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March 1, 2022 19:33
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/********************************************************************* | |
PRESENCE USE ME THIS AINT BAD | |
This is an example for our nRF51822 based Bluefruit LE modules | |
Pick one up today in the adafruit shop! | |
Adafruit invests time and resources providing this open source code, | |
please support Adafruit and open-source hardware by purchasing | |
products from Adafruit! | |
MIT license, check LICENSE for more information | |
All text above, and the splash screen below must be included in | |
any redistribution | |
*********************************************************************/ | |
#include <string.h> | |
#include <Arduino.h> | |
#include <SPI.h> | |
#if not defined (_VARIANT_ARDUINO_DUE_X_) && not defined (_VARIANT_ARDUINO_ZERO_) | |
#include <SoftwareSerial.h> | |
#endif | |
#include "Adafruit_BLE.h" | |
#include "Adafruit_BluefruitLE_SPI.h" | |
#include "Adafruit_BluefruitLE_UART.h" | |
#include "BluefruitConfig.h" | |
#include <Adafruit_NeoPixel.h> | |
/*========================================================================= | |
APPLICATION SETTINGS | |
FACTORYRESET_ENABLE Perform a factory reset when running this sketch | |
Enabling this will put your Bluefruit LE module | |
in a 'known good' state and clear any config | |
data set in previous sketches or projects, so | |
running this at least once is a good idea. | |
When deploying your project, however, you will | |
want to disable factory reset by setting this | |
value to 0. If you are making changes to your | |
Bluefruit LE device via AT commands, and those | |
changes aren't persisting across resets, this | |
is the reason why. Factory reset will erase | |
the non-volatile memory where config data is | |
stored, setting it back to factory default | |
values. | |
Some sketches that require you to bond to a | |
central device (HID mouse, keyboard, etc.) | |
won't work at all with this feature enabled | |
since the factory reset will clear all of the | |
bonding data stored on the chip, meaning the | |
central device won't be able to reconnect. | |
PIN Which pin on the Arduino is connected to the NeoPixels? | |
NUMPIXELS How many NeoPixels are attached to the Arduino? | |
-----------------------------------------------------------------------*/ | |
#define FACTORYRESET_ENABLE 1 | |
#define PIN 6 | |
#define NUMPIXELS 7 | |
/*=========================================================================*/ | |
Adafruit_NeoPixel pixel = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRBW + NEO_KHZ800); // PRESENCE FINALLY YASDFASDF | |
// Create the bluefruit object, either software serial...uncomment these lines | |
/* | |
SoftwareSerial bluefruitSS = SoftwareSerial(BLUEFRUIT_SWUART_TXD_PIN, BLUEFRUIT_SWUART_RXD_PIN); | |
Adafruit_BluefruitLE_UART ble(bluefruitSS, BLUEFRUIT_UART_MODE_PIN, | |
BLUEFRUIT_UART_CTS_PIN, BLUEFRUIT_UART_RTS_PIN); | |
*/ | |
/* ...or hardware serial, which does not need the RTS/CTS pins. Uncomment this line */ | |
// Adafruit_BluefruitLE_UART ble(BLUEFRUIT_HWSERIAL_NAME, BLUEFRUIT_UART_MODE_PIN); | |
/* ...hardware SPI, using SCK/MOSI/MISO hardware SPI pins and then user selected CS/IRQ/RST */ | |
