Author: Chris Lattner
- Proposal: SE-XXXX
- Authors: Chris Lattner, Joe Groff
Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.
This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.
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func showMessageResetApp(){ | |
let exitAppAlert = UIAlertController(title: "Restart is needed", | |
message: "We need to restart the app on your first login to the app.\n Please reopen the app after this.", | |
preferredStyle: .alert) | |
let resetApp = UIAlertAction(title: "Close Now", style: .destructive) { | |
(alert) -> Void in | |
// home button pressed programmatically - to thorw app to background | |
UIControl().sendAction(#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil) | |
// terminaing app in background |
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#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |