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@tool | |
extends Node | |
@export_storage var viewport_position: Vector2 | |
@export_storage var viewport_size: Vector2i | |
@export var main_screen_position_offset := Vector2(0, -18) | |
@export var main_screen_size_offset := Vector2i(0, -32) | |
func _enter_tree() -> void: | |
if not Engine.is_editor_hint(): | |
return | |
ProjectSettings.set_setting("display/window/size/borderless", true) | |
ProjectSettings.set_setting("display/window/size/always_on_top", true) | |
ProjectSettings.save() | |
func _ready() -> void: | |
if Engine.is_editor_hint(): | |
return | |
var window := get_window() | |
window.position = viewport_position | |
window.size = viewport_size | |
func _process(_delta: float) -> void: | |
if not Engine.is_editor_hint(): | |
return | |
var main_screen := EditorInterface.get_editor_main_screen() | |
var window_position := Vector2(get_window().position) | |
var scale := EditorInterface.get_editor_scale() | |
viewport_position = window_position + main_screen.get_screen_transform().origin + main_screen_position_offset * scale | |
viewport_size = Vector2i(main_screen.size) + Vector2i(main_screen_size_offset * scale) |
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