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class Juego | |
{ | |
private: | |
Tablero tablero; | |
int cantidadMinas; | |
int aleatorio_en_rango(int minimo, int maximo) | |
{ | |
return minimo + rand() / (RAND_MAX / (maximo - minimo + 1) + 1); | |
} | |
int filaAleatoria() | |
{ | |
return this->aleatorio_en_rango(0, this->tablero.obtenerAltura() - 1); | |
} | |
int columnaAleatoria() | |
{ | |
return this->aleatorio_en_rango(0, this->tablero.obtenerAnchura() - 1); | |
} | |
public: | |
Juego(Tablero tablero, int cantidadMinas) | |
{ | |
this->tablero = tablero; | |
this->cantidadMinas = cantidadMinas; | |
this->colocarMinasAleatoriamente(); | |
} | |
void colocarMinasAleatoriamente() | |
{ | |
int x, y, minasColocadas = 0; | |
while (minasColocadas < this->cantidadMinas) | |
{ | |
x = this->columnaAleatoria(); | |
y = this->filaAleatoria(); | |
if (this->tablero.colocarMina(x, y)) | |
{ | |
minasColocadas++; | |
} | |
} | |
} | |
/* | |
solicitarFila y solicitarColumna piden la fila y columna del 1 al N, pero | |
recordemos que los índices se manejan del 0 al N-1, por eso es que se resta 1 | |
*/ | |
int solicitarFila() | |
{ | |
int fila = 0; | |
cout << "Ingresa la fila: "; | |
cin >> fila; | |
return fila - 1; | |
} | |
int solicitarColumna() | |
{ | |
int columna = 0; | |
cout << "Ingresa la columna: "; | |
cin >> columna; | |
return columna - 1; | |
} | |
bool jugadorGana() | |
{ | |
int conteo = this->tablero.contarCeldasSinMinasYSinDescubrir(); | |
if (conteo == 0) | |
{ | |
return true; | |
} | |
else | |
{ | |
return false; | |
} | |
} | |
void iniciar() | |
{ | |
int fila, columna; | |
while (true) | |
{ | |
this->tablero.imprimir(); | |
fila = this->solicitarFila(); | |
columna = this->solicitarColumna(); | |
bool ok = this->tablero.descubrir(columna, fila); | |
if (!ok) | |
{ | |
cout << "Perdiste\n"; | |
// El modo programador te permite ver todo. Entonces lo activamos y volvemos a imprimir. No hay problema porque el jugador ya perdió | |
this->tablero.setModoProgramador(true); | |
this->tablero.imprimir(); | |
break; | |
} | |
if (this->jugadorGana()) | |
{ | |
cout << "Ganaste\n"; | |
this->tablero.setModoProgramador(true); | |
this->tablero.imprimir(); | |
break; | |
} | |
} | |
} | |
}; |
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