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Last active June 13, 2024 00:07
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Exploding cards: Explodding Kittens variant, with regular playing cards

Exploding cards

This is a variant of the Exploding Kittens game rules, using regular playing cards

  • 1 deck: 3 to 8 players
  • 2 decks: up to 16 players

Objective

The last survivor wins the game. If you draw a Bomb card and don't have a Disarm card, you die.

Preparing the game

  1. Separate the Bombs (Aces and Kings) and Disarm (Jacks and Queens).
  2. Give each player a Disarm.
  3. Shuffle the cards and give 2 cards to each player, so everyone starts with a Disarm and 2 action cards.
  4. Put the remaining Disarm back in the draw pile.
  5. Add as many Bombs as players in the draw pile.
  6. Shuffle the draw pile.
  7. The player to the left of the dealer starts, clockwise.
  8. Cards are played in the center, forming a discard pile.

Turns

  1. The current player play as many cards they want, putting them in the discard pile.
  2. The last action of a player is to draw a card.

Bomb

If a player draws a Bomb (A,K), they must imediatelly show the card.  * If the player has a Disarm (J,Q): the Disarm is discarded (to disarm the bomb) and the player puts the Bomb back in the draw pile, anywhere they want. It can be done secretly so other players won't know where the bomb will be.  * If the player has no Disarm: discard permanently the Bomb and dies (discard all cards in their hand).

The cards

  • Ace, King = Bomb
    • If you draw a Bomb, you can disarm it using a Disarm (Jacks or Queen) and put it back in draw pile (any place you want). If you have no Disarm, you die and discard the Bomb.
  • Jacks, Queen = Disarm
    • Use to disarm a Bomb. Discard the Disarm after using it.
  • 2 = Nope!
    • Interrupts another player's action at any time, must be played after the player show their card and before the action starts. The only actions that can't be "noped" are Bomb (Aces or Kings) and Disarm (Jacks or Queens).  * A Nope can be noped by another 2, so the action is not interrupted.
  • 3 = Attack
    • Make another player draw a card from the top. It it is a Bomb, they must play a Disarm imediatelly or die.
  • 4 = Slap  * End your turn without drawing a card, and chose another player to finish yor turn and play a extra one.  * Accumulating Slaps: if you get slapped, you can play another 4 on it, and chose the next player that will do the amount of turns you were due to, plus one (or accumulate again slapping a next victim if they can...)  * After a slapped turn, the game follow the current direction from the player that first played Slap.
    • A Nope (2) cancels a entire Slap chain.
  • 5 = Skip
    • End your turn without drawing a card.
  • 6 = Favour
    • Chose a player to give you a card of their choice.
  • 7 = See The Future
    • See the top 3 cards of the draw pile.
  • 8 = Shuffle
    • Shuffle the draw pile.
  • 9 = Draw from bottom
    • Draw a card from the bottom instead of the top.
  • 10 = Reverse
    • Revert the order of the game.
  • Joker = Recycle
    • Shuffle the discard pile into the draw pile (including Bombs and Disarms, and not including Jokers). This card must be played imediatelly and the person who picked it up, shuffle the decks and draw a card.

Combos

Combos can be played when you have cards of the same suit. In this case, the cards' action is ignored and the following applies:

  • 3 cards = Pickpocket
    • You can steal a card of your choice from an opponent's hand. You can't see their cards.
  • 4 cards = Mugger
    • Ask a player for a specific card. If they don't have, you can see their hand.
  • 5 cards = Dumpster dive
    • You can pick up a card of your choice from the discard pile

Disarm can be used to form Combos (what a waste).

All the combos can be "Noped".

Cheatsheet

  • Ace, King = Bomb
  • Jacks, Queen = Disarm
  • 2 = Nope! (interrupts action. Can't use for Bomb and Disarm)
  • 3 = Attack (make a player draw, don't end turn)
  • 4 = Slap (end turn + another player draw)
  • 5 = Skip (end turn, don't draw)
  • 6 = Favour (chose a player to give any card)
  • 7 = See The Future (top 3 cards)
  • 8 = Shuffle
  • 9 = Draw from bottom
  • 10 = Reverse
  • Joker = Recycle
  • Combo 3 = Pickpocket (steal a card of your choice blindly)
  • Combo 4 = Mugger (ask for a card, or see the hand)
  • Combo 5 = Dumpster dive (pick up a card from the discard pile)
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