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@partybusiness
Last active March 23, 2020 03:41
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Shader that changes width of every second pixel by shifting UVs.
Shader "Unlit/TartanShifting"
{
// offsets UVs to make alternating thick and thin stripes
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Threshold("Threshold", Range(0, 1)) = 0.2
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _MainTex_TexelSize;
float _Threshold;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed2 uvs = i.uv*_MainTex_TexelSize.zw/2; //scale it up
fixed2 offset = fmod(uvs/2,1)>(1-_Threshold/2);
uvs = floor(floor(uvs) + offset)+0.5;
uvs = uvs / (_MainTex_TexelSize.zw); //scale it down
fixed4 col = tex2D(_MainTex, uvs);
return col;
}
ENDCG
}
}
}
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