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@pangratz
Last active June 20, 2020 11:38
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Generated by XState Viz: https://xstate.js.org/viz
// Available variables:
// - Machine
// - interpret
// - assign
// - send
// - sendParent
// - spawn
// - raise
// - actions
// - XState (all XState exports)
const fetchMachine = Machine({
id: 'pool',
type: "parallel",
context: {
past: [],
current: null,
queued: [1, 2, 3, 4]
},
on: {
// remove an item
"REMOVE:ITEM": undefined,
// add an item
"ADD:ITEM": undefined,
// item has been removed from queue
"ITEM:REMOVED": undefined,
// new item added to queue
"ITEM:ADDED": undefined,
// item was active, but became inactive
// either because it finished by itself,
// or it has been finished from the outside
"ITEM:BECAME-INACTIVE": undefined,
// item became the current item
"ITEM:BECAME-CURRENT": undefined,
// send by the current item to indicate
// that it's state is finished
"CURRENT-ITEM:DID-FINISH": undefined,
// send when next item should become active
"USER:NEXT": undefined,
// send when the user wants to play/resume
// /pause playback
"USER:TOGGLE-PLAY-STATE": undefined,
// position of the item is updated
"USER:REORDER-ITEM": undefined,
// next item is selected randomly
"PLAYBACK:NEXT-SHUFFLE": undefined,
// next item is selcted in sequence
"PLAYBACK:NEXT-SEQUENCE": undefined,
// no next item after current finishes
"PLAYBACK:NEXT-OFF": undefined,
// repeat mode is toggled
"PLAYBACK:TOGGLE-REPEAT": undefined
},
states: {
entries: {
type: "parallel",
states: {
past_items: {
initial : "empty",
states: {
empty: {},
content: {}
}
},
current_item: {
initial : "empty",
states: {
empty: {},
content: {}
}
},
next_item: {
initial : "empty",
states: {
empty: {},
content: {}
}
},
queued_items: {
initial : "empty",
states: {
empty: {},
content: {}
}
}
}
},
playback: {
type: "parallel",
states: {
state: {
initial: "stopped",
states: {
// current item is playing
started: {},
// current item is paused
paused: {},
// no current item
stopped: {}
}
},
next_item: {
initial: "off",
states: {
// next item in queue
sequential: {},
// next item is any from queue
shuffle: {},
// no next item after current one
// finishes
off: {}
}
},
// live/party OR normal/log
queue_mode: {
initial: "keep",
states: {
// finished item is added back to
// queue
keep: {},
// finished item is removed
// from queue
remove: {}
}
}
}
}
}
});
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