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@parzivail
parzivail / github-markdown-vscode.css
Last active Sep 12, 2019
vscode mdmath stylesheets
View github-markdown-vscode.css
/* Generated from 'node_modules/github-markdown-css/github-markdown.css' */
@font-face {
font-family: octicons-link;
src: url(data:font/woff;charset=utf-8;base64,d09GRgABAAAAAAZwABAAAAAACFQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABEU0lHAAAGaAAAAAgAAAAIAAAAAUdTVUIAAAZcAAAACgAAAAoAAQAAT1MvMgAAAyQAAABJAAAAYFYEU3RjbWFwAAADcAAAAEUAAACAAJThvmN2dCAAAATkAAAABAAAAAQAAAAAZnBnbQAAA7gAAACyAAABCUM+8IhnYXNwAAAGTAAAABAAAAAQABoAI2dseWYAAAFsAAABPAAAAZwcEq9taGVhZAAAAsgAAAA0AAAANgh4a91oaGVhAAADCAAAABoAAAAkCA8DRGhtdHgAAAL8AAAADAAAAAwGAACfbG9jYQAAAsAAAAAIAAAACABiATBtYXhwAAACqAAAABgAAAAgAA8ASm5hbWUAAAToAAABQgAAAlXu73sOcG9zdAAABiwAAAAeAAAAME3QpOBwcmVwAAAEbAAAAHYAAAB/aFGpk3jaTY6xa8JAGMW/O62BDi0tJLYQincXEypYIiGJjSgHniQ6umTsUEyLm5BV6NDBP8Tpts6F0v+k/0an2i+itHDw3v2+9+DBKTzsJNnWJNTgHEy4BgG3EMI9DCEDOGEXzDADU5hBKMIgNPZqoD3SilVaXZCER3/I7AtxEJLtzzuZfI+VVkprxTlXShWKb3TBecG11rwoNlmmn1P2WYcJczl32etSpKnziC7lQyWe1smVPy/Lt7Kc+0vWY/gAgIIEqAN9we0pwKXreiMasxvabDQMM4riO+qxM2ogwDGOZTXxwxDiycQIcoYFBLj5K3EIaSctAq2kTYiw+ymhce7vwM9jSqO8JyVd5RH9gyTt2+J/yUmYlIR0s0
View NBT.txt
Named Binary Tag specification
NBT (Named Binary Tag) is a tag based binary format designed to carry large amounts of binary data with smaller amounts of additional data.
An NBT file consists of a single GZIPped Named Tag of type TAG_Compound.
A Named Tag has the following format:
byte tagType
TAG_String name
[payload]
@parzivail
parzivail / keymap.c
Last active Sep 28, 2018
Prime_M QMK keymap
View keymap.c
/* Copyright 2018 Jumail Mundekkat
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@parzivail
parzivail / .hyper.css
Last active Aug 10, 2017
Hyper settings
View .hyper.css
/* #window */
/* #terminal */
* {
font-variant-ligatures: contextual;
}
.cursor-node[focus="true"] {
mix-blend-mode: difference;
animation: blink 2s infinite ease-in-out;
View a280.json
{
"forge_marker": 1,
"defaults": {
"model": "pswm:a280.obj",
"custom": {
"flipUVs": "v"
}
},
"variants": {
"inventory": [
View blobs.fs
// Author: @patriciogv - 2015
// Title: Metaballs
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
View GuiScreenHyperdrive.java
package com.parzivail.pswm.gui;
import com.parzivail.pswm.Resources;
import com.parzivail.pswm.StarWarsMod;
import com.parzivail.pswm.dimension.PlanetInformation;
import com.parzivail.pswm.dimension.TradeRoute;
import com.parzivail.pswm.items.ItemQuestLog;
import com.parzivail.pswm.models.ModelPlanetCube;
import com.parzivail.pswm.models.vehicles.*;
import com.parzivail.pswm.network.MessageHyperdrive;
View keybase.md

Keybase proof

I hereby claim:

  • I am parzivail on github.
  • I am parzivail (https://keybase.io/parzivail) on keybase.
  • I have a public key whose fingerprint is 47C8 7E9C D731 D482 668D D661 CDAB BDDD C58D B2EE

To claim this, I am signing this object:

View entire.log
[19:02:04] [Client thread/INFO]: Created: 1024x1024 textures-atlas
[19:02:05] [Client thread/ERROR] [FML]: Exception loading model for variant pswm:luke#inventory for item "minecraft:apple", normal location exception:
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model pswm:item/luke with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.loadItemModels(ModelLoader.java:318) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadVariantItemModels(ModelBakery.java:175) ~[ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:148) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
at net.minecraft.client.resources.SimpleReloadableRe
View luke.json
{
"forge_marker": 1,
"defaults": {
"textures": {
"#main": "pswm:luke"
},
"model": "pswm:luke.obj"
},
"variants": {
"normal": [
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