Adafruit_BluefruitLE_SPI ble(BLUEFRUIT_SPI_CS, BLUEFRUIT_SPI_IRQ, BLUEFRUIT_SPI_RST); | |
/* ...software SPI, using SCK/MOSI/MISO user-defined SPI pins and then user selected CS/IRQ/RST */ | |
//Adafruit_BluefruitLE_SPI ble(BLUEFRUIT_SPI_SCK, BLUEFRUIT_SPI_MISO, | |
// BLUEFRUIT_SPI_MOSI, BLUEFRUIT_SPI_CS, | |
// BLUEFRUIT_SPI_IRQ, BLUEFRUIT_SPI_RST); | |
// A small helper | |
void error(const __FlashStringHelper*err) { | |
Serial.println(err); | |
while (1); | |
} | |
// function prototypes over in packetparser.cpp | |
uint8_t readPacket(Adafruit_BLE *ble, uint16_t timeout); | |
float parsefloat(uint8_t *buffer); | |
void printHex(const uint8_t * data, const uint32_t numBytes); | |
// the packet buffer | |
extern uint8_t packetbuffer[]; | |
/**************************************************************************/ | |
/*! | |
@brief Sets up the HW an the BLE module (this function is called | |
automatically on startup) | |
*/ | |
/**************************************************************************/ | |
//additional variables | |
//Color | |
uint8_t red = 255; | |
uint8_t green = 128; | |
uint8_t blue = 0; | |
uint8_t animationState = 1; | |
int pos = 0, dir = 1; // Position, direction of "eye" for larson scanner animation | |
void setup(void) | |
{ | |
//while (!Serial); // required for Flora & Micro | |
delay(500); | |
// turn off neopixel | |
pixel.begin(); // This initializes the NeoPixel library. | |
for(uint8_t i=0; i<NUMPIXELS; i++) { | |
pixel.setPixelColor(i, pixel.Color(0,0,0)); // off | |
} | |
colorWipe(pixel.Color(100, 100, 100), 20); // do a quick colorWipe to show that the pixels are all working, even before Bluefruit connection established | |
colorWipe(pixel.Color(0, 0, 0), 20); | |
pixel.show(); | |
Serial.begin(9600); | |
Serial.println(F("Adafruit Bluefruit Neopixel Color Picker Example")); | |
Serial.println(F("------------------------------------------------")); | |
/* Initialise the module */ | |
Serial.print(F("Initialising the Bluefruit LE module: ")); | |
if ( !ble.begin(VERBOSE_MODE) ) | |
{ | |
error(F("Couldn't find Bluefruit, make sure it's in CoMmanD mode & check wiring?")); | |
} | |
Serial.println( F("OK!") ); | |
if ( FACTORYRESET_ENABLE ) | |
{ | |
/* Perform a factory reset to make sure everything is in a known state */ | |
Serial.println(F("Performing a factory reset: ")); | |
if ( ! ble.factoryReset() ){ | |
error(F("Couldn't factory reset")); | |
} | |
} | |
/* Disable command echo from Bluefruit */ | |
ble.echo(false); | |
Serial.println("Requesting Bluefruit info:"); | |
/* Print Bluefruit information */ | |
ble.info(); | |
Serial.println(F("Please use Adafruit Bluefruit LE app to connect in Controller mode")); | |
Serial.println(F("Then activate/use the sensors, color picker, game controller, etc!")); | |
Serial.println(); | |
ble.verbose(false); // debug info is a little annoying after this point! | |
/* Wait for connection */ | |
while (! ble.isConnected()) { | |
delay(500); | |
} | |
Serial.println(F("***********************")); | |
// Set Bluefruit to DATA mode | |
Serial.println( F("Switching to DATA mode!") ); | |
ble.setMode(BLUEFRUIT_MODE_DATA); | |
Serial.println(F("***********************")); | |
} | |
/**************************************************************************/ | |
/*! | |
@brief Constantly poll for new command or response data | |
