Created
December 12, 2022 22:31
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Advent of code 2022, day 12.
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use std::fs; | |
use pathfinding::prelude::dijkstra; | |
type Board = Vec<Vec<char>>; | |
type Height = u32; | |
type Cost = usize; | |
#[derive(Clone, Eq, Hash, Ord, PartialEq, PartialOrd)] | |
struct Pos(usize, usize); | |
fn main() { | |
let board = read_board(); | |
let (starts, goal) = find_starts_and_goal(&board); | |
let shortest_path_length = starts | |
.iter() | |
.map(|start| find_path_length(&board, &start, &goal)) | |
.filter(|result| !result.is_none()) | |
.map(|option| option.unwrap()) | |
.min() | |
.unwrap(); | |
println!("{:?}", shortest_path_length); | |
} | |
fn read_board() -> Board { | |
fs::read_to_string("input.txt").unwrap() | |
.lines() | |
.map(|line| line.chars().collect::<Vec<char>>()) | |
.collect::<Board>() | |
} | |
fn find_starts_and_goal(board: &Board) -> (Vec<Pos>, Pos) { | |
let mut starts = Vec::<Pos>::new(); | |
let mut goal: Option<Pos> = None; | |
for (row_idx, row) in board.iter().enumerate() { | |
for (col_idx, char) in row.iter().enumerate() { | |
if *char == 'a' || *char == 'S' { | |
starts.push(Pos(row_idx, col_idx)); | |
} | |
if *char == 'E' { | |
goal = Some(Pos(row_idx, col_idx)); | |
} | |
} | |
} | |
(starts, goal.unwrap()) | |
} | |
fn find_path_length(board: &Board, start: &Pos, goal: &Pos) -> Option<usize> { | |
dijkstra( | |
start, | |
|p| successors(&board, p), | |
|p| p == goal, | |
).map(|(_, cost)| cost) | |
} | |
fn successors(board: &Board, position: &Pos) -> Vec<(Pos, Cost)> { | |
neighbours(position, board.len(), board[0].len()) | |
.into_iter() | |
.filter(|neighbour| is_reachable(&board, position, &neighbour)) | |
.map(|neighbour| (neighbour, 1)) | |
.collect() | |
} | |
fn neighbours(position: &Pos, rows: usize, columns: usize) -> Vec<Pos> { | |
let &Pos(row, column) = position; | |
let mut result: Vec<Pos> = Vec::new(); | |
if row > 0 { | |
result.push(Pos(row - 1, column)) | |
} | |
if row < rows - 1 { | |
result.push(Pos(row + 1, column)) | |
} | |
if column > 0 { | |
result.push(Pos(row, column - 1)) | |
} | |
if column < columns - 1 { | |
result.push(Pos(row, column + 1)) | |
} | |
result | |
} | |
fn is_reachable(board: &Board, source: &Pos, destination: &Pos) -> bool { | |
let old_h = height(&board, source); | |
let new_h = height(&