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Last active November 13, 2022 23:44
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game.txt results
Welcome to Game
KITTEN ZONE: ___< )__ (when the game starts there is no kitten here, which makes you anxious yet intrigued)
0 points
RULES:
0. DO EACH INSTRUCTION BEFORE READING THE NEXT ONE, OTHERWISE YOU MIGHT NOT HATE gAME
0.5 You can move the window you are using to look at Game down off the screen to hide the ones you shouldn't see yet, or use another window in front to cover them, if you want.
0.639117 If you read an instruction you have to do it, even if you weren't supposed to. Keep this in mind especially when "skipping" or doing things that require interacting with all of Game.
0.7 This is your last chance after this the numbers go up for real, DONT CHEAT
1. Find a clock that will tell you what second it is, right now. Remember the ones digit of the second.
2. If the number was a 1 or a 4, you must print out Game on real paper and write on it with a pencil or else you lose. When you lose, you stop playing Game forever. I'm sorry. If you print it, skip to 7.
3. If the number was a 9, 5, 0, or 6, you must find a way to write on Game in an image editing program. You can take a screenshot of Game and paste it into https://photopea.com and use the brush tool, if you don't have a better option on your computer. Then skip to 7.
4. If the number was a 3, you must design your own game for two players (any kind) and play it with a real human. Then you can come back and continue.
5. If the number was a 3, 2, 8, or 7, you have to write in this text file by typing. You can delete underscores when it seems appropriate. Skip to 7.
6. You must post "I am a cheater :(" on all of your social media accounts right now. If you don't have any, email it to your 5 closest friends and/or relatives.
7. Please write down the name of your lost kitten: _____________I am a cheater_______________
8. Measure the length of the name you wrote in 7 with a ruler and write it down (with units): __2.4cm____
9. Find an object in the real world whose length is within 1 of the value you wrote in 8 (using the same units). This is your boat.
10. Find an object whose name starts with the same letter as the name you wrote in 7. Your kitten has escaped to this object (island) because it loves to be in its same-letter zone. Write the name of the island here: ________inbox__________________
11. Draw a 5x5 grid in the space below. If you are typing this is annoying. Make sure you leave some room to write in each cell.
.-----------------------------------------------------&-----.
| | | | | |
| | | | | |
| | | | | |
| | | | .3 | |
| | | ...--''' | |
.-----------+----------...---'''----+-----------+-----------.
| | ...---''* | | | |
| ...--''' '. | | |
| 5-'' | |\ X. | | |
| | | '. ''--.. | |
| | | * | ''--.. | |
.-----------+-----------+----'.-----+-------''--.-----------.
| | | \. | |Y |
| | | \ | | |
| | 2------------------*-------&-----------4 |
| | | | | |
| | | | | |
.-----------+-----------+-----------+-----------+-----------.
| | | | | |
| | | | | |
| | | | 1 | |
| | | | | |
| | | | | |
.-----------+-----------+-----------+-----------+-----------.
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
'-----------------------------------------------------------&
12. Write the numbers 1 through 5 in different cells of the grid you drew in 11.
13. Draw a line from the number 2 in the grid to the number 4 in the grid. If you are typing this is really annoying. You can go back and make the grid way bigger if you want. It's probably easiest to use periods to draw the line. Also draw a line from the number 3 in the grid to the number 5 in the grid.
14. Using a ruler, find the centerpoints of the lines from 13, and make a small mark at each one. If you are typing, you can just replace the closest periods with commas.
15. Draw a line connecting the marks you made in 14. Write an X in the cell the center of this line is in.
16. Write a Y in the cell that contains the centroid of the triangle formed by the outer corner nearest the cell with 1 in it (breaking ties to the left), the center of the cell southeast of the cell with the X (bouncing screensaverwise to the next available cell if necessary) and the center of the outer edge of the outer cell closest to a vehicle in the real world.
17. Draw a line connecting the X and the Y. Measure it and write its length (with units) here: __3.5cm_____
18. Multiply the value you wrote in 17 by the number of letters in the name of your kitten from 7 and write the result (with units) here: ___38.5cm_____
19. Clear an XxX space on the nearest floor or ground, where X is the value written in 18. If there is no floor or ground within 12 feet of you, congratulations: you win! If there is not enough space, erase the value in 18 and replace it with 2/3 of the value that used to be in 18, then skip to 19.
20. Put your boat at one corner of the cleared space. Put the island (with your kitten on it!!!!!!!) at the opposite corner.
21. Set a timer for a number of seconds equal to the minimum number of knight's moves required to get from the cell in the grid in 11 with a 1 in it to the cell in the grid in 11 with a 5 in it, assuming the grid from 11 to be on a torus, times the number you remember from 1 plus the length of your pinkie finger in the units you used in 17. You can google "timer" if you don't have another kind of timer.
