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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
const float strength=0.1; | |
void main() { | |
vec2 p = gl_FragCoord.xy / resolution.xy; |
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// Copyright 2008-2015 RAD Game Tools | |
#ifndef RADRR_BITSH | |
#define RADRR_BITSH | |
#include "radtypes.h" | |
RADDEFSTART | |
//=================================================================================== |
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# this | |
(x y z label: a = 1, b = 2, c = 3) | |
# does not produce this | |
(x y z (label ((a = 1) (b = 2) (c = 3)))) | |
# but this (`:` has no knowledge of its left hand part) | |
(x y z label ((a = 1) (b = 2) (c = 3))) | |
# and this |