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@patrixr
Created October 17, 2021 02:25
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void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Time varying pixel color
vec3 lightColor = vec3(
clamp(mod(float(iFrame + 50), 100.0) / 100.0, 0.0, 1.0),
clamp(mod(float(iFrame + 100), 100.0) / 100.0, 0.0, 1.0),
clamp(mod(float(iFrame), 100.0) / 100.0, 0.0, 1.0)
);
vec3 pixelColor = vec3(0.0, 1.0, 1.0);
vec2 toLight = vec2(iMouse.x - fragCoord.x, iMouse.y - fragCoord.y);
float lightradius = 150.0;
float brightness = 1.0;
// Apply distance to brightness
brightness *= clamp(1.0 - (length(toLight) / lightradius), 0.0, 1.0);
vec3 finalcolor = pixelColor.rgb * lightColor * brightness;
// Output to screen
fragColor = vec4(finalcolor, 1.0);
}
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