22. Get ready to maneuver your boat to the island under time pressure. The only way you can touch the boat is by flicking your least-dominant pinky finger into it sharply. Every time you flick it, you must yell the name of the island from 10. If the timer runs out before the boat toaches the island, skip to 31. If the boat touches the island first, skip to 24. If the boat leaves the cleared area, skip to 37. If you flick without yelling, you lose.
23. Start the timer and drive the boat! GOGOGOGOGOOGOOOOOOOOO!!!!!!
24. Now you are on the island looking for your kitten. Write the story of an adventure you have while finding your kitten in the space below. Make sure your story includes finding a buried treasure.
the kitten arrive! climb up the tall island edge and search for buried treasure. there sure are a lot of papers on this island, under which to bury a treasures. the kitten digs and digs and eventually sits down, disappointed to not find any treasure. sudden realization: the treasure was the warmth of the nest she dug. buried treasure get !
25. Write down the total value (with currency units) of the all the treasure you found in the story: ___$5 CAD____
26. Write down the total amount of cash you have in real life, using the units from 25: ___$0 CAD____
26. Now you are tired from all that adventuring, so the kitten has to drive the boat back home for you.
27. Luckily it is an expert and steers the boat with no trouble.
28. Home at last, it's time to celebrate with a well earned treat from the shop! Use an internet currency converter to convert the sum of the amounts from 25 and 26 to Baht and write the result here: __138.25 THB___
29. Choose one option below that costs less than that the amount written in 28 and follow the instructions associated with it.
THE SHOP
Steal something — 0 Baht — Skip to 33.
Lottery Ticket — 5 Baht — Skip to 40.
x Tetrahedron — 17 Baht — Skip to 41.
Pyramid Scheme — 300 Baht — Erase the total in 28 and replace it with double the old value, then skip to 29.
Comfy Blanket — 1,000 Baht — Skip to 42.
Motorcycle — 23,600 Baht — Skip to 43.
Strange Note — 93,017 Baht — Ask a friend for a decryption key and write it here: ___________. Then skip to 44.
Huge Diamond — 1,000,000,000 Baht — Skip to 45.
30. You should not have come here. Pinch yourself on the nose hard enough that you'll feel it after you stop, then go back wherever you came from.
31. Draw a huge jellyfish in the space below.
32. The jellyfish gets you!!! Skip to 38.
33. The shopkeeper notices your theft attempt. If the amount written in 25 is bigger than the amount you wrote in 26, skip to 35.
34. He can see that you are a humble person at heart, and thus simply takes your treasure from you. Erase the amount in 25, then go to 29.
35. She immediately engages you in combat. Flip a coin and write the result here: _______
36. If it was heads, she kills you with a coruscating firespout of filigreed hatred. If it was tails, she kills you by extruding thick clots of viscous iridescent poison and slathering it throughout your cornea. Skip to 38.
37. Your boat crashes into the edge of the world and you drown.
38. You are dead and must rebuild your boat. To do this, go to https://crosserville.com, register an account, and choose "Grid Builder", then File > New Puzzle. Set the size to Custom, and pick 5x5. Use the period key to put black squares in the grid corresponding to the locations of the numbers you wrote in 11. Then fill the rest of the grid with letters. You can try to use the autofill feature for this but it probably won't work. Then write clues for each entry in your crossword puzzle. Many of them will probably not be real words; that's okay, do your best. Then export the puzzle as a .puz and email it to jseakle@gmail.com. Congrats, you've rebuilt your boat! Erase everything you've written between 20 and 32, then skip to 20.
39. Delete three files from your hard drive permanently.
40. Your ticket is not a winner. You don't mind though, you've got your kitten. Skip to 47.
41. The tetrahedron glows with the mysterious power of ill-gotten & unspent wealth. For each time you've chosen Pyramid Scheme while playing Game, you get one point. Skip to 47.
42. The blanket is so comfy. You get five points. Skip to 46.
43. VRRROOOOM!! You and your kitty have so many fun adventures. You get one point for each word in the story you wrote in 24, plus one bonus point for each one-sentence motorcycle adventure you write in the space below in the next three minutes. Skip to 46.
44. The note reads eogxabq hWw4i9AmXoU. Go to https://cryptii.com/pipes/vigenere-cipher or another vigenere cipher solver, and put in the cipertext and the key written in 29. If the key was correct, you will receive a prize! You get a number of points equal to the number of seconds you spend with your prize. Skip to 46.
45. Disgusting. You lose.
46. It's not nice to take advantage of people. For each time you've chosen Pyramid Scheme while playing Game, you lose 6 points.
47. You return safely home. Put your Kitten in the KITTEN ZONE at the top of Game. Write your total score in the unmarked space below the kitten.
48. YOU WIN!!!
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