Created
November 9, 2012 18:26
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657 void callback() { | |
658 // Lift = R(0, 1, 0) |K| (sin theta) | |
659 // Drag = -K (sin theta) | |
660 // Where theta is the angle between w (planes direction) and K | |
661 // This should be direction of - not velocity - | |
662 // You've got velocity * R (the rotation) u = R(velocity) | |
663 // K ends up as the actual direction of motion | |
664 // plane->K + plane->R * Vector(0, 0, +1) Add a constant | |
665 if (engineSpeed != 0) { | |
666 // Apply Thrust | |
667 Vector thrust = plane->R * Vector(0, 0, engineSpeed); | |
668 plane->K = plane->K + thrust; | |
669 | |
670 // Apply Lift - Should lift be a force generator? | |
671 Vector unitThrust = thrust / norm(thrust); | |
672 float normK = norm(plane->K); | |
673 Vector unitK = plane->K / normK; | |
674 cout << "Unit K: " << unitK(X) << "," << unitK(Y) << "," << unitK(Z) << endl; | |
675 cout << "Unit Thrust: " << unitThrust(X) << "," << unitThrust(Y) << "," << unitThrust(Z) << endl; | |
676 | |
677 float sinTheta = norm(cross(unitThrust, unitK)); | |
678 Vector lift = plane->R * Vector(0, 1, 0) * normK * sinTheta; | |
679 | |
680 plane->K = plane->K + lift; | |
681 | |
682 // Apply Drag | |
683 // plane->K = plane->K - (plane->K * sinTheta); | |
684 } | |
685 } |
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