Created
June 19, 2019 13:21
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import bpy | |
import bmesh | |
import math | |
class D3PLINT_OT_ortho_model_base_former(bpy.types.Operator): | |
"""Make Ortho Model Base Former""" | |
bl_idname = "d3splint.ortho_base_former" | |
bl_label = "Model Base Former" | |
bl_options = {'REGISTER', 'UNDO'} | |
base_thickness = bpy.props.FloatProperty(name = 'Base Thickness', default = 10, min = -50, max = 50, description = 'Base height added in mm') | |
molar_width = bpy.props.FloatProperty(name = 'Molar Width', default = 60, min = 10, max = 100, description = 'Molar Width') | |
molar_bevel = bpy.props.FloatProperty(name = 'Molar Bevel', default = 10, min = 2, max = 20, description = 'Molar Bevel') | |
molar_height = bpy.props.FloatProperty(name = 'Molar Height', default = 20, min = 2, max = 50, description = 'Molar Height') | |
bevel_angle = bpy.props.IntProperty(name = 'Bevel Angle', default = 45, min = 35, max = 70, description = 'Bevel Angle') | |
posterior_length = bpy.props.FloatProperty(name = 'Posterior Length', default = 40, min = 15, max = 100, description = 'Posterior Length') | |
canine_width = bpy.props.FloatProperty(name = 'Canine Width', default = 45, min = 10, max = 100, description = 'Canine Bevel') | |
canine_height = bpy.props.FloatProperty(name = 'Canine Height', default = 10, min = 5, max = 100, description = 'Canine Height') | |
anterior_length = bpy.props.FloatProperty(name = 'Anterior Length', default = 15, min = 5, max = 25, description = 'Anterior Length') | |
anterior_height = bpy.props.FloatProperty(name = 'Anterior Height', default = 10, min = 5, max = 25, description = 'Anterior Length') | |
maxilla = bpy.props.BoolProperty(name = 'Maxilla', default = False, description = 'Is this the upper or lower jaw') | |
solidify = bpy.props.BoolProperty(name = 'Solidify', default = False, description = 'Solidify the top surface for boolean joining') | |
land = bpy.props.BoolProperty(name = 'Land', default = False, description = 'Make a Land/Dish like an actual base former') | |
@classmethod | |
def poll(cls, context): | |
return True | |
def execute(self, context): | |
bme = bmesh.new() | |
total_len = self.anterior_length + self.posterior_length | |
v0 = Vector((0, 0, 0)) | |
adj = math.cos(self.bevel_angle * math.pi/180) * self.molar_bevel | |
opp = math.sin(self.bevel_angle * math.pi/180) * self.molar_bevel | |
v1 = Vector((.5 * (.5 * self.molar_width - adj), 0, 0)) | |
v2 = Vector((.5 * self.molar_width - adj, 0, 0)) | |
v3 = Vector((.5 * self.molar_width, opp, 0)) | |
v4 = Vector((0.5 * self.canine_width, self.posterior_length, 0)) | |
if self.maxilla: | |
v5 = Vector((0, total_len, 0)) | |
else: | |
#this gives room to bevel the point backward | |
v5 = Vector((0, total_len + .5 * self.anterior_length, 0)) | |
v6 = v0 + Vector((0,0,self.base_thickness)) | |
v7 = v1 + Vector((0,0,self.base_thickness)) | |
v8 = v2 + Vector((0,0,self.molar_height)) | |
v9 = v3 + Vector((0,0,self.molar_height)) | |
v10 = v4 + Vector((0,0,self.canine_height)) | |
v11 = v5 + Vector((0,0,self.anterior_height)) | |
bmverts = [] | |
for co in [v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11]: | |
bmverts.append(bme.verts.new(co)) | |
bme.faces.new((bmverts[0], bmverts[1], bmverts[7], bmverts[6])) | |
bme.faces.new((bmverts[1], bmverts[2], bmverts[8], bmverts[7])) | |
bme.faces.new((bmverts[2], bmverts[3], bmverts[9], bmverts[8])) | |
bme.faces.new((bmverts[3], bmverts[4], bmverts[10], bmverts[9])) | |
bme.faces.new((bmverts[4], bmverts[5], bmverts[11], bmverts[10])) | |
bme.faces.new((bmverts[5], bmverts[4], bmverts[3], bmverts[2], bmverts[1], bmverts[0])) | |
base_me = bpy.data.meshes.new('Base') | |
base_ob = bpy.data.objects.new('Ortho Base', base_me) | |
context.scene.objects.link(base_ob) | |
bme.to_mesh(base_me) | |
bme.free() | |
mir = base_ob.modifiers.new('Mirror', type = 'MIRROR') | |
if not self.maxilla: | |
bgroup = base_ob.vertex_groups.new('Bevel') | |
bgroup.add([5, 11], 1, type = 'REPLACE') | |
bev = base_ob.modifiers.new('Bevel', type = 'BEVEL') | |
bev.use_clamp_overlap = False | |
bev.width = 1.2 * self.anterior_length | |
bev.profile = 0.5 | |
bev.limit_method = 'VGROUP' | |
bev.segments = 20 | |
bev.vertex_group = 'Bevel' | |
bev.offset_type = 'DEPTH' | |
if self.land: | |
solid = base_ob.modifiers.new('Solidify', type = 'SOLIDIFY') | |
solid.thickness = 3 | |
solid.offset = 1 | |
if self.solidify: | |
rem = base_ob.modifiers.new('Remesh', type = 'REMESH') | |
rem.octree_depth = 7 | |
base_ob.location = context.scene.cursor_location | |
return {'FINISHED'} |
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