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@paulsmith
Last active October 5, 2022 09:26
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Simple integer sum function, JIT'ed with the LLVM C API
CC=clang
CXX=clang++
all: sum
sum.o: sum.c
$(CC) -g `llvm-config --cflags` -c $<
sum: sum.o
$(CXX) `llvm-config --cxxflags --ldflags --libs core executionengine jit interpreter analysis native --system-libs` $< -o $@
clean:
-rm -f sum.o sum
/**
* LLVM equivalent of:
*
* int sum(int a, int b) {
* return a + b;
* }
*/
#include <llvm-c/Core.h>
#include <llvm-c/ExecutionEngine.h>
#include <llvm-c/Target.h>
#include <llvm-c/Analysis.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char const *argv[]) {
LLVMLinkInJIT();
LLVMInitializeNativeTarget();
LLVMModuleRef mod = LLVMModuleCreateWithName("my_module");
LLVMTypeRef param_types[] = { LLVMInt32Type(), LLVMInt32Type() };
LLVMTypeRef ret_type = LLVMFunctionType(LLVMInt32Type(), param_types, 2, 0);
LLVMValueRef sum = LLVMAddFunction(mod, "sum", ret_type);
LLVMBasicBlockRef entry = LLVMAppendBasicBlock(sum, "entry");
LLVMBuilderRef builder = LLVMCreateBuilder();
LLVMPositionBuilderAtEnd(builder, entry);
LLVMValueRef tmp = LLVMBuildAdd(builder, LLVMGetParam(sum, 0), LLVMGetParam(sum, 1), "tmp");
LLVMBuildRet(builder, tmp);
char *error = NULL;
LLVMVerifyModule(mod, LLVMAbortProcessAction, &error);
LLVMDisposeMessage(error);
LLVMExecutionEngineRef engine;
error = NULL;
if (LLVMCreateExecutionEngineForModule(&engine, mod, &error) != 0) {
fprintf(stderr, "create ee failed\n");
abort();
}
if (error) {
fprintf(stderr, "err: %s\n", error);
LLVMDisposeMessage(error);
exit(EXIT_FAILURE);
}
if (argc < 3) {
fprintf(stderr, "usage: %s x y\n", argv[0]);
exit(EXIT_FAILURE);
}
long long x = strtoll(argv[1], NULL, 10);
long long y = strtoll(argv[2], NULL, 10);
LLVMGenericValueRef args[] = {
LLVMCreateGenericValueOfInt(LLVMInt32Type(), x, 0),
LLVMCreateGenericValueOfInt(LLVMInt32Type(), y, 0)
};
LLVMGenericValueRef res = LLVMRunFunction(engine, sum, 2, args);
printf("%d\n", (int)LLVMGenericValueToInt(res, 0));
LLVMDisposeBuilder(builder);
LLVMDisposeExecutionEngine(engine);
}
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