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@pancelor
Created May 12, 2022 00:25
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Like a Hot Knife Through Butter v0.5 (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
title Like a Hot Knife Through Butter v0.5
author pancelor
homepage pancelor.com
background_color #feeb3e
text_color #754665
( --------------------- (
hello! how to edit:
- ctrl-click on any level to jump there instantly
- open the editor (E)
- place/remove some butter/bread/knives/walls/etc
- **ctrl-click on the level in the console - this will reload the level, which correctly joins the bread together**
- send me the text version of your level!
) --------------------- )
case_sensitive
level_select
continue_is_level_select
( verbose_logging )
noaction
run_rules_on_level_start
again_interval 0.04
realtime_interval 1.25
mouse_left m_down
mouse_drag m_drag
( mouse_up m_up )
========
objects
========
butter_a0
#feeb3e
.000.
00000
00000
00000
.000.
vbutter_shine
#fffef3
.....
..00.
..00.
.....
.....
wall
#754665 #49333b #49333b #49333b #49333b #49333b
00010
12111
01000
13115
00040
vwall1 copy:wall
transparent transparent #754665 transparent transparent transparent
vwall2 copy:wall
transparent transparent transparent #754665 transparent transparent
vwall3 copy:wall
transparent transparent transparent transparent #754665 transparent
vwall4 copy:wall
transparent transparent transparent transparent transparent #754665
bread
#894304 #d7ab69
.000.
00010
00000
01000
.000.
background
#cccccc #c0c0c0
11111
10000
10000
10000
10000
vtrackup
#dfdbbc #d6d3ad
.111.
.000.
.000.
.....
.....
vtrackdown
#dfdbbc #d6d3ad
.....
.....
.000.
.000.
.000.
vtrackleft
#dfdbbc #d6d3ad
.....
100..
100..
100..
.....
vtrackright
#dfdbbc #d6d3ad
.....
..000
..000
..000
.....
cratestill
transparent
crateup
transparent
cratedown
transparent
crateleft
transparent
crateright
transparent
( cratestill )
( red transparent )
( .000. )
( 01110 )
( 01.10 )
( 01110 )
( .000. )
( crateup )
( red black )
( .000. )
( 0.1.0 )
( 01.10 )
( 0...0 )
( .000. )
( cratedown )
( red black )
( .000. )
( 0...0 )
( 01.10 )
( 0.1.0 )
( .000. )
( crateleft )
( red black )
( .000. )
( 0.1.0 )
( 01..0 )
( 0.1.0 )
( .000. )
( crateright )
( red black )
( .000. )
( 0.1.0 )
( 0..10 )
( 0.1.0 )
( .000. )
knifeleft
#646469 #646469 #130e24 transparent
.333.
31103
10002
33333
.....
kniferight
#646469 #646469 #130e24 transparent
.....
33333
20001
30113
.333.
knifeup
#646469 #646469 #130e24 transparent
.313.
.3013
.3013
.3003
.323.
knifedown
#646469 #646469 #130e24 transparent
.323.
3003.
3103.
3103.
.313.
heat
transparent
vheatleft1 copy:knifeleft
#ff004d #ff004d transparent transparent
vheatright1 copy:kniferight
#ff004d #ff004d transparent transparent
vheatup1 copy:knifeup
#ff004d #ff004d transparent transparent
vheatdown1 copy:knifedown
#ff004d #ff004d transparent transparent
vheatleft2 copy:knifeleft
#ebebf5 #ebebf5 transparent #ff004d
vheatright2 copy:kniferight
#ebebf5 #ebebf5 transparent #ff004d
vheatup2 copy:knifeup
#ebebf5 #ebebf5 transparent #ff004d
vheatdown2 copy:knifedown
#ebebf5 #ebebf5 transparent #ff004d
viscera1
#894304 #d7ab69
.....
.....
....1
.....
.0...
viscera2
#894304 #d7ab69
.....
...0.
.....
.....
....0
viscera3
#894304 #d7ab69
.....
.0...
.....
0....
.....
viscera4
#894304 #d7ab69
.1...
.....
.....
...0.
.....
viscera5
#894304 #d7ab69
....0
.....
1....
.....
.....
viscera6
#894304 #d7ab69
.....
...0.
.....
....0
..1..
( m_down )
( transparent )
( m_drag )
( transparent )
( m_up )
( transparent )
m_down
green
.00..
