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@lattner
lattner / TaskConcurrencyManifesto.md
Last active July 21, 2024 05:08
Swift Concurrency Manifesto
@lattner
lattner / async_swift_proposal.md
Last active April 21, 2024 09:43 — forked from oleganza/async_swift_proposal.md
Concrete proposal for async semantics in Swift

Async/Await for Swift

Introduction

Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.

This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.

@yoni-g
yoni-g / closeAppElegantly.swift
Last active May 12, 2024 17:57
How to exit an iOS app without it looking like a crash? - Swift
func showMessageResetApp(){
let exitAppAlert = UIAlertController(title: "Restart is needed",
message: "We need to restart the app on your first login to the app.\n Please reopen the app after this.",
preferredStyle: .alert)
let resetApp = UIAlertAction(title: "Close Now", style: .destructive) {
(alert) -> Void in
// home button pressed programmatically - to thorw app to background
UIControl().sendAction(#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil)
// terminaing app in background
@cromandini
cromandini / universal-framework.sh
Last active February 12, 2024 12:13 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build