Created
October 3, 2011 05:45
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PushFrenzy game
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window.game = (($, JSON) -> | |
updateScoreboard = (gameState) -> | |
$('#scoreboard').html('SCORES<br/><br/>') | |
for name, player of gameState.players | |
$('<div>') | |
.html(name + ': ' + player.score) | |
.css('color', player.color) | |
.appendTo($('#scoreboard')) | |
render = (gameState) -> | |
canvas = document.getElementById('gamecanvas') | |
if canvas? and canvas.getContext? | |
context = canvas.getContext('2d') | |
if context? | |
renderInfo = | |
canvasWidth: canvas.width | |
canvasHeight: canvas.height | |
cellWidth: canvas.width / gameState.grid.width | |
cellHeight: canvas.height / gameState.grid.height | |
context.clearRect(0, 0, canvas.width, canvas.height) | |
renderGrid(context, gameState.grid, renderInfo) | |
renderPlayers(context, gameState.players, renderInfo) | |
renderSweep(context, gameState.sweep, renderInfo) | |
renderSweep = (context, sweep, renderInfo) -> | |
startX = sweep.start.x * renderInfo.cellWidth | |
startY = sweep.start.y * renderInfo.cellHeight | |
width = (1 + sweep.end.x - sweep.start.x) * renderInfo.cellWidth | |
height = (1 + sweep.end.y - sweep.start.y) * renderInfo.cellHeight | |
context.fillStyle = 'rgba(128, 128, 128, 0.2)' | |
context.fillRect(startX, startY, width, height) | |
renderGrid = (context, grid, renderInfo) -> | |
context.strokeStyle = '#000' | |
for x in [0..grid.width-1] | |
context.strokeRect(x * renderInfo.cellWidth, 0, renderInfo.cellWidth, renderInfo.canvasHeight) | |
for y in [0..grid.height-1] | |
context.strokeRect(0, y * renderInfo.cellHeight, renderInfo.canvasWidth, renderInfo.cellHeight) | |
renderPlayers = (context, players, renderInfo) -> | |
for name, player of players | |
context.fillStyle = player.color | |
context.fillRect(player.x * renderInfo.cellWidth, player.y * renderInfo.cellHeight, renderInfo.cellWidth, renderInfo.cellHeight) | |
for pieceIndex, piece of player.pieces | |
context.beginPath() | |
drawCircle(context, piece.x, piece.y, renderInfo, 0.3) | |
context.fill() | |
if player.name is game.myName | |
drawCross(context, player.x, player.y, renderInfo) | |
context.stroke() | |
drawCircle = (context, x, y, renderInfo, radiusRatio) -> | |
centerX = (x * renderInfo.cellWidth) + (renderInfo.cellWidth / 2) | |
centerY = (y * renderInfo.cellHeight) + (renderInfo.cellHeight / 2) | |
context.arc(centerX, centerY, Math.min(renderInfo.cellWidth, renderInfo.cellHeight) * radiusRatio, 0, Math.PI * 2, true) | |
drawCross = (context, x, y, renderInfo) -> | |
centerX = (x * renderInfo.cellWidth) + (renderInfo.cellWidth / 2) | |
centerY = (y * renderInfo.cellHeight) + (renderInfo.cellHeight / 2) | |
context.strokeStyle = '#000' | |
context.beginPath() | |
context.moveTo(centerX - (renderInfo.cellWidth / 3), centerY) | |
context.lineTo(centerX + (renderInfo.cellWidth / 3), centerY) | |
context.moveTo(centerX, centerY - (renderInfo.cellHeight / 3)) | |
context.lineTo(centerX, centerY + (renderInfo.cellHeight / 3)) | |
updateHandlers = | |
NewGame: (gameState, stateUpdate) -> | |
gameState.grid = stateUpdate.dimensions | |
$('#controls').show() | |
PlayerAdded: (gameState, stateUpdate) -> | |
gameState.players[stateUpdate.name] = stateUpdate | |
gameState.players[stateUpdate.name].pieces = [] | |
gameState.players[stateUpdate.name].score = 0 | |
updateScoreboard(gameState) | |
PlayerMoved: (gameState, stateUpdate) -> | |
player = gameState.players[stateUpdate.player] | |
player.x = stateUpdate.x | |
player.y = stateUpdate.y | |
PieceAdded: (gameState, stateUpdate) -> | |
gameState.players[stateUpdate.owner].pieces.push(stateUpdate) | |
PieceMoved: (gameState, stateUpdate) -> | |
match = $.grep( | |
gameState.players[stateUpdate.owner].pieces, | |
(piece, index) -> piece.x is stateUpdate.origin.x and piece.y is stateUpdate.origin.y | |
) | |
match[0].x = stateUpdate.destination.x | |
match[0].y = stateUpdate.destination.y | |
PieceRemoved: (gameState, stateUpdate) -> | |
player = gameState.players[stateUpdate.owner] | |
player.pieces = $.grep( | |
player.pieces, | |
(piece, index) -> not (piece.x is stateUpdate.x and piece.y is stateUpdate.y) | |
) | |
SweepUpdated: (gameState, stateUpdate) -> | |
gameState.sweep = stateUpdate | |
ScoresUpdated: (gameState, stateUpdate) -> | |
for index, score of stateUpdate.scores | |
gameState.players[score.name].score = score.value | |
updateScoreboard(gameState) | |
PlayerRemoved: (gameState, stateUpdate) -> | |
delete gameState.players[stateUpdate.name] | |
$('#messages').prepend('<div>' + stateUpdate.name + ' left.</div>') | |
updateScoreboard(gameState) | |
game = | |
createNewGameState: -> { | |
grid: {} | |
players: {} | |
sweep: | |
start: { x: 0, y: 0 } | |
end: { x: 0, y: 9 } | |
} | |
processMessage: (gameState, stringPayload) -> | |
stateUpdates = JSON.parse(stringPayload) | |
for index, updateItem of stateUpdates | |
updateHandlers[updateItem.type](gameState, updateItem.body) | |
render(gameState) | |
)(jQuery, JSON) |
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