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BowlingGameKata in Erlang
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-module(bowling_game). | |
-compile(export_all). | |
-include_lib("eunit/include/eunit.hrl"). | |
-record(game, { | |
rolls={}, | |
current_roll=0 | |
}). | |
gutter_game_test() -> | |
G = new(), | |
G2 = roll_many(G, 20, 0), | |
?assertEqual(0, score(G2)), | |
ok. | |
all_ones_test() -> | |
G = new(), | |
G2 = roll_many(G, 20, 1), | |
?assertEqual(20, score(G2)), | |
ok. | |
one_spare_test() -> | |
G = new(), | |
G3 = roll_spare(G), | |
G4 = roll(G3, 3), | |
G5 = roll_many(G4, 17, 0), | |
?assertEqual(16, score(G5)), | |
ok. | |
roll_spare(Game) -> roll(roll(Game, 5), 5). | |
one_strike_test() -> | |
G = new(), | |
G2 = roll_strike(G), | |
G3 = roll(G2, 3), | |
G4 = roll(G3, 4), | |
G5 = roll_many(G4, 16, 0), | |
?assertEqual(24, score(G5)), | |
ok. | |
roll_strike(Game) -> roll(Game, 10). | |
perfect_game_test() -> | |
G = new(), | |
G2 = roll_many(G, 12, 10), | |
?assertEqual(300, score(G2)). | |
%%% end of tests | |
new() -> #game{rolls=list_to_tuple([0 || _ <- lists:seq(1, 21)])}. | |
roll(Game, Pins) -> #game{ | |
rolls=setelement(Game#game.current_roll + 1, Game#game.rolls, Pins), | |
current_roll=Game#game.current_roll + 1 | |
}. | |
roll_many(Game, N, Pins) -> | |
PinsList = [Pins || _ <- lists:seq(1, N)], | |
lists:foldl(fun(P, G) -> roll(G, P) end, Game, PinsList). | |
score(Game) -> | |
Rolls = Game#game.rolls, | |
F = fun(_, {FrameIndex, Acc}) -> | |
IsStrike = is_strike(Rolls, FrameIndex), | |
IsSpare = is_spare(Rolls, FrameIndex), | |
if IsStrike -> | |
{FrameIndex + 1, Acc + 10 + strike_bonus(Rolls, FrameIndex)} | |
; IsSpare -> | |
{FrameIndex + 2, Acc + 10 + spare_bonus(Rolls, FrameIndex)} | |
; true -> | |
{FrameIndex + 2, Acc + sum_of_rolls_in_frame(Rolls, FrameIndex)} | |
end | |
end, | |
{_, Bonus} = lists:foldl(F, {1, 0}, lists:seq(1, 10)), | |
Bonus. | |
sum_of_rolls_in_frame(Rolls, FrameIndex) -> | |
element(FrameIndex, Rolls) + element(FrameIndex + 1, Rolls). | |
spare_bonus(Rolls, FrameIndex) -> | |
element(FrameIndex + 2, Rolls). | |
strike_bonus(Rolls, FrameIndex) -> | |
element(FrameIndex + 1, Rolls) + element(FrameIndex + 2, Rolls). | |
is_spare(Rolls, Idx) -> | |
10 =:= element(Idx, Rolls) + element(Idx + 1, Rolls). | |
is_strike(Rolls, Idx) -> | |
10 =:= element(Idx, Rolls). |
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