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@pbondoer
Last active October 5, 2022 09:38
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A small square root calculator.
import cpp.Lib;
/**
* A square root approximator.
*
* Adapted from:
* http://en.wikipedia.org/wiki/Newton's_method
* Initial guess calculation adapted from:
* http://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Rough_estimation
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* For more information, please refer to <http://unlicense.org/>
*
* @author lemon42
*/
class SquareRoot {
static function main() {
var x:Float = 123456789;
Sys.println("Square root of " + x + ": " + newton(x));
}
static function average(a:Float, b:Float):Float {
return (a + b) / 2.0;
}
static function improve(guess:Float, x:Float):Float {
return average(guess, x / guess);
}
static function newton(x:Float) {
var guess:Float = x;
//Calculate inital guess
var val = 0;
while (guess >= 100) {
guess /= 10;
val++;
}
if (guess < 10) {
guess = 2 * Math.pow(10, Math.floor(val / 2));
} else {
guess = 6 * Math.pow(10, Math.floor(val / 2));
}
//Start improving estimation
while (Math.abs(guess * guess - x) >= 0.0001)
guess = improve(guess, x);
return guess;
}
}
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