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#include <Siv3D.hpp> | |
#include <HamFramework.hpp> | |
#include <queue> | |
constexpr int PanelSize = 6; | |
constexpr int Wall = std::numeric_limits<int>::max() / 2; | |
constexpr int Shortest = Wall / 2; | |
constexpr Point FieldSize(100, 100); | |
Grid<int> map; | |
Array<Point> breakwall; | |
constexpr std::array<Point, 4u> Surround = { Point::Up(), Point::Left(), Point::Down(), Point::Right() }; | |
void Main() | |
{ | |
map.resize(FieldSize); | |
int number = 1; | |
map.fill(Wall); | |
Point rb; | |
for (int i = 0; i < map.width(); ++i) | |
{ | |
for (int k = 0; k < map.height(); ++k) | |
{ | |
map[k][i] = Wall; | |
if ((1 <= i&&i < map.width() - 1) && (1 <= k && k < map.height() - 1)) | |
{ | |
if ((i % 2) && (k % 2)) | |
{ | |
map[k][i] = number++; | |
rb = { i, k }; | |
} | |
else if ((i % 2) ^ (k % 2) && (i < map.width() - 2) && (k < map.height() - 2)) | |
{ | |
if (i % 2) | |
{ | |
map[k][i] = -1; | |
} | |
else | |
{ | |
map[k][i] = -2; | |
} | |
breakwall.emplace_back(Point(i, k)); | |
} | |
} | |
} | |
} | |
breakwall.shuffle(); | |
for (auto& pos : breakwall) | |
{ | |
int info1, info2; | |
if (map[pos] == -1) | |
{ | |
info1 = map[pos.movedBy(0, 1)]; | |
info2 = map[pos.movedBy(0, -1)]; | |
} | |
else if (map[pos] == -2)//よこ | |
{ | |
info1 = map[pos.movedBy(1, 0)]; | |
info2 = map[pos.movedBy(-1, 0)]; | |
} | |
if (info1 != info2 || RandomBool(0.015)) | |
{ | |
std::queue<Point> qu; | |
map[pos] = info1; | |
qu.push(pos); | |
while (qu.size()) | |
{ | |
const auto basepos = qu.front(); | |
for (const auto& surrond : Surround) | |
{ | |
const auto pos = basepos.movedBy(surrond); | |
auto& hoge = map[pos]; | |
if (hoge != info1 && | |
hoge != Wall && | |
0 < hoge) | |
{ | |
hoge = info1; | |
qu.push(pos); | |
} | |
} | |
qu.pop(); | |
} | |
} | |
else | |
{ | |
map[pos] = Wall; | |
} | |
} | |
{ | |
Grid<Point> parent(map.size()); | |
parent.fill(Point::Zero()); | |
std::queue<Point> search; | |
search.push({ 1,1 }); | |
map[search.front()] = 0; | |
while (true) | |
{ | |
if (search.front() == rb) | |
{ | |
break; | |
} | |
for (const auto& surround : Surround) | |
{ | |
const auto pos = search.front().movedBy(surround); | |
if (map[pos] != 0 && map[pos] != Wall && parent[pos] == Point::Zero()) | |
{ | |
parent[pos] = search.front(); | |
map[pos] = 0; | |
search.push(pos); | |
} | |
} | |
search.pop(); | |
} | |
Point marking = rb; | |
while (marking != Point::Zero()) | |
{ | |
map[marking] = Shortest; | |
marking = parent[marking]; | |
} | |
} | |
Camera2D camera; | |
Font font(20); | |
while (System::Update()) | |
{ | |
camera.update(); | |
{ | |
auto hoge = camera.createTransformer(); | |
auto piyo = ScalableWindow::CreateTransformer(); | |
for (int i = 0; i < map.width(); ++i) | |
{ | |
for (int k = 0; k < map.height(); ++k) | |
{ | |
Color color; | |
switch (map[k][i]) | |
{ | |
case Shortest: | |
color = (KeyZ.pressed() ? Palette::Red : Palette::White); | |
break; | |
case Wall: | |
color = Palette::Darkgray; | |
break; | |
default: | |
color = Palette::White; | |
break; | |
} | |
Rect((i)* PanelSize, (k)* PanelSize, PanelSize).draw(color); | |
} | |
} | |
} | |
camera.draw(); | |
ScalableWindow::DrawBlackBars(); | |
} | |
} |
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