Created
July 12, 2020 01:07
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/* | |
____ _____ _ _ _ | |
| _ \ | __ \ (_) | | | | |
| |_) |_ _ | |__) |_ _ _ __ _____| |__ _ _| |_ ___ | |
| _ <| | | | | ___/ _` | '__|_ / | '_ \| | | | __/ _ \ | |
| |_) | |_| | | | | (_| | | / /| | |_) | |_| | || __/ | |
|____/ \__, | |_| \__,_|_| /___|_|_.__/ \__, |\__\___| | |
__/ | __/ | | |
|___/ |___/ | |
____________________________________ | |
/ Si necesitas ayuda, contáctame en \ | |
\ https://parzibyte.me / | |
------------------------------------ | |
\ ^__^ | |
\ (oo)\_______ | |
(__)\ )\/\ | |
||----w | | |
|| || | |
Creado por Parzibyte (https://parzibyte.me). Este encabezado debe mantenerse intacto, | |
excepto si este es un proyecto de un estudiante. | |
*/ | |
#include "conecta4.h" | |
#include <stdlib.h> // rand y RAND_MAX | |
char obtenerOponente(char jugador) { | |
if (jugador == JUGADOR_1) { | |
return JUGADOR_2; | |
} else { | |
return JUGADOR_1; | |
} | |
} | |
int aleatorio_en_rango(int minimo, int maximo) { | |
return minimo + rand() / (RAND_MAX / (maximo - minimo + 1) + 1); | |
} | |
char elegirJugadorAlAzar() { | |
int numero = aleatorio_en_rango(0, 1); | |
if (numero) { | |
return JUGADOR_1; | |
} else { | |
return JUGADOR_2; | |
} | |
} | |
int solicitarColumnaAJugador() { | |
int columna = 0; | |
printf("Escribe la columna en donde colocar la pieza: "); | |
scanf("%d", &columna); | |
// Necesitamos índices de arreglos | |
columna--; | |
return columna; | |
} |
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