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#include "cinder/app/AppNative.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#undef near | |
#undef far | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class CirclesApp : public App { | |
public: |
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/* | |
Copyright (c) 2016, Paul Houx - All rights reserved. | |
This code is intended for use with the Cinder C++ library: http://libcinder.org | |
Redistribution and use in source and binary forms, with or without modification, are permitted provided that | |
the following conditions are met: | |
* Redistributions of source code must retain the above copyright notice, this list of conditions and | |
the following disclaimer. | |
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and |
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#include "cinder/Utilities.h" | |
#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
using namespace ci; | |
using namespace app; | |
using namespace std; | |
class ProgressBarApp : public App { |
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/* | |
Copyright (c) 2019, Paul Houx - All rights reserved. | |
This code is intended for use with the Cinder C++ library: http://libcinder.org | |
Redistribution and use in source and binary forms, with or without modification, are permitted provided that | |
the following conditions are met: | |
* Redistributions of source code must retain the above copyright notice, this list of conditions and | |
the following disclaimer. | |
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and |
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#version 150 | |
uniform sampler2D uTexture; | |
in VertexData { | |
noperspective vec3 distance; | |
vec4 color; | |
vec2 texcoord; | |
} vVertexIn; |
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#include "cinder/app/AppNative.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/GlslProg.h" | |
#include "cinder/gl/Texture.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class YourApp : public App { | |
public: |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Camera.h" | |
#include "cinder/CameraUi.h" | |
#include "cinder/ip/Checkerboard.h" | |
using namespace ci; | |
using namespace ci::app; |
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#include "DebugMesh.h" | |
using namespace ci; | |
using namespace ci::geom; | |
using namespace std; | |
DebugMesh::DebugMesh(void) | |
{ | |
enable( Attrib::POSITION ); | |
enable( Attrib::COLOR ); |
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