Created
April 18, 2018 23:36
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A sample pygame application
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import pprint | |
import pygame | |
pygame.init() | |
BACKGROUND_COLOR = 184, 122, 0 | |
display = pygame.display.set_mode((600, 400)) | |
display.fill(BACKGROUND_COLOR) | |
ant_image = pygame.Surface((20, 20)) | |
class Ant(pygame.sprite.Sprite): | |
image = ant_image | |
def __init__(self, position, controls, *groups): | |
""" | |
:param position: | |
:param controls: tuple of up, right, down, left keys. | |
:param groups: | |
""" | |
super().__init__(*groups) | |
self.rect = self.image.get_rect() | |
self.x, self.y = position | |
self.up, self.right, self.down, self.left = controls | |
self.rect.center = (int(self.x), int(self.y)) | |
def update(self, *args): | |
keys = pygame.key.get_pressed() | |
lateral = keys[self.right] - keys[self.left] | |
vertical = keys[self.down] - keys[self.up] | |
self.x += lateral | |
self.y += vertical | |
self.rect.center = (int(self.x), int(self.y)) | |
def collides(sprite1, sprite2): | |
if sprite1 is sprite2: | |
return False | |
return sprite1.rect.colliderect(sprite2.rect) | |
def run_game(): | |
ant_group = pygame.sprite.Group() | |
ant_1 = Ant((300, 200), (pygame.K_w, pygame.K_d, pygame.K_s, pygame.K_a)) | |
ant_group.add(ant_1) | |
ant_2 = Ant((100, 100), (pygame.K_UP, pygame.K_RIGHT, pygame.K_DOWN, pygame.K_LEFT)) | |
ant_group.add(ant_2) | |
running = True | |
while running: | |
for e in pygame.event.get(): | |
if e.type == pygame.QUIT: | |
running = False | |
ant_group.update() | |
collisions = pygame.sprite.groupcollide(ant_group, ant_group, False, False, collided=collides) | |
pprint.pprint(collisions) | |
if collisions: | |
running=False | |
display.fill(BACKGROUND_COLOR) | |
ant_group.draw(display) | |
pygame.display.update() | |
run_game() |
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