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Graphics2::fillTriangle Problem
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#include "pch.h" | |
#include <Kore/Graphics4/Graphics.h> | |
#include <Kore/Graphics2/Graphics.h> | |
#include <Kore/System.h> | |
#include <limits> | |
using namespace Kore; | |
namespace { | |
Graphics2::Graphics2* g2; | |
Graphics4::Texture* texture; | |
void update() { | |
Graphics4::begin(); | |
g2->begin(); | |
g2->clear(0xff333333); | |
// Triangle primitives draw fine if drawn alone. | |
g2->setColor(0xff00ff00); | |
g2->fillTriangle(50.0, 25, 590, 25, 320, 10); | |
g2->drawLine(50.0, 30, 590, 30, 5.0); | |
// Use of the ImagePainter or TextPainter causes | |
// fillTriangle calls to NOT draw. | |
// g2->drawImage(texture, 50, 50); // <------ UNCOMMENT TO SEE fillTriangle NOT DRAW | |
// If a fillRect is called anywhere, any fillTraingle | |
// calls DO draw. | |
// g2->fillRect(25, 25, 20, 20); // <------ UNCOMMENT TO SEE fillTriangle DRAW AGAIN | |
// Seems to be a problem somewhere within ColoredShaderPainter | |
// ::drawTriBuffer and ::drawBuffer. | |
g2->setColor(0xffffffff); | |
g2->end(); | |
Graphics4::end(); | |
Graphics4::swapBuffers(); | |
} | |
} | |
int kore(int argc, char** argv) { | |
System::init("TextureTest", 640, 480); | |
System::setCallback(update); | |
g2 = new Graphics2::Graphics2(640, 480); | |
texture = new Graphics4::Texture("parrot.png"); | |
System::start(); | |
return 0; | |
} |
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