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@parkerlreed
Created March 31, 2024 00:24
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[parker@rogally build]$ ls -lah
total 27M
drwxr-xr-x 5 parker parker 4.0K Mar 30 20:22 .
drwxr-xr-x 8 parker parker 4.0K Mar 30 13:29 ..
-rw-r--r-- 1 parker parker 21K Mar 30 13:30 CMakeCache.txt
drwxr-xr-x 5 parker parker 4.0K Mar 30 13:33 CMakeFiles
-rw-r--r-- 1 parker parker 1.9K Mar 30 13:30 cmake_install.cmake
-rwxr-xr-x 1 parker parker 5.8M Mar 30 19:49 Doom3
-rwxr-xr-x 1 parker parker 1.2M Mar 30 19:49 libopenal.so.1
-rwxr-xr-x 1 parker parker 7.9M Mar 30 20:22 libpreygame.so
-rw-r--r-- 1 parker parker 17K Mar 30 13:30 Makefile
-rwxr-xr-x 1 parker parker 5.9M Mar 30 19:49 Prey
drwxr-xr-x 2 parker parker 4.0K Mar 30 19:49 preybase
drwxr-xr-x 3 parker parker 4.0K Mar 30 13:30 Q3E
-rwxr-xr-x 1 parker parker 6.2M Mar 30 19:49 Quake4
[parker@rogally build]$ ./Prey +set s_useOpenAL 1 +s_libOpenAL ./libopenal.so
Prey 1.2.116 linux-x86_64 Mar 30 2024 13:33:01
found interface lo - loopback
found interface wlp6s0 - 192.168.86.25/255.255.255.0
[Harmattan]: Disable multi-threading rendering
[Harmattan]: harm_sys_openglVersion = GLES3.0
[Harmattan]: Using OpenGLES3
------ Initializing File System ------
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game00.pk4 with checksum 0xff851bf2
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game01.pk4 with checksum 0xa208af14
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game02.pk4 with checksum 0xaa46eb08
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game03.pk4 with checksum 0x39a5ed9c
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak000.pk4 with checksum 0x7dc00ede
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak001.pk4 with checksum 0xd06647b1
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak002.pk4 with checksum 0x57dce443
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak003.pk4 with checksum 0x263006fe
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak004.pk4 with checksum 0xcc075380
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak005.pk4 with checksum 0xead35190
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak006.pk4 with checksum 0xed8ce397
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak020.pk4 with checksum 0x39191193
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak040.pk4 with checksum 0x40dd9bb5
Current search path:
/home/parker/.doom3/preybase
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak040.pk4 (468 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak020.pk4 (23 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak006.pk4 (108 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak005.pk4 (10 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak004.pk4 (3739 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak003.pk4 (4111 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak002.pk4 (5337 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak001.pk4 (6270 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak000.pk4 (3318 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game03.pk4 (2 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game02.pk4 (10 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game01.pk4 (2 files)
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
2661 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing preyconfig.cfg
couldn't exec autoexec.cfg
2661 strings read from strings/english001.lang
----- Initializing Sound System ------
WARNING: LoadLibrary ./libopenal.so failed.
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup EGL display connection
Initializing OpenGL display
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 1.
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 2, sample buffers 1.