..0..
..0..
..0..
.000.
m_drag
green
..00.
.0..0
...0.
..0..
.0000
m_up
green
.00..
...0.
.00..
...0.
.00..
m_prev
transparent
( red )
( ..... )
( ..0.. )
( .000. )
( ..0.. )
( ..... )
temp_cut
green
temp_heat
green
temp_nostarted
green
temp_nosave
green
temp_hitwall
green
realtime
transparent
started
transparent
winning
transparent
glueup
transparent
gluedown
transparent
glueleft
transparent
glueright
transparent
vbutter_glueup_a0
#feeb3e transparent
0.1.0
.....
.....
.....
.....
vbutter_gluedown_a0
#feeb3e transparent
.....
.....
.....
.....
0.1.0
vbutter_glueleft_a0
#feeb3e transparent
0....
.....
1....
.....
0....
vbutter_glueright_a0
#feeb3e transparent
....0
.....
....1
.....
....0
vbread_glueup copy:vbutter_glueup_a0
#894304 #d7ab69
vbread_gluedown copy:vbutter_gluedown_a0
#894304 #d7ab69
vbread_glueleft copy:vbutter_glueleft_a0
#894304 #d7ab69
vbread_glueright copy:vbutter_glueright_a0
#894304 #d7ab69
vbutter_plopup
#feeb3e
.....
.....
.....
.....
00000
vbutter_plopdown
#feeb3e
00000
.....
.....
.....
.....
vbutter_plopleft
#feeb3e
....0
....0
....0
....0
....0
vbutter_plopright
#feeb3e
0....
0....
0....
0....
0....
butter_aup
#feeb3e
00000
00000
00000
.000.
.....
butter_adown
#feeb3e
.....
.000.
00000
00000
00000
butter_aleft
#feeb3e
000..
0000.
0000.
0000.
000..
butter_aright
#feeb3e
..000
.0000
.0000
.0000
..000
vbutter_glueup_aup
#feeb3e transparent transparent transparent
.3.2.
1...1
.....
.....
.....
vbutter_glueup_adown copy:vbutter_glueup_aup
transparent #feeb3e transparent transparent
vbutter_glueup_aleft copy:vbutter_glueup_aup
transparent transparent #feeb3e transparent
vbutter_glueup_aright copy:vbutter_glueup_aup
transparent transparent transparent #feeb3e
vbutter_gluedown_aup
#feeb3e transparent transparent transparent
.....
.....
.....
0...0
.3.2.
vbutter_gluedown_adown copy:vbutter_gluedown_aup
transparent #feeb3e transparent transparent
vbutter_gluedown_aleft copy:vbutter_gluedown_aup
transparent transparent #feeb3e transparent
vbutter_gluedown_aright copy:vbutter_gluedown_aup
transparent transparent transparent #feeb3e
vbutter_glueleft_aup
#feeb3e transparent transparent transparent
.3...
1....
.....
0....
.3...
vbutter_glueleft_adown copy:vbutter_glueleft_aup
transparent #feeb3e transparent transparent
vbutter_glueleft_aleft copy:vbutter_glueleft_aup
transparent transparent #feeb3e transparent
vbutter_glueleft_aright copy:vbutter_glueleft_aup
transparent transparent transparent #feeb3e
vbutter_glueright_aup
#feeb3e transparent transparent transparent
...2.
....1
.....
....0
...2.