*/ | |
/**************************************************************************/ | |
void loop(void) | |
{ | |
/* Wait for new data to arrive */ | |
uint8_t len = readPacket(&ble, BLE_READPACKET_TIMEOUT); | |
//if (len == 0) return; | |
/* Got a packet! */ | |
// printHex(packetbuffer, len); | |
// Color | |
if (packetbuffer[1] == 'C') { | |
red = packetbuffer[2]; | |
green = packetbuffer[3]; | |
blue = packetbuffer[4]; | |
Serial.print ("RGB #"); | |
if (red < 0x10) Serial.print("0"); | |
Serial.print(red, HEX); | |
if (green < 0x10) Serial.print("0"); | |
Serial.print(green, HEX); | |
if (blue < 0x10) Serial.print("0"); | |
Serial.println(blue, HEX); | |
// this part colors ALL the pixels according to the app's color picker: | |
// for(uint8_t i=0; i<NUMPIXELS; i++) { | |
// pixel.setPixelColor(i, pixel.Color(red,green,blue)); | |
// } | |
// pixel.show(); // This sends the updated pixel color to the hardware. | |
} | |
// Buttons | |
if (packetbuffer[1] == 'B') { | |
uint8_t buttnum = packetbuffer[2] - '0'; | |
boolean pressed = packetbuffer[3] - '0'; | |
Serial.print ("Button "); Serial.print(buttnum); | |
animationState = buttnum; | |
if (pressed) { | |
Serial.println(" pressed"); | |
} else { | |
Serial.println(" released"); | |
} | |
} | |
if (animationState == 1){ // button labeled "1" in control pad | |
colorWipe(pixel.Color(red, green, blue), 60); | |
colorWipe(pixel.Color(0, 0, 0), 60); | |
} | |
if (animationState == 2){ // button labeled "2" in control pad | |
for(uint16_t i=0; i<pixel.numPixels(); i++) { //clear all pixels before displaying new animation | |
pixel.setPixelColor(i, pixel.Color(0,0,0)); | |
} | |
colorWipe(pixel.Color(red, green, blue), 40); | |
pixel.show(); // This sends the updated pixel color to the hardware. | |
colorWipe(pixel.Color(0, 0, 0), 20); | |
pixel.show(); | |
} | |
if (animationState == 3){ // button labeled "3" in control pad | |
for(uint16_t i=0; i<pixel.numPixels(); i++) { //clear all pixels before displaying new animation | |
//pixel.setPixelColor(i, pixel.Color(0,0,0)); | |
} | |
larsonScanner(60); // larsonScanner is set to red and does not take color input. | |
//pixel.show(); // This sends the updated pixel color to the hardware. | |
} | |
if (animationState == 4){ // button labeled "4" in control pad | |
for(uint16_t i=0; i<pixel.numPixels(); i++) { //clear all pixels before displaying new animation | |
pixel.setPixelColor(i, pixel.Color(0,0,0)); | |
} | |
rainbowCycle(10); | |
pixel.show(); // This sends the updated pixel color to the hardware. | |
} | |
} | |
// Fill the dots one after the other with a color | |
void colorWipe(uint32_t c, uint8_t wait) { | |
for(uint16_t i=0; i<pixel.numPixels(); i++) { | |
pixel.setPixelColor(i, c); | |
pixel.show(); | |
delay(wait); | |
} | |
} | |
void larsonScanner(uint8_t wait){ | |
int j; | |
for(uint16_t i=0; i<pixel.numPixels()+3; i++) { | |
// Draw 3 pixels centered on pos. setPixelColor() will clip any | |
// pixels off the ends of the strip, we don't need to watch for that. | |
pixel.setPixelColor(pos - 2, 0x5c2e00); // Dark red | |
pixel.setPixelColor(pos - 1, 0xa35200); // Medium red | |
pixel.setPixelColor(pos , 0xFF8800); // Center pixel is brightest | |
pixel.setPixelColor(pos + 1, 0xa35200); // Medium red | |
