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Exploded line rendering with rotation transform.
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#include "pch.h" | |
#include <Kore/Graphics4/Graphics.h> | |
#include <Kore/Graphics2/Graphics.h> | |
#include <Kore/System.h> | |
#include <limits> | |
using namespace Kore; | |
namespace { | |
Graphics2::Graphics2* g2; | |
void update() { | |
Graphics4::begin(); | |
g2->begin(); | |
g2->clear(0xff333333); | |
float a = Kore::pi * 0.25; | |
g2->transformation = mat3::Translation(320, 240) * mat3::RotationZ(a) * mat3::Translation(-320, -240); | |
g2->setColor(0xff00ff00); | |
g2->drawLine(50.0, 240, 590, 240, 5.0); | |
// g2->drawRect(280, 200, 80, 80, 5.0); | |
g2->transformation = mat3::Identity(); | |
g2->setColor(0xffffffff); | |
g2->end(); | |
Graphics4::end(); | |
Graphics4::swapBuffers(); | |
} | |
} | |
int kore(int argc, char** argv) { | |
System::init("RotatedLineExample", 640, 480); | |
System::setCallback(update); | |
g2 = new Graphics2::Graphics2(640, 480); | |
System::start(); | |
return 0; | |
} |
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