vbutter_glueright_adown copy:vbutter_glueright_aup
transparent #feeb3e transparent transparent
vbutter_glueright_aleft copy:vbutter_glueright_aup
transparent transparent #feeb3e transparent
vbutter_glueright_aright copy:vbutter_glueright_aup
transparent transparent transparent #feeb3e
=======
legend
=======
player = m_down
. = background
# = wall
* = cratestill and butter_a0
@ = cratestill and bread
2 = knifeup and heat
3 = knifedown and heat
0 = knifeleft and heat
1 = kniferight and heat
6 = knifeup
7 = knifedown
4 = knifeleft
5 = kniferight
cratemove = crateup or cratedown or crateleft or crateright
crate = cratestill or cratemove
knife = knifeup or knifedown or knifeleft or kniferight
viscera = viscera1 or viscera2 or viscera3 or viscera4 or viscera5 or viscera6
vheat = vheatup1 or vheatup2 or vheatdown1 or vheatdown2 or vheatleft1 or vheatleft2 or vheatright1 or vheatright2
vwall = vwall1 or vwall2 or vwall3 or vwall4
solid = wall or crate
(any animation)
butter_aany = butter_aup or butter_adown or butter_aleft or butter_aright
(none animation or any animation)
butter = butter_a0 or butter_aany
(glue animations)
vbutter_glueup_aany = vbutter_glueup_aup or vbutter_glueup_adown or vbutter_glueup_aleft or vbutter_glueup_aright
vbutter_gluedown_aany = vbutter_gluedown_aup or vbutter_gluedown_adown or vbutter_gluedown_aleft or vbutter_gluedown_aright
vbutter_glueleft_aany = vbutter_glueleft_aup or vbutter_glueleft_adown or vbutter_glueleft_aleft or vbutter_glueleft_aright
vbutter_glueright_aany = vbutter_glueright_aup or vbutter_glueright_adown or vbutter_glueright_aleft or vbutter_glueright_aright
vbutter_glue_aany = vbutter_glueup_aany or vbutter_gluedown_aany or vbutter_glueleft_aany or vbutter_glueright_aany
aany = butter_aany or vbutter_glue_aany
(little bits that stick out into the next cell over. for animation, but handled a bit differently)
vplop = vbutter_plopup or vbutter_plopdown or vbutter_plopleft or vbutter_plopright
(butter trails)
vtrack = vtrackup or vtrackdown or vtrackleft or vtrackright
vbutter_glueup = vbutter_glueup_a0 or vbutter_glueup_aany
vbutter_gluedown = vbutter_gluedown_a0 or vbutter_gluedown_aany
vbutter_glueleft = vbutter_glueleft_a0 or vbutter_glueleft_aany
vbutter_glueright = vbutter_glueright_a0 or vbutter_glueright_aany
vbutter_glue = vbutter_glueup or vbutter_gluedown or vbutter_glueleft or vbutter_glueright
glue = glueup or gluedown or glueleft or glueright
vbread_glue = vbread_glueup or vbread_gluedown or vbread_glueleft or vbread_glueright
vglue = vbutter_glue or vbread_glue
rider = bread or butter or glue or vglue or vbutter_shine (metadata that should move with crates)
mouse = m_down or m_drag or m_up
temp = temp_cut or temp_heat or temp_nostarted or temp_nosave or temp_hitwall
=======
sounds
=======
butter move 30943107
sfx1 21657302 (butter stopped)
bread move 96469504
sfx2 67370707 (bread stopped)
( sfx0 5897102 )
sfx0 31578302 (sticky butter)
(butter die)
sfx3 38765304
( temp_cut create 70323503 )
( temp_cut create 45859902 )
sfx4 97425301
(bread die)
sfx5 38765304
( sfx6 28391902 )
( sfx6 20117702 )
sfx6 94202102
sfx9 18299108 (error)
endlevel 73412903
================
collisionlayers
================
background
vtrackup
vtrackdown
vtrackleft
vtrackright
viscera1
viscera2
viscera3
viscera4
viscera5
viscera6
crate
butter
vplop
vbutter_shine
bread
glueup
gluedown
glueleft
glueright
vbutter_glueup, vbread_glueup
vbutter_gluedown, vbread_gluedown
vbutter_glueleft, vbread_glueleft
vbutter_glueright, vbread_glueright
wall
vwall
knife
heat
vheat
mouse
m_prev
temp
winning
started
realtime
======
rules
======
(todont: multidrag -- too much time wasted with bad-feeling results)
(todo: add wasd to move last clicked...?)
(todo: use phrase "bread and butter" somehow)
(todo: use again_interval to flash knives when level is lost b/c no butter left)
(startup)
random [background] -> [background temp_nostarted]
[started][temp_nostarted] -> [started][]
(generate glue)
up [temp_nostarted][crate | crate] -> [temp_nostarted][crate up glueup | crate down gluedown]
left [temp_nostarted][crate | crate] -> [temp_nostarted][crate left glueleft | crate right glueright]
(generate vheat)
[temp_nostarted][knifeup heat] -> [temp_nostarted][knifeup heat vheatup1]
[temp_nostarted][knifedown heat] -> [temp_nostarted][knifedown heat vheatdown1]
[temp_nostarted][knifeleft heat] -> [temp_nostarted][knifeleft heat vheatleft1]
[temp_nostarted][kniferight heat] -> [temp_nostarted][kniferight heat vheatright1]
[temp_nostarted][butter > glue | bread < glue] -> [temp_nostarted][butter | bread]
(is this a realtime_interval turn?)
