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// Saber en dónde está la comida para, más tarde, saber si la serpiente colisiona | |
int comidaX, comidaY; | |
// El puntaje. Se desborda cuando llega a 32767, creo | |
int puntaje = 0; | |
bool colisionaConComida() { | |
return serpiente[0].x == comidaX && serpiente[0].y == comidaY; | |
} | |
void loop() { | |
// ... | |
if (colisionaConComida()) { | |
puntaje++; | |
randomizarComida(); | |
agregarPedazo(0, 0);// De hecho la posición del pedazo no importa al momento de agregar | |
} | |
// ... | |
} |
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