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Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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work in progress |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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-- px9 decompress | |
-- custom version for bigmap v1.1 | |
-- (based on px9 v7) | |
-- x0,y0 where to draw to | |
-- vget read function (x,y) | |
-- vset write function (x,y,v) | |
-- str string full of compressed data | |
function |
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--[[ | |
0x800 dropped file // stat(120) returns true when data is available | |
0x802 dropped image // stat(121) returns true when data is available | |
0x804 stdin | |
0x805 stdout | |
0x806 file specifed with: pico8 -i filename | |
0x807 file specifed with: pico8 -o filename | |
]] | |
function readline(maxlen) |
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--[[ | |
this is ~1400 characters and doesn't include auto-moving cards, sfx, proper card suits, etc. | |
(it's an earlier version of my pico1k jam entry) | |
It's not nearly as compressed as my <1024 character version (see https://pancelor.itch.io/free-cell-1k) | |
but it is similar enough that it might help you decipher the finished version. | |
Hopefully my comments help too. | |
]] | |
function rectwh(x,y,w,h,c) rect(x,y,x+w-1,y+h-1,c) end |