[realtime] -> []
random [background] -> [background realtime]
[realtime][temp_nostarted] -> [][temp_nostarted] (startup)
[realtime][cratemove] -> [][cratemove] (from again)
[realtime][moving player] -> [][moving player] (player input)
[realtime][mouse] -> [][mouse] (player input)
(generate wall variations)
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall1]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall2]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall3]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall4]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall1]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall2]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall3]
random [temp_nostarted][wall] -> [temp_nostarted][wall vwall4]
[temp_nostarted] -> [started] checkpoint
(generate butter glue)
up [butter no glueup no knife | butter no knife] -> sfx0
up [butter | butter] -> [butter glueup | butter gluedown]
left [butter no glueleft no knife | butter no knife] -> sfx0
left [butter | butter] -> [butter glueleft | butter glueright]
(tracks part ii)
up [ | butter crateup] -> [ | vtrackdown butter crateup]
down [ | butter cratedown] -> [ | vtrackup butter cratedown]
left [ | butter crateleft] -> [ | vtrackright butter crateleft]
right [ | butter crateright] -> [ | vtrackleft butter crateright]
(dirinfo)
[glueup] -> [up glueup]
[gluedown] -> [down gluedown]
[glueleft] -> [left glueleft]
[glueright] -> [right glueright]
(cut)
[bread knife no temp_cut] -> [bread knife temp_cut random viscera]
[crate knife] -> [knife temp_cut]
(cleanup)
[temp_cut heat vheat] -> [temp_cut]
[temp_cut > glue | < glue] -> [temp_cut | ]
[temp_cut butter] -> [temp_cut] sfx3 sfx4
[temp_cut bread] -> [temp_cut] sfx5 sfx6
[temp_cut rider] -> [temp_cut]
[temp_cut] -> []
(no interaction is possible mid-slide b/c the again's are running.)
(multi-dragging is awkward b/c drag events don't happen during agains)
(so, it's very possible to drop these events, but they're better than nothing)
[m_down][m_prev] -> [m_down][]
[m_down] -> [m_drag]
[cratestill m_prev | m_drag] -> [> cratestill m_prev | m_drag]
startloop (start moving)
(transfer dirinfo)
[up cratestill] -> [crateup]
[down cratestill] -> [cratedown]
[left cratestill] -> [crateleft]
[right cratestill] -> [crateright]
(flood fill movement)
[crateup > glue | < glue cratestill] -> [crateup > glue | < glue crateup]
[cratedown > glue | < glue cratestill] -> [cratedown > glue | < glue cratedown]
[crateleft > glue | < glue cratestill] -> [crateleft > glue | < glue crateleft]
[crateright > glue | < glue cratestill] -> [crateright > glue | < glue crateright]
(start movement)
[crateup] -> [up crateup] again
[cratedown] -> [down cratedown] again
[crateleft] -> [left crateleft] again
[crateright] -> [right crateright] again
(propagate moving)
[> crate | crate] -> [> crate | > crate]
endloop
startloop (stop moving)
[> crate | stationary solid] -> [crate > temp_hitwall | solid]
[stationary crate temp_hitwall > glue | < glue moving crate] -> [stationary crate temp_hitwall > glue | < glue stationary crate temp_hitwall]
endloop
(squash animation)
[butter_aany] -> [butter_a0]
[vplop] -> []
up [temp_hitwall butter crateup | ] -> [temp_hitwall butter_aup crateup | vbutter_plopup]
down [temp_hitwall butter cratedown | ] -> [temp_hitwall butter_adown cratedown | vbutter_plopdown]
left [temp_hitwall butter crateleft | ] -> [temp_hitwall butter_aleft crateleft | vbutter_plopleft]
right [temp_hitwall butter crateright | ] -> [temp_hitwall butter_aright crateright | vbutter_plopright]
[temp_hitwall butter] -> [butter] sfx1
[temp_hitwall bread] -> [bread] sfx2
[stationary crate] -> [stationary cratestill]
(mouse handling)
[m_drag][m_prev] -> [m_drag][]
[m_drag] -> [m_prev]
[mouse] -> []
(visuals)
[vglue] -> []
[bread glueup] -> [bread glueup vbread_glueup]
[bread gluedown] -> [bread gluedown vbread_gluedown]
[bread glueleft] -> [bread glueleft vbread_glueleft]
[bread glueright] -> [bread glueright vbread_glueright]
