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@payload
Created August 23, 2021 21:18
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rotating bevy
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(update)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let texture_handle = asset_server.load("branding/icon.png");
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands.spawn_bundle(SpriteBundle {
material: materials.add(texture_handle.into()),
..Default::default()
});
}
fn update(mut query: Query<&mut Transform, With<Sprite>>, mut angle: Local<f32>) {
for mut transform in query.iter_mut() {
*angle += 0.01;
transform.rotation = Quat::from_rotation_z(*angle);
println!("{}", *angle);
}
}
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