Created
March 31, 2024 00:24
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[parker@rogally build]$ ls -lah | |
total 27M | |
drwxr-xr-x 5 parker parker 4.0K Mar 30 20:22 . | |
drwxr-xr-x 8 parker parker 4.0K Mar 30 13:29 .. | |
-rw-r--r-- 1 parker parker 21K Mar 30 13:30 CMakeCache.txt | |
drwxr-xr-x 5 parker parker 4.0K Mar 30 13:33 CMakeFiles | |
-rw-r--r-- 1 parker parker 1.9K Mar 30 13:30 cmake_install.cmake | |
-rwxr-xr-x 1 parker parker 5.8M Mar 30 19:49 Doom3 | |
-rwxr-xr-x 1 parker parker 1.2M Mar 30 19:49 libopenal.so.1 | |
-rwxr-xr-x 1 parker parker 7.9M Mar 30 20:22 libpreygame.so | |
-rw-r--r-- 1 parker parker 17K Mar 30 13:30 Makefile | |
-rwxr-xr-x 1 parker parker 5.9M Mar 30 19:49 Prey | |
drwxr-xr-x 2 parker parker 4.0K Mar 30 19:49 preybase | |
drwxr-xr-x 3 parker parker 4.0K Mar 30 13:30 Q3E | |
-rwxr-xr-x 1 parker parker 6.2M Mar 30 19:49 Quake4 | |
[parker@rogally build]$ ./Prey +set s_useOpenAL 1 +s_libOpenAL ./libopenal.so | |
Prey 1.2.116 linux-x86_64 Mar 30 2024 13:33:01 | |
found interface lo - loopback | |
found interface wlp6s0 - 192.168.86.25/255.255.255.0 | |
[Harmattan]: Disable multi-threading rendering | |
[Harmattan]: harm_sys_openglVersion = GLES3.0 | |
[Harmattan]: Using OpenGLES3 | |
------ Initializing File System ------ | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game00.pk4 with checksum 0xff851bf2 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game01.pk4 with checksum 0xa208af14 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game02.pk4 with checksum 0xaa46eb08 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game03.pk4 with checksum 0x39a5ed9c | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak000.pk4 with checksum 0x7dc00ede | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak001.pk4 with checksum 0xd06647b1 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak002.pk4 with checksum 0x57dce443 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak003.pk4 with checksum 0x263006fe | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak004.pk4 with checksum 0xcc075380 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak005.pk4 with checksum 0xead35190 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak006.pk4 with checksum 0xed8ce397 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak020.pk4 with checksum 0x39191193 | |
Loaded pk4 /home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak040.pk4 with checksum 0x40dd9bb5 | |
Current search path: | |
/home/parker/.doom3/preybase | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak040.pk4 (468 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak020.pk4 (23 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak006.pk4 (108 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak005.pk4 (10 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak004.pk4 (3739 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak003.pk4 (4111 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak002.pk4 (5337 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak001.pk4 (6270 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/pak000.pk4 (3318 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game03.pk4 (2 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game02.pk4 (10 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game01.pk4 (2 files) | |
/home/parker/.local/build/com.n0n3m4.diii4a/build/preybase/game00.pk4 (2 files) | |
game DLL: 0x0 in pak: 0x0 | |
Addon pk4s: | |
file system initialized. | |
-------------------------------------- | |
----- Initializing Decls ----- | |
------------------------------ | |
------- Initializing renderSystem -------- | |
renderSystem initialized. | |
-------------------------------------- | |
2661 strings read from strings/english001.lang | |
Couldn't open journal files | |
couldn't exec editor.cfg | |
execing default.cfg | |
execing preyconfig.cfg | |
couldn't exec autoexec.cfg | |
2661 strings read from strings/english001.lang | |
----- Initializing Sound System ------ | |
WARNING: LoadLibrary ./libopenal.so failed. | |
sound system initialized. | |
-------------------------------------- | |
----- R_InitOpenGL ----- | |
Setup EGL display connection | |
Initializing OpenGL display | |
