Created
October 11, 2022 17:25
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from pymel.core import * | |
def separate_by_shaders(obj): | |
shaders = [] | |
for sg in obj.getShape().outputs(type='shadingEngine'): | |
shaders.extend(sg.surfaceShader.inputs()) | |
shaders = list(set(shaders)) | |
for shader in shaders: | |
members = get_shader_members(shader) | |
if members: | |
select(members) | |
mel.DetachComponent() | |
select(obj) | |
objs = polySeparate(ch=0) | |
return objs | |
def get_shader_members(mat): | |
sg = listConnections(mat+'.outColor') | |
if sg: | |
members = sets(sg[0], q=True ) | |
return members | |
def separate_by_shader_selected(): | |
obj = selected()[0] | |
separate_by_shaders(obj) | |
# separate_by_shader_selected() |
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