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Created October 21, 2009 11:48
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-(void) initializeDirectorWithScene:(Scene *) scene
// before creating any layer, set the landscape mode
// Initialize Director
[[Director sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft];
[[Director sharedDirector] setAnimationInterval:1.0/60];
[[Director sharedDirector] setDisplayFPS:YES];
// create an openGL view inside a window
[[Director sharedDirector] attachInView:window];
[[Director sharedDirector] runWithScene: scene];
- (void) applicationDidFinishLaunching:(UIApplication*)application
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// cocos2d will inherit these values
[window setUserInteractionEnabled:YES];
[window setMultipleTouchEnabled:YES];
[window makeKeyAndVisible];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
[self initializeDirectorWithScene: [GameScene scene]];
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