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 0 sample buffers 1. | |
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. samples 2, sample buffers 1. | |
dlopen(libGLESv3.so) | |
GL_RENDERER: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 17.0.6, DRM 3.54, 6.1.81--valve17-chos2-xanmod1-rt26-neroreflex-2) | |
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage GL_NV_texture_barrier GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_APPLE_sync GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_MESA_sampler_objects GL_MESA_bgra GL_MESA_texture_const_bandwidth | |
GL_VERSION: OpenGL ES 3.2 Mesa 24.0.3-arch1.2 | |
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 | |
------- Input Initialization ------- | |
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK | |
XKB extension present on server ( 0x1:0x0 ) | |
------------------------------------ | |
dlopen(libasound.so.2) | |
asoundlib version: 1.2.11 | |
Alsa is available | |
------ Alsa Sound Initialization ----- | |
opened Alsa PCM device default for playback | |
device buffer size: 5461 frames ( 65532 bytes ) | |
allocated a mix buffer of 49152 bytes | |
-------------------------------------- | |
...using GL_EXT_texture_compression_s3tc | |
...using GL_EXT_texture_filter_anisotropic | |
maxTextureAnisotropy: 16.000000 | |
...using GL_1.4_texture_lod_bias | |
...using GL_EXT_framebuffer_object | |
---------- R_GLSL_Init ---------- | |
Available. | |
--------------------------------- | |
----- R_ReloadGLSLPrograms ----- | |
[Harmattan]: Load GLSL shader program: interaction | |
[Harmattan]: 1. Load external shader source: Vertex(interaction.vert), Fragment(interaction.frag) | |
Load GLSL shader file: glsl3progs/interaction.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: shadow | |
[Harmattan]: 1. Load external shader source: Vertex(shadow.vert), Fragment(shadow.frag) | |
Load GLSL shader file: glsl3progs/shadow.vert -> fail | |
Load GLSL shader file: glsl3progs/shadow.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: default | |
[Harmattan]: 1. Load external shader source: Vertex(default.vert), Fragment(default.frag) | |
Load GLSL shader file: glsl3progs/default.vert -> fail | |
Load GLSL shader file: glsl3progs/default.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: zfill | |
[Harmattan]: 1. Load external shader source: Vertex(zfill.vert), Fragment(zfill.frag) | |
Load GLSL shader file: glsl3progs/zfill.vert -> fail | |
Load GLSL shader file: glsl3progs/zfill.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: zfillClip | |
[Harmattan]: 1. Load external shader source: Vertex(zfillClip.vert), Fragment(zfillClip.frag) | |
Load GLSL shader file: glsl3progs/zfillClip.vert -> fail | |
Load GLSL shader file: glsl3progs/zfillClip.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: cubemap | |
[Harmattan]: 1. Load external shader source: Vertex(cubemap.vert), Fragment(cubemap.frag) | |
Load GLSL shader file: glsl3progs/cubemap.vert -> fail | |
Load GLSL shader file: glsl3progs/cubemap.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: reflectionCubemap | |
[Harmattan]: 1. Load external shader source: Vertex(reflectionCubemap.vert), Fragment(reflectionCubemap.frag) | |
Load GLSL shader file: glsl3progs/reflectionCubemap.vert -> fail | |
Load GLSL shader file: glsl3progs/reflectionCubemap.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: fog | |
[Harmattan]: 1. Load external shader source: Vertex(fog.vert), Fragment(fog.frag) | |
Load GLSL shader file: glsl3progs/fog.vert -> fail | |
Load GLSL shader file: glsl3progs/fog.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: blendLight | |
[Harmattan]: 1. Load external shader source: Vertex(blendLight.vert), Fragment(blendLight.frag) | |
Load GLSL shader file: glsl3progs/blendLight.vert -> fail | |
Load GLSL shader file: glsl3progs/blendLight.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_blinn_phong | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong.vert), Fragment(interaction_blinnphong.frag) | |
Load GLSL shader file: glsl3progs/interaction_blinnphong.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_blinnphong.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: diffuseCubemap | |