[butter_a0 glueup] -> [butter_a0 glueup vbutter_glueup_a0]
[butter_a0 gluedown] -> [butter_a0 gluedown vbutter_gluedown_a0]
[butter_a0 glueleft] -> [butter_a0 glueleft vbutter_glueleft_a0]
[butter_a0 glueright] -> [butter_a0 glueright vbutter_glueright_a0]
[butter_aup glueup] -> [butter_aup glueup vbutter_glueup_aup]
[butter_aup gluedown] -> [butter_aup gluedown vbutter_gluedown_aup]
[butter_aup glueleft] -> [butter_aup glueleft vbutter_glueleft_aup]
[butter_aup glueright] -> [butter_aup glueright vbutter_glueright_aup]
[butter_adown glueup] -> [butter_adown glueup vbutter_glueup_adown]
[butter_adown gluedown] -> [butter_adown gluedown vbutter_gluedown_adown]
[butter_adown glueleft] -> [butter_adown glueleft vbutter_glueleft_adown]
[butter_adown glueright] -> [butter_adown glueright vbutter_glueright_adown]
[butter_aleft glueup] -> [butter_aleft glueup vbutter_glueup_aleft]
[butter_aleft gluedown] -> [butter_aleft gluedown vbutter_gluedown_aleft]
[butter_aleft glueleft] -> [butter_aleft glueleft vbutter_glueleft_aleft]
[butter_aleft glueright] -> [butter_aleft glueright vbutter_glueright_aleft]
[butter_aright glueup] -> [butter_aright glueup vbutter_glueup_aright]
[butter_aright gluedown] -> [butter_aright gluedown vbutter_gluedown_aright]
[butter_aright glueleft] -> [butter_aright glueleft vbutter_glueleft_aright]
[butter_aright glueright] -> [butter_aright glueright vbutter_glueright_aright]
(shine)
[vbutter_shine] -> []
up [butter | no butter] -> [butter vbutter_shine | ] (create)
right [butter vbutter_shine | butter] -> [butter | butter] (delete)
(animate vheatup)
[realtime][vheatup1] -> [realtime][vheatup2 temp_heat]
[realtime][vheatup2 no temp_heat] -> [realtime][vheatup1]
[realtime][temp_heat] -> [realtime][]
(animate vheatdown)
[realtime][vheatdown1] -> [realtime][vheatdown2 temp_heat]
[realtime][vheatdown2 no temp_heat] -> [realtime][vheatdown1]
[realtime][temp_heat] -> [realtime][]
(animate vheatleft)
[realtime][vheatleft1] -> [realtime][vheatleft2 temp_heat]
[realtime][vheatleft2 no temp_heat] -> [realtime][vheatleft1]
[realtime][temp_heat] -> [realtime][]
(animate vheatright)
[realtime][vheatright1] -> [realtime][vheatright2 temp_heat]
[realtime][vheatright2 no temp_heat] -> [realtime][vheatright1]
[realtime][temp_heat] -> [realtime][]
(move riders)
random [wall] -> [wall temp_nosave]
[temp_nosave][moving crate] -> [][moving crate]
[stationary crate moving rider] -> [stationary crate stationary rider]
[> crate rider] -> [> crate > rider]
[temp_nosave] -> [] nosave
(tracks part i)
up [butter crateup] -> [ butter crateup vtrackup]
down [butter cratedown] -> [ butter cratedown vtrackdown]
left [butter crateleft] -> [ butter crateleft vtrackleft]
right [butter crateright] -> [ butter crateright vtrackright]
(win checking)
random [background] -> [background winning]
[heat][winning] -> [heat][]
[moving crate][winning] -> [moving crate][]
[aany][winning] -> [aany][]
(invisible things that might stick around between turns: m_prev started glue realtime)
==============
winconditions
==============
some winning
=======
levels
=======
( (beatable but not focused) )
( ################### )
( #####7777#####7777# )
( #####***@#####@***# )
( #####*.@@77777@@.*# )
( #####*#*********#*# )
( #####*7.........7*# )
( #####***..###..***# )
( #####*....###....*# )
( #*###*###.....###*# )
( #*3##*#.........#*# )
( #*.##*#.........#*# )
( ##.##*#.@@...@@.#*# )
( #7.@#*#.@*...*@.#*# )
( #...#*#..*...*@.#*# )
( #...#*#.........#*# )
( #...#*#.........#*# )
( #...#*#....#....#*# )
( #....*####@#@####*# )
( #....*@@@@@*@@@@@*# )
( ##...****.....****# )
( ###66666666#666666# )
( ################### )
( ################### )
( #####7777@@@@@7777# )
( #####***@@...@@***# )
( #####*.@@*###*@@@*# )
( #####*....###....*# )
( #####*###.....###*# )
( #333#*#.........#*# )
( #...#*#.@@...@@.#*# )
( #...#*#.@.....@.#*# )
( #...#*#.......@.#*# )
( #...#*###.....###*# )
( #...#*#*#.*.*.#*#*# )
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section === Chapter I ===
message Oh no! All the knives are scalding hot!