dlopen(libGLESv3.so)
GL_RENDERER: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 17.0.6, DRM 3.54, 6.1.81--valve17-chos2-xanmod1-rt26-neroreflex-2)
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage GL_NV_texture_barrier GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_APPLE_sync GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_MESA_sampler_objects GL_MESA_bgra GL_MESA_texture_const_bandwidth
GL_VERSION: OpenGL ES 3.2 Mesa 24.0.3-arch1.2
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.2.11
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 65532 bytes )
allocated a mix buffer of 49152 bytes
--------------------------------------
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_framebuffer_object
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
[Harmattan]: Load GLSL shader program: interaction
[Harmattan]: 1. Load external shader source: Vertex(interaction.vert), Fragment(interaction.frag)
Load GLSL shader file: glsl3progs/interaction.vert -> fail
Load GLSL shader file: glsl3progs/interaction.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: shadow
[Harmattan]: 1. Load external shader source: Vertex(shadow.vert), Fragment(shadow.frag)
Load GLSL shader file: glsl3progs/shadow.vert -> fail
Load GLSL shader file: glsl3progs/shadow.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: default
[Harmattan]: 1. Load external shader source: Vertex(default.vert), Fragment(default.frag)
Load GLSL shader file: glsl3progs/default.vert -> fail
Load GLSL shader file: glsl3progs/default.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: zfill
[Harmattan]: 1. Load external shader source: Vertex(zfill.vert), Fragment(zfill.frag)
Load GLSL shader file: glsl3progs/zfill.vert -> fail
Load GLSL shader file: glsl3progs/zfill.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: zfillClip
[Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert), Fragment(zfillClip.frag)
Load GLSL shader file: glsl3progs/zfillClip.vert -> fail
Load GLSL shader file: glsl3progs/zfillClip.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: cubemap
[Harmattan]: 1. Load external shader source: Vertex(cubemap.vert), Fragment(cubemap.frag)
Load GLSL shader file: glsl3progs/cubemap.vert -> fail
Load GLSL shader file: glsl3progs/cubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: reflectionCubemap
[Harmattan]: 1. Load external shader source: Vertex(reflectionCubemap.vert), Fragment(reflectionCubemap.frag)
Load GLSL shader file: glsl3progs/reflectionCubemap.vert -> fail
Load GLSL shader file: glsl3progs/reflectionCubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: fog
[Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag)
Load GLSL shader file: glsl3progs/fog.vert -> fail
Load GLSL shader file: glsl3progs/fog.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: blendLight
[Harmattan]: 1. Load external shader source: Vertex(blendLight.vert), Fragment(blendLight.frag)
Load GLSL shader file: glsl3progs/blendLight.vert -> fail
Load GLSL shader file: glsl3progs/blendLight.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_blinn_phong
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong.vert), Fragment(interaction_blinnphong.frag)
Load GLSL shader file: glsl3progs/interaction_blinnphong.vert -> fail
Load GLSL shader file: glsl3progs/interaction_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: diffuseCubemap
[Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert), Fragment(diffuseCubemap.frag)
Load GLSL shader file: glsl3progs/diffuseCubemap.vert -> fail
Load GLSL shader file: glsl3progs/diffuseCubemap.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: texgen
[Harmattan]: 1. Load external shader source: Vertex(texgen.vert), Fragment(texgen.frag)
Load GLSL shader file: glsl3progs/texgen.vert -> fail
Load GLSL shader file: glsl3progs/texgen.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_point_light
[Harmattan]: 1. Load external shader source: Vertex(depth_point_light.vert), Fragment(depth_point_light.frag)
Load GLSL shader file: glsl3progs/depth_point_light.vert -> fail
Load GLSL shader file: glsl3progs/depth_point_light.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source: Vertex(interaction_point_light_shadow_mapping.vert), Fragment(interaction_point_light_shadow_mapping.frag)
Load GLSL shader file: glsl3progs/interaction_point_light_shadow_mapping.vert -> fail
Load GLSL shader file: glsl3progs/interaction_point_light_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_blinnphong_point_light_shadow_mapping
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong_point_light_shadow_mapping.vert), Fragment(interaction_blinnphong_point_light_shadow_mapping.frag)
Load GLSL shader file: glsl3progs/interaction_blinnphong_point_light_shadow_mapping.vert -> fail
Load GLSL shader file: glsl3progs/interaction_blinnphong_point_light_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_parallel_light
[Harmattan]: 1. Load external shader source: Vertex(depth.vert), Fragment(depth.frag)
Load GLSL shader file: glsl3progs/depth.vert -> fail
Load GLSL shader file: glsl3progs/depth.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source: Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_blinnphong_parallel_light_shadow_mapping
