Created
May 21, 2015 22:52
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Sample showing how to perform a fixed number of updates per second, resulting in frame rate independent animation.
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/params/Params.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class FixedTimestepApp : public App { | |
public: | |
void setup() override; | |
void update() override; | |
void draw() override; | |
void animate(); | |
void setVerticalSync( bool enabled ) { gl::enableVerticalSync( enabled ); } | |
bool hasVerticalSync() const { return gl::isVerticalSyncEnabled(); } | |
void setFixedFramerate( bool enabled ) { if( enabled ) setFrameRate( 20 ); else disableFrameRate(); } | |
bool hasFixedFramerate() const { return isFrameRateEnabled(); } | |
void setFixedTimestep( bool enabled ) { mFixedTimestepEnabled = enabled; } | |
bool hasFixedTimestep() const { return mFixedTimestepEnabled; } | |
private: | |
params::InterfaceGlRef mParams; | |
ci::vec2 mPosition; | |
ci::vec2 mTarget; | |
ci::vec2 mVelocity; | |
bool mFixedTimestepEnabled = false; | |
int mFrameRate; | |
}; | |
void FixedTimestepApp::setup() | |
{ | |
// Disable the frame rate... | |
disableFrameRate(); | |
// ...and use vertical sync to limit it. | |
gl::enableVerticalSync( true ); | |
// Create params, so we can tweak settings. | |
mParams = params::InterfaceGl::create( "Settings", ivec2( 250, 120 ) ); | |
mParams->setOptions( "", "valueswidth=50" ); | |
mParams->addParam<int>( "Frame rate", &mFrameRate, true ); | |
mParams->addSeparator(); | |
mParams->addParam<bool>( "Enable Vertical Sync", | |
std::bind( &FixedTimestepApp::setVerticalSync, this, std::placeholders::_1 ), | |
std::bind( &FixedTimestepApp::hasVerticalSync, this ) ); | |
mParams->addParam<bool>( "Enable Fixed Frame Rate", | |
std::bind( &FixedTimestepApp::setFixedFramerate, this, std::placeholders::_1 ), | |
std::bind( &FixedTimestepApp::hasFixedFramerate, this ) ); | |
mParams->addParam<bool>( "Enable Fixed Timestep", | |
std::bind( &FixedTimestepApp::setFixedTimestep, this, std::placeholders::_1 ), | |
std::bind( &FixedTimestepApp::hasFixedTimestep, this ) ); | |
} | |
void FixedTimestepApp::update() | |
{ | |
if( !mFixedTimestepEnabled ) { | |
// Update once per frame. This will make our animation frame rate dependent. | |
animate(); | |
} | |
else { | |
// Use a fixed time step for a steady 60 updates per second. | |
static const double timestep = 1.0 / 60.0; | |
// Keep track of time. | |
static double time = getElapsedSeconds(); | |
static double accumulator = 0.0; | |
// Calculate elapsed time since last frame. | |
double elapsed = getElapsedSeconds() - time; | |
time += elapsed; | |
// Update the animation. | |
accumulator += math<double>::min( elapsed, 0.1 ); // prevents 'spiral of death' | |
while( accumulator > timestep ) { | |
animate(); | |
accumulator -= timestep; | |
} | |
} | |
mFrameRate = (int) ceil( getAverageFps() ); | |
} | |
void FixedTimestepApp::draw() | |
{ | |
gl::clear(); | |
// Draw line connecting target and position. | |
gl::color( 1, 1, 0 ); | |
gl::drawLine( mTarget, mPosition ); | |
// Draw target. | |
gl::color( 1, 0, 0 ); | |
gl::drawSolidCircle( mTarget, 5.0f ); | |
// Draw position. | |
gl::color( 1, 1, 1 ); | |
gl::drawSolidCircle( mPosition, 5.0f ); | |
// Draw settings. | |
mParams->draw(); | |
} | |
void FixedTimestepApp::animate() | |
{ | |
// Perform animation using simple Euler integration. | |
// This kind of animation often depends on a fixed number of | |
// updates per second. | |
// Choose a new target if position is too close. | |
float dist = glm::distance( mTarget, mPosition ); | |
if( dist < 50.0f ) { | |
mTarget.x = Rand::randFloat( 150.0f, getWindowWidth() - 150.0f ); | |
mTarget.y = Rand::randFloat( 150.0f, getWindowHeight() - 150.0f ); | |
} | |
// Change velocity. | |
auto direction = glm::normalize( mTarget - mPosition ); | |
mVelocity = 0.995f * mVelocity + 0.1f * direction; | |
// Change position. | |
mPosition += mVelocity; | |
} | |
CINDER_APP( FixedTimestepApp, RendererGl ) |
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