message Also, we have way too much butter!
message Two disasters in one day -- it's too much!
message hmm... unless...
message Controls: click+drag / Z / R. Press Escape for level select.
section Level 1
(difficulty(of 3) | sparkle(of 3))
(1|2)
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message == Level 2 of 15 ==
section Level 2
(2|1)
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message Level 3 of 15 (by Michael Kamm)
section Level 3 (Michael Kamm)
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message == Level 4 of 15 ==
section Level 4
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message I guess having some leftover butter is okay.
message But these knives! Too hot!!
message == Level 5 of 15 ==
section Level 5
(2|2)
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( (1|1) )
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message == Level 6 of 15 ==
section Level 6
(2|2)
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section === Chapter II ===
message Ah! Here's my trusty loaf of bread.
message People keep saying that sliced bread is incredible. I'm not really sure what they mean, but I guess I'll try it!
message == Level 7 of 15 ==
section Level 7
###############
#5@.....#######
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( (beatable but not a good tutorial, and it gives away the other level maybe) )
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message Level 8 of 15 (by Patrick)
section Level 8 (Patrick)
(patrick)
###########################
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message == Level 9 of 15 ==
section Level 9
(2|3)
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message == Level 10 of 15 ==
section Level 10
(2|3)
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message == Level 11 of 15 ==
section Level 11
(3|2)
###############
#3#####.......#
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( (2|2) )
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( (3|2 -- required shape (cradle) is hard to know, and then quite hard to build - pre-shove comment) )
( ########## )
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( (more understandable but LOTS of easy cheese - pre-shove comment) )
( ########## )
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message Level 12 of 15 (by Patrick)
section Level 12 (Patrick)
(patrick)
############################
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message == Level 13 of 15 ==
section Level 13
####################
#.......0#***##777##
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( ###################### )
message Level 14 of 15 (by Le Slo)
section Level 14 (Le Slo)
(TODO bonus)
(le slo)
############
###77#.#####
#*.........#
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message == Level 15 of 15 ==
section Level 15
message The final showdown...
(1|2)
####################
#@@@@@@@@@@@@@@@@@.#
#@.#######*######@.#
#@.#3777***#3377#@.#
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####################
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( #*.#**...###44440#..*.# )
( #*.###############..*.# )
( #********************.# )
( ####################### )
message Crises averted!
message Time to eat some victory toast.
message * crunch *
(((
(tech test: glue)
###############3
#...*..........#
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################
(16:9 screen)
###############3
#..............#
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################
(10:9 gameboy)
#########3
#........#
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##########
(16:14 NES)
###############3
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################
(tech test)
############
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#....#######
############
(lockpick concept; doesn't work b/c mechanics only "push" in one direction)
################.......
#1##1##1##.............
#**#**#**#.............
#..#**#**#.............
#..#**#..#.............
#..#**#..#.............
#..#..#..#.............
#......................
#......................
#........*****.........
#......................
#......................
#......................
################.......
(wip trying to build a gizmo that wants one butter before unlocking the next bit)
################
#.#.....#####..#
#.###########..#
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################
(0|0)
##################
2##########**#####
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######**##########
##################
(concept: force-stop)
#######
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#*#...#
#**..##
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#######
(concept: avoid)
######
###3##
###.##
#.*..#
###.##
###*##
######
(regression test: swiping up shouldn't move the second butter)
###3
#.##
#*3#
#..#
#..#
#.*#
####
)))
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