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong_shadow_mapping.vert), Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glsl3progs/interaction_blinnphong_shadow_mapping.vert -> fail
Load GLSL shader file: glsl3progs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_spot_light
[Harmattan]: 1. Load external shader source: Vertex(depth.vert), Fragment(depth.frag)
Load GLSL shader file: glsl3progs/depth.vert -> fail
Load GLSL shader file: glsl3progs/depth.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source: Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag)
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.vert -> fail
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_blinnphong_spot_light_shadow_mapping
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong_spot_light_shadow_mapping.vert), Fragment(interaction_blinnphong_shadow_mapping.frag)
Load GLSL shader file: glsl3progs/interaction_blinnphong_spot_light_shadow_mapping.vert -> fail
Load GLSL shader file: glsl3progs/interaction_blinnphong_shadow_mapping.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: depth_perforated
[Harmattan]: 1. Load external shader source: Vertex(depth_perforated.vert), Fragment(depth_perforated.frag)
Load GLSL shader file: glsl3progs/depth_perforated.vert -> fail
Load GLSL shader file: glsl3progs/depth_perforated.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_translucent
[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent.vert), Fragment(interaction_translucent.frag)
Load GLSL shader file: glsl3progs/interaction_translucent.vert -> fail
Load GLSL shader file: glsl3progs/interaction_translucent.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
[Harmattan]: Load GLSL shader program: interaction_translucent_blinn_phong
[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent_blinnphong.vert), Fragment(interaction_translucent_blinnphong.frag)
Load GLSL shader file: glsl3progs/interaction_translucent_blinnphong.vert -> fail
Load GLSL shader file: glsl3progs/interaction_translucent_blinnphong.frag -> fail
R_LinkGLSLShader: program failed to link
R_LinkGLSLShader:
[Harmattan]: 2. Load internal shader source
[Harmattan]: Load internal shader program success!
-------------------------------
[Harmattan]: idVertexCache of this version support clear vertex buffer.
using GLSL renderSystem
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1 ) ---
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2 ) ---
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3 ) ---
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4 ) ---
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5 ) ---
glGetError() = 0x501
WARNING: Couldn't load image: ui/assets/scrollbarh
WARNING: Couldn't load image: ui/assets/scrollbar_right
WARNING: Couldn't load image: ui/assets/scrollbar_left
WARNING: Couldn't load image: ui/assets/scrollbar_up
WARNING: Couldn't load image: ui/assets/scrollbar_down
[Harmattan]: cvar `harm_fs_gameLibPath` is unset.
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library directory in default path `./`.
[Harmattan]: Load game `` from cvar `fs_game`.
[Harmattan]: Load Prey2006 game......
[Harmattan]: DLL_Load(./libpreygame.so)
[Harmattan]: Load dynamic library `./libpreygame.so` done!
--------- Initializing Game ----------
gamename: basePrey-1
gamedate: Mar 30 2024
Initializing event system
...1028 event definitions
Initializing class hierarchy
...365 classes, 4243584 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2877.77 MHz
Compiled '
': 0.0 ms
---------- Compile stats ----------
Memory usage:
Strings: 58, 9640 bytes
Statements: 92650, 3706000 bytes
Functions: 2987, 448276 bytes
Variables: 441136 bytes
Mem used: 6476288 bytes
Static data: 5996776 bytes
Allocated: 8349956 bytes
Thread size: 14072 bytes
...11 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
WARNING: Couldn't load image: _menushot
WARNING: GUI: Multiplayer_FindServers: unknown window Multiplayer_FindServers for named event ScanForServers
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during Prey initialization...
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit!
WARNING: Couldn't load image: _menushot
WARNING: Couldn't load image: ui/assets/scrollbar_down
WARNING: Couldn't load image: ui/assets/scrollbar_left
WARNING: Couldn't load image: ui/assets/scrollbar_right
WARNING: Couldn't load image: ui/assets/scrollbar_up
WARNING: Couldn't load image: ui/assets/scrollbarh
WARNING: GUI: Multiplayer_FindServers: unknown window Multiplayer_FindServers for named event ScanForServers
WARNING: LoadLibrary ./libopenal.so failed.
9 warnings
[Harmattan]: Console history not exists -> .console_history.dat
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 47998
11664 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
64 MB Video Memory
Async thread started
signal caught: Segmentation fault
si_code 128
Trying to exit gracefully..
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
[Harmattan]: EGL destroyed.
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support
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