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+================================================ | |
+ | |
+ Vectric machine output configuration file | |
+ | |
+================================================ | |
+ | |
+ History | |
+ | |
+ Who When What | |
+ ======== ========== =========================== |
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import serial | |
import atexit | |
def initController(): | |
port = serial.Serial( | |
port='/dev/tty.usbmodem1411', | |
baudrate=9600 | |
) | |
closePort(port) |
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#confirmation-overlay { | |
position: absolute; | |
width: 100%; | |
height:100%; | |
background: rgba(0,0,0,0.5); | |
top:0; | |
left:0; | |
line-height:18px; | |
font-size:18px; | |
z-index:100000000; |
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/* | |
Paul Kaplan, @ifitdidntwork | |
Create an ASCII STL file from a THREE.js mesh | |
that can be saved save from browser and 3D printed | |
-------------------------------------------------- | |
See further explanation here: | |
http://buildaweso.me/project/2013/2/25/converting-threejs-objects-to-stl-files | |
-------------------------------------------------- | |
Saving the file out of the browser is done using FileSaver.js |
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if( window.devicePixelRatio !== 1 ){ | |
var c = canvas.getElement(); // canvas = fabric.Canvas | |
var w = c.width, h = c.height; | |
// Scale the canvas up by two for retina | |
// just like for an image | |
c.setAttribute('width', w*window.devicePixelRatio); | |
c.setAttribute('height', h*window.devicePixelRatio); |
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var CubicBezier = function(canvas, opts){ | |
if(!opts) opts = {}; | |
this.start = opts.start || new Vec2(100,100); | |
this.end = opts.end || new Vec2(400, 400); | |
this.c1 = opts.c1 || new Vec2(100, 300); | |
this.c2 = opts.c2 || new Vec2(300, 100); | |
this.curve = new fabric.Path( this.toSVGPath() ); |
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var Curve = function(points, canvas){ | |
this.points = points.map( function(p){ return new Point(p); }) | |
this.points[0].setFirst(); | |
this.points[this.points.length-1].setLast(); | |
// create the underlying beziers | |
this.beziers = []; | |
for(var n=0; n<this.points.length-1; n++){ |
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(function($){ | |
$.fn.sortByMeasurement = function(child_type){ | |
var element = this; | |
if(!child_type) child_type = "li"; | |
var SINGLE_REGEX = /\s*(\d*)?([\.\/])?(\d*)\s*([a-zA-z]*)/; |
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/** | |
* @author qiao / https://github.com/qiao | |
* @author mrdoob / http://mrdoob.com | |
* @author alteredq / http://alteredqualia.com/ | |
* @author WestLangley / http://github.com/WestLangley | |
* | |
* customized for momentum (zoom and phi/delta) by paulkaplan | |
*/ | |
THREE.OrbitControls = function ( object, domElement ) { |
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#http://stackoverflow.com/questions/7553726/blender-how-to-export-shape-keys-using-python | |
#and three js blender exporter | |
import bpy | |
import json | |
# monkeypatch the json encoder to truncate floats | |
# http://stackoverflow.com/questions/1447287/format-floats-with-standard-json-module | |
from json import encoder | |
encoder.FLOAT_REPR = lambda o: format(o, '.15g') |