[Harmattan]: 1. Load external shader source: Vertex(diffuseCubemap.vert), Fragment(diffuseCubemap.frag) | |
Load GLSL shader file: glsl3progs/diffuseCubemap.vert -> fail | |
Load GLSL shader file: glsl3progs/diffuseCubemap.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: texgen | |
[Harmattan]: 1. Load external shader source: Vertex(texgen.vert), Fragment(texgen.frag) | |
Load GLSL shader file: glsl3progs/texgen.vert -> fail | |
Load GLSL shader file: glsl3progs/texgen.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: depth_point_light | |
[Harmattan]: 1. Load external shader source: Vertex(depth_point_light.vert), Fragment(depth_point_light.frag) | |
Load GLSL shader file: glsl3progs/depth_point_light.vert -> fail | |
Load GLSL shader file: glsl3progs/depth_point_light.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_point_light_shadow_mapping | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_point_light_shadow_mapping.vert), Fragment(interaction_point_light_shadow_mapping.frag) | |
Load GLSL shader file: glsl3progs/interaction_point_light_shadow_mapping.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_point_light_shadow_mapping.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_blinnphong_point_light_shadow_mapping | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong_point_light_shadow_mapping.vert), Fragment(interaction_blinnphong_point_light_shadow_mapping.frag) | |
Load GLSL shader file: glsl3progs/interaction_blinnphong_point_light_shadow_mapping.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_blinnphong_point_light_shadow_mapping.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: depth_parallel_light | |
[Harmattan]: 1. Load external shader source: Vertex(depth.vert), Fragment(depth.frag) | |
Load GLSL shader file: glsl3progs/depth.vert -> fail | |
Load GLSL shader file: glsl3progs/depth.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_parallel_light_shadow_mapping | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag) | |
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_blinnphong_parallel_light_shadow_mapping | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong_shadow_mapping.vert), Fragment(interaction_blinnphong_shadow_mapping.frag) | |
Load GLSL shader file: glsl3progs/interaction_blinnphong_shadow_mapping.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_blinnphong_shadow_mapping.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: depth_spot_light | |
[Harmattan]: 1. Load external shader source: Vertex(depth.vert), Fragment(depth.frag) | |
Load GLSL shader file: glsl3progs/depth.vert -> fail | |
Load GLSL shader file: glsl3progs/depth.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_spot_light_shadow_mapping | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_shadow_mapping.vert), Fragment(interaction_shadow_mapping.frag) | |
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_shadow_mapping.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_blinnphong_spot_light_shadow_mapping | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_blinnphong_spot_light_shadow_mapping.vert), Fragment(interaction_blinnphong_shadow_mapping.frag) | |
Load GLSL shader file: glsl3progs/interaction_blinnphong_spot_light_shadow_mapping.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_blinnphong_shadow_mapping.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: depth_perforated | |
[Harmattan]: 1. Load external shader source: Vertex(depth_perforated.vert), Fragment(depth_perforated.frag) | |
Load GLSL shader file: glsl3progs/depth_perforated.vert -> fail | |
Load GLSL shader file: glsl3progs/depth_perforated.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_translucent | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent.vert), Fragment(interaction_translucent.frag) | |
Load GLSL shader file: glsl3progs/interaction_translucent.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_translucent.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
[Harmattan]: Load GLSL shader program: interaction_translucent_blinn_phong | |
[Harmattan]: 1. Load external shader source: Vertex(interaction_translucent_blinnphong.vert), Fragment(interaction_translucent_blinnphong.frag) | |
