.0.. | |
0.0.. | |
_Y | |
black | |
0..0. | |
0..0. | |
.00.. | |
..0.. | |
.0... | |
_Z | |
black | |
0000. | |
..0.. | |
.0... | |
0.... | |
0000. | |
Background | |
lightbrown yellow | |
11111 | |
01111 | |
11101 | |
11111 | |
10111 | |
Mover | |
blue | |
.000. | |
0...0 | |
0...0 | |
0...0 | |
.000. | |
TrailL | |
blue | |
..... | |
..... | |
000.. | |
..... | |
..... | |
TrailR | |
blue | |
..... | |
..... | |
..000 | |
..... | |
..... | |
TrailU | |
blue | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..... | |
TrailD | |
blue | |
..... | |
..... | |
..0.. | |
..0.. | |
..0.. | |
Wall | |
brown darkbrown | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
Player | |
black orange white blue | |
.000. | |
.111. | |
22222 | |
.333. | |
.3.3. | |
Button1 | |
red gray | |
.111. | |
10001 | |
10101 | |
10001 | |
.111. | |
Button2 | |
red gray | |
.111. | |
10001 | |
10101 | |
10001 | |
.111. | |
Button3 | |
red gray | |
.111. | |
10001 | |
10101 | |
10001 | |
.111. | |
ButtonDown1 | |
lightgreen gray | |
.111. | |
10001 | |
10001 | |
10001 | |
.111. | |
ButtonDown2 | |
lightgreen gray | |
.111. | |
10001 | |
10001 | |
10001 | |
.111. | |
ButtonDown3 | |
lightgreen gray | |
.111. | |
10001 | |
10001 | |
10001 | |
.111. | |
SolidWhite | |
white | |
SolidGray | |
gray | |
mStartup | |
transparent | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
@ = Player | |
1 = Button1 | |
2 = Button2 | |
3 = Button3 | |
s = mStartup | |
cLetter = _A or _B or _C or _D or _E or _F or _G or _H or _I or _J or _K or _L or _M or _N or _O or _P or _Q or _R or _S or _T or _U or _V or _W or _X or _Y or _Z | |
cSolid = SolidWhite or SolidGray | |
cButtonDown = ButtonDown1 or ButtonDown2 or ButtonDown3 | |
cButton = Button1 or Button2 or Button3 | |
cTrail = TrailL or TrailR or TrailU or TrailD | |
======= | |
SOUNDS | |
======= | |
sfx1 67975700 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
mStartup | |
TrailR | |
TrailL | |
TrailU | |
TrailD | |
cButton | |
cButtonDown | |
Player, Wall | |
Mover | |
cSolid | |
cLetter | |
====== | |
RULES | |
====== | |
(create text labels) | |
right [mStartup][ | | | | | | Button1] -> [mStartup][SolidWhite | SolidWhite | SolidWhite | SolidWhite | | | Button1] | |
right [mStartup][ | | | | | | Button2] -> [mStartup][SolidWhite | SolidWhite | SolidWhite | SolidWhite | | | Button2] | |
right [mStartup][ | | | | | | Button3] -> [mStartup][SolidWhite | SolidWhite | SolidWhite | SolidWhite | | | Button3] | |
right [mStartup][ | | | | | | Button1] -> [mStartup][_N | _O | _N | _E | | | Button1] | |
right [mStartup][ | | | | | | Button2] -> [mStartup][_P | _L | _U | _S | | | Button2] | |
right [mStartup][ | | | | | | Button3] -> [mStartup][_L | _O | _O | _P | | | Button3] | |
[mStartup][Button1] -> [mStartup][Button1 ButtonDown1] | |
[mStartup] -> [] | |
(activate buttons) | |
late [cButtonDown][Player cButton] -> [][Player cButton] | |
late [Player Button1] -> [Player Button1 ButtonDown1] sfx1 | |
late [Player Button2] -> [Player Button2 ButtonDown2] sfx1 | |
late [Player Button3] -> [Player Button3 ButtonDown3] sfx1 | |
(remove stuff from last turn) | |
[Mover] -> [] | |
[cTrail] -> [] | |
(shoot the beam) | |
late [Player] -> [Player Mover] | |
(iff Button1 is down) | |
late right [ButtonDown1][Mover | no Wall] -> [ButtonDown1][TrailR | TrailL Mover] | |
late up [ButtonDown1][Mover | no Wall] -> [ButtonDown1][TrailU | TrailD Mover] | |
(iff Button2 is down) | |
late right [ButtonDown2][Mover | no Wall] -> [ButtonDown2][TrailR | TrailL Mover] | |
+late up [ButtonDown2][Mover | no Wall] -> [ButtonDown2][TrailU | TrailD Mover] | |
(iff Button3 is down) | |
startloop | |
late right [ButtonDown3][Mover | no Wall] -> [ButtonDown3][TrailR | TrailL Mover] | |
late up [ButtonDown3][Mover | no Wall] -> [ButtonDown3][TrailU | TrailD Mover] | |
endloop | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
message This tech demo visually shows how plus rules and starloop/endloop rules repeat in puzzlescript; Check out the hack link. | |
message Press the buttons to change which ruleset to use. | |
s.....################ | |
......#.......#......# | |
......#########..#...# | |
......##...........### | |
......#1...........### | |
......#..............# | |
......#2.......####### | |
......#..@.....#.....# | |
......#3.......#.....# | |
......##.......#.....# | |
......################ |
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