Created
August 4, 2011 09:33
-
-
Save pazdera/1124839 to your computer and use it in GitHub Desktop.
Example of `object pool' design pattern in Python
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
# Example of `object pool' design pattern | |
# Copyright (C) 2011 Radek Pazdera | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation, either version 3 of the License, or | |
# (at your option) any later version. | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# You should have received a copy of the GNU General Public License | |
# along with this program. If not, see <http://www.gnu.org/licenses/>. | |
class Resource: | |
""" Some resource, that clients need to use. | |
The resources usualy have a very complex and expensive | |
construction process, which is definitely not a case | |
of this Resource class in my example. | |
""" | |
__value = 0 | |
def reset(self): | |
""" Put resource back into default setting. """ | |
self.__value = 0 | |
def setValue(self, number): | |
self.__value = number | |
def getValue(self): | |
return self.__value | |
class ObjectPool: | |
""" Resource manager. | |
Handles checking out and returning resources from clients. | |
It's a singleton class. | |
""" | |
__instance = None | |
__resources = list() | |
def __init__(self): | |
if ObjectPool.__instance != None: | |
raise NotImplemented("This is a singleton class.") | |
@staticmethod | |
def getInstance(): | |
if ObjectPool.__instance == None: | |
ObjectPool.__instance = ObjectPool() | |
return ObjectPool.__instance | |
def getResource(self): | |
if len(self.__resources) > 0: | |
print "Using existing resource." | |
return self.__resources.pop(0) | |
else: | |
print "Creating new resource." | |
return Resource() | |
def returnResource(self, resource): | |
resource.reset() | |
self.__resources.append(resource) | |
def main(): | |
pool = ObjectPool.getInstance() | |
# These will be created | |
one = pool.getResource() | |
two = pool.getResource() | |
one.setValue(10) | |
two.setValue(20) | |
print "%s = %d" % (one, one.getValue()) | |
print "%s = %d" % (two, two.getValue()) | |
pool.returnResource(one) | |
pool.returnResource(two) | |
one = None | |
two = None | |
# These resources will be reused | |
one = pool.getResource() | |
two = pool.getResource() | |
print "%s = %d" % (one, one.getValue()) | |
print "%s = %d" % (two, two.getValue()) | |
if __name__ == "__main__": | |
main() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Isn't this implementation missing the whole point of using a pool, aren't the objects created in advance to avoid the overhead that is caused when creating them on call...