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A fast blurring algorithm in GDScript
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# This is not _optimized_ for GDScript, but it works | |
# Adapted from: stackoverflow.com/q/21418892/understanding-super-fast-blur-algorithm | |
func fast_blur(img: Image, radius: int) -> Image: | |
if radius < 1: | |
return img | |
var w: int = img.get_width() | |
var h: int = img.get_height() | |
var wm: int = w - 1 | |
var hm: int = h - 1 | |
var wh: int = w * h | |
var div: int = radius + radius + 1 | |
var r := PoolIntArray() | |
r.resize(wh) | |
var g := PoolIntArray() | |
g.resize(wh) | |
var b := PoolIntArray() | |
b.resize(wh) | |
var rsum: int | |
var gsum: int | |
var bsum: int | |
var p: int | |
var p1: int | |
var p2: int | |
var yp: int | |
var yi: int | |
var yw: int | |
var vmin := PoolIntArray() | |
vmin.resize(max(w, h)) | |
var vmax := PoolIntArray() | |
vmax.resize(max(w, h)) | |
var pix := PoolIntArray() | |
pix.resize(w * h) | |
pix.fill(0) | |
img.lock() | |
for x in w: | |
for y in h: | |
# This algorithm uses argb, while Godot's Color uses rgba | |
pix[y * w + x] = img.get_pixel(x, y).to_argb32() | |
var dv := PoolIntArray() | |
dv.resize(256 * div) | |
for i in 256 * div: | |
dv[i] = (i / div) | |
yw=0 | |
yi=0 | |
for y in h: | |
rsum = 0 | |
gsum = 0 | |
bsum = 0 | |
for i in range(-radius, radius + 1): | |
p = pix[yi + min(wm, max(i, 0))] | |
rsum += (p & 0xff0000)>>16 | |
gsum += (p & 0x00ff00)>>8 | |
bsum += p & 0x0000ff | |
for x in w: | |
r[yi] = dv[rsum] | |
g[yi] = dv[gsum] | |
b[yi] = dv[bsum] | |
if y==0: | |
vmin[x] = min(x + radius + 1, wm) | |
vmax[x] = max(x - radius, 0) | |
p1 = pix[yw + vmin[x]] | |
p2 = pix[yw + vmax[x]] | |
rsum += ((p1 & 0xff0000)-(p2 & 0xff0000))>>16 | |
gsum += ((p1 & 0x00ff00)-(p2 & 0x00ff00))>>8 | |
bsum += (p1 & 0x0000ff)-(p2 & 0x0000ff) | |
yi += 1 | |
yw += w | |
for x in w: | |
rsum = 0 | |
gsum = 0 | |
bsum = 0 | |
yp = -radius * w | |
for i in range(-radius, radius + 1): | |
yi = max(0, yp) + x | |
rsum += r[yi] | |
gsum += g[yi] | |
bsum += b[yi] | |
yp += w | |
yi = x | |
for y in h: | |
pix[yi]=0x000000ff | (dv[rsum]<<24) | (dv[gsum]<<16) | (dv[bsum]<<8) | |
if x==0: | |
vmin[y] = min(y + radius+1, hm) * w | |
vmax[y] = max(y - radius, 0) * w | |
p1 = x + vmin[y] | |
p2 = x + vmax[y] | |
rsum += r[p1] - r[p2] | |
gsum += g[p1] - g[p2] | |
bsum += b[p1] - b[p2] | |
yi += w | |
for x in w: | |
for y in h: | |
img.set_pixel(x, y, Color(pix[y * w + x])) | |
img.unlock() | |
return img |
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