Created
November 7, 2016 21:04
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def newEnemy(style): | |
spawn = random.randint(1, SPAWNRATE) | |
coin = random.randint(0, 10) | |
if style == "z" and spawn >= zomSpawn: | |
new_enemy = config.enemies["z"].copy() | |
new_enemy["sight"] = zomSight | |
elif style == "s" and spawn >= skelSpawn: | |
new_enemy = config.enemies["s"].copy() | |
new_enemy["sight"] = skelSight | |
else: | |
return | |
new_enemy["awake"] = coin <= awareness | |
new_enemy["rect"] = pygame.Rect(0, 0, new_enemy["size"], new_enemy["size"]) | |
playerSafeZone.center = playerRect.center | |
if not new_enemy['rect'].colliderect(playerSafeZone): | |
enemies.append(new_enemy) |
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def newEnemy(style): | |
spawn = random.randint(1, SPAWNRATE) | |
coin = random.randint(0, 10) | |
if style == "z" and spawn >= zomSpawn: | |
newSize = ZOMSIZE | |
newColor = ZOMCOLOR | |
newSpeed = zomSpeed | |
newSight = zomSight | |
newScore = zomScore | |
elif style == "s" and spawn >= skelSpawn: | |
newSize = SKELSIZE | |
newColor = SKELCOLOR | |
newSpeed = skelSpeed | |
newSight = skelSight | |
newScore = skelScore | |
else: | |
return | |
if coin <= awareness: | |
awake = True | |
else: | |
awake = False | |
newMobile = { | |
'rect': pygame.Rect(random.randint(1, WINDOWWIDTH - newSize), | |
random.randint(1, WINDOWHEIGHT - newSize), newSize, | |
newSize), | |
'color': newColor, | |
'speed': newSpeed, | |
'sight': newSight, | |
'awake': awake, | |
'score': newScore | |
} | |
playerSafeZone.center = playerRect.center | |
if newMobile['rect'].colliderect(playerSafeZone) == False: | |
enemies.append(newMobile) |
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