pixel.setPixelColor(pos + 2, 0x5c2e00); // Dark red | |
pixel.show(); | |
delay(wait); | |
// Rather than being sneaky and erasing just the tail pixel, | |
// it's easier to erase it all and draw a new one next time. | |
for(j=-2; j<= 2; j++) pixel.setPixelColor(pos+j, 0); | |
// Bounce off ends of strip | |
pos += dir; | |
if(pos < 0) { | |
pos = 1; | |
dir = -dir; | |
} else if(pos >= pixel.numPixels()) { | |
pos = pixel.numPixels() - 2; | |
dir = -dir; | |
} | |
} | |
} | |
void flashRandom(int wait, uint8_t howmany) { | |
randomSeed(analogRead(0)); | |
for(uint16_t i=0; i<howmany; i++) { | |
// get a random pixel from the list | |
int j = random(pixel.numPixels()); | |
// now we will 'fade' it in 5 steps | |
for (int x=0; x < 5; x++) { | |
int r = red * (x+1); r /= 5; | |
int g = green * (x+1); g /= 5; | |
int b = blue * (x+1); b /= 5; | |
pixel.setPixelColor(j, pixel.Color(r, g, b)); | |
pixel.show(); | |
delay(wait); | |
} | |
// & fade out in 5 steps | |
for (int x=5; x >= 0; x--) { | |
int r = red * x; r /= 5; | |
int g = green * x; g /= 5; | |
int b = blue * x; b /= 5; | |
pixel.setPixelColor(j, pixel.Color(r, g, b)); | |
pixel.show(); | |
delay(wait); | |
} | |
} | |
// LEDs will be off when done (they are faded to 0) | |
} | |
void rainbow(uint8_t wait) { | |
uint16_t i, j; | |
for(j=0; j<256; j++) { | |
for(i=0; i<pixel.numPixels(); i++) { | |
pixel.setPixelColor(i, Wheel((i+j) & 255)); | |
} | |
pixel.show(); | |
delay(wait); | |
} | |
} | |
// Slightly different, this makes the rainbow equally distributed throughout | |
void rainbowCycle(uint8_t wait) { | |
uint16_t i, j; | |
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel | |
for(i=0; i< pixel.numPixels(); i++) { | |
pixel.setPixelColor(i, Wheel(((i * 256 / pixel.numPixels()) + j) & 255)); | |
} | |
pixel.show(); | |
delay(wait); | |
} | |
} | |
//Theatre-style crawling lights. | |
void theaterChase(uint32_t c, uint8_t wait) { | |
for (int j=0; j<10; j++) { //do 10 cycles of chasing | |
for (int q=0; q < 3; q++) { | |
for (int i=0; i < pixel.numPixels(); i=i+3) { | |
pixel.setPixelColor(i+q, c); //turn every third pixel on | |
} | |
pixel.show(); | |
delay(wait); | |
for (int i=0; i < pixel.numPixels(); i=i+3) { | |
pixel.setPixelColor(i+q, 0); //turn every third pixel off | |
} | |
} | |
} | |
} | |
//Theatre-style crawling lights with rainbow effect | |
void theaterChaseRainbow(uint8_t wait) { | |
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel | |
for (int q=0; q < 3; q++) { | |
for (int i=0; i < pixel.numPixels(); i=i+3) { | |
pixel.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on | |
} | |
pixel.show(); | |
delay(wait); | |
for (int i=0; i < pixel.numPixels(); i=i+3) { | |
pixel.setPixelColor(i+q, 0); //turn every third pixel off | |
} | |
} | |
} | |
} | |
// Input a value 0 to 255 to get a color value. | |
// The colours are a transition r - g - b - back to r. | |
uint32_t Wheel(byte WheelPos) { | |
WheelPos = 255 - WheelPos; | |
if(WheelPos < 85) { | |
return pixel.Color(255 - WheelPos * 3, 0, WheelPos * 3); | |
} | |
if(WheelPos < 170) { | |
WheelPos -= 85; | |
return pixel.Color(0, WheelPos * 3, 255 - WheelPos * 3); | |
} | |
WheelPos -= 170; | |
return pixel.Color(WheelPos * 3, 255 - WheelPos * 3, 0); | |
} |
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