Load GLSL shader file: glsl3progs/interaction_translucent_blinnphong.vert -> fail | |
Load GLSL shader file: glsl3progs/interaction_translucent_blinnphong.frag -> fail | |
R_LinkGLSLShader: program failed to link | |
R_LinkGLSLShader: | |
[Harmattan]: 2. Load internal shader source | |
[Harmattan]: Load internal shader program success! | |
------------------------------- | |
[Harmattan]: idVertexCache of this version support clear vertex buffer. | |
using GLSL renderSystem | |
--- Framebuffer::Bind( name = '_shadowMap_0', handle = 1 ) --- | |
--- Framebuffer::Bind( name = '_shadowMap_1', handle = 2 ) --- | |
--- Framebuffer::Bind( name = '_shadowMap_2', handle = 3 ) --- | |
--- Framebuffer::Bind( name = '_shadowMap_3', handle = 4 ) --- | |
--- Framebuffer::Bind( name = '_shadowMap_4', handle = 5 ) --- | |
glGetError() = 0x501 | |
WARNING: Couldn't load image: ui/assets/scrollbarh | |
WARNING: Couldn't load image: ui/assets/scrollbar_right | |
WARNING: Couldn't load image: ui/assets/scrollbar_left | |
WARNING: Couldn't load image: ui/assets/scrollbar_up | |
WARNING: Couldn't load image: ui/assets/scrollbar_down | |
[Harmattan]: cvar `harm_fs_gameLibPath` is unset. | |
[Harmattan]: cvar `harm_fs_gameLibDir` is unset. Find game dynamic library directory in default path `./`. | |
[Harmattan]: Load game `` from cvar `fs_game`. | |
[Harmattan]: Load Prey2006 game...... | |
[Harmattan]: DLL_Load(./libpreygame.so) | |
[Harmattan]: Load dynamic library `./libpreygame.so` done! | |
--------- Initializing Game ---------- | |
gamename: basePrey-1 | |
gamedate: Mar 30 2024 | |
Initializing event system | |
...1028 event definitions | |
Initializing class hierarchy | |
...365 classes, 4243584 bytes for event callbacks | |
Initializing scripts | |
/proc/cpuinfo CPU frequency: 2877.77 MHz | |
Compiled ' | |
': 0.0 ms | |
---------- Compile stats ---------- | |
Memory usage: | |
Strings: 58, 9640 bytes | |
Statements: 92650, 3706000 bytes | |
Functions: 2987, 448276 bytes | |
Variables: 441136 bytes | |
Mem used: 6476288 bytes | |
Static data: 5996776 bytes | |
Allocated: 8349956 bytes | |
Thread size: 14072 bytes | |
...11 aas types | |
game initialized. | |
-------------------------------------- | |
-------- Initializing Session -------- | |
WARNING: Couldn't load image: _menushot | |
WARNING: GUI: Multiplayer_FindServers: unknown window Multiplayer_FindServers for named event ScanForServers | |
session initialized | |
-------------------------------------- | |
--- Common Initialization Complete --- | |
------------- Warnings --------------- | |
during Prey initialization... | |
WARNING: [Harmattan]: R_CreateProgram::glValidateProgram() -> active samplers with a different type refer to the same texture image unit! | |
WARNING: Couldn't load image: _menushot | |
WARNING: Couldn't load image: ui/assets/scrollbar_down | |
WARNING: Couldn't load image: ui/assets/scrollbar_left | |
WARNING: Couldn't load image: ui/assets/scrollbar_right | |
WARNING: Couldn't load image: ui/assets/scrollbar_up | |
WARNING: Couldn't load image: ui/assets/scrollbarh | |
WARNING: GUI: Multiplayer_FindServers: unknown window Multiplayer_FindServers for named event ScanForServers | |
WARNING: LoadLibrary ./libopenal.so failed. | |
9 warnings | |
[Harmattan]: Console history not exists -> .console_history.dat | |
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly | |
terminal support enabled ( use +set in_tty 0 to disabled ) | |
pid: 47998 | |
11664 MB System Memory | |
guessing video ram ( use +set sys_videoRam to force ) .. | |
64 MB Video Memory | |
Async thread started | |
signal caught: Segmentation fault | |
si_code 128 | |
Trying to exit gracefully.. | |
--------- Game Map Shutdown ---------- | |
-------------------------------------- | |
Shutting down sound hardware | |
----------- Alsa Shutdown ------------ | |
close pcm | |
dlclose | |
-------------------------------------- | |
idRenderSystem::Shutdown() | |
[Harmattan]: EGL destroyed. | |
------------ Game Shutdown ----------- | |
--------- Game Map Shutdown ---------- | |
-------------------------------------- | |
Shutdown event system | |
-------------------------------------- | |
shutdown terminal support |
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