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<?php | |
/** | |
* /iPhone webapp & Favicon | |
*/ | |
if (!function_exists('xc1_favicon')) { | |
function xc1_favicon() { | |
if (file_exists ( CHILD_THEME_IMAGES_PATH . 'xc1-iphone.png' )) | |
$apple_icon = CHILD_THEME_IMAGES_URI . 'xc1-iphone.png'; | |
else | |
$apple_icon = XC1_THEME_IMAGES_URI . 'xc1-iphone.png'; |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>Infinite slider</title> | |
<link rel="stylesheet" href="style.css" type="text/css" media="screen" /> | |
</head> | |
<body> | |
<ul id="splash-nav-ul"> | |
<li id="left-arrow"><a class="back" href="#" title="Previous"><</a></li> |
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-module(ehtml). | |
%-compile(export_all). | |
-export([ehtml_expand/1]). | |
%%%Nicked from YAWS | |
%% ------------------------------------------------------------ |
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isTall = ( "iPhone" == system.getInfo( "model" ) ) and ( display.pixelHeight > 960 ) |
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-- | |
-- Abstract: animated sprite or "movieclip" library | |
-- This library assembles animation sequences from individual image files. For more advanced | |
-- texture memory handling, see the "sprite sheet" feature in Corona Game Edition. | |
-- | |
-- Version: 2.01 | |
-- | |
-- Modified by Michael Hartlef, June 12th, 2010 | |
-- Added setSpeed method, which sets the speed of animation. | |
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n = 1000 | |
t = 1 | |
Time: 0.000726, Threads used: 1 | |
Time: 0.000699, Threads used: 1 | |
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-- Code created by Kwik - Copyright: kwiksher.com | |
-- Version: 2.2.5 | |
module(..., package.seeall) | |
function new() | |
local numPages = 3 | |
local menuGroup = display.newGroup() | |
local dispose | |
local _W = 1536 | |
local _H = 2048 |
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- (void)webViewDidFinishLoad:(UIWebView*)theWebView | |
{ | |
// Black base color for background matches the native apps | |
theWebView.backgroundColor = [UIColor blackColor]; | |
// Register for notification center | |
[[NSNotificationCenter defaultCenter] | |
addObserver:self | |
selector:@selector(keyboardWillShow:) | |
name:UIKeyboardWillShowNotification |
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-module(gol). | |
-export([gol/3,timer/1,cell/6]). | |
% Main program | |
gol(W,H,Alive) -> | |
frame:init(), | |
frame:set_head("Conway's Game of Life in Erlang"), | |
frame:set_foot("By Jonatan and Anders"), | |
frame:set_w(W), | |
frame:set_h(H), |
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#include <stdio.h> | |
typedef struct { | |
int nrows, ncols; | |
float *data; | |
} matrix_t; | |
float constC(int i, int j, matrix_t A, matrix_t B) { | |
int k; | |
float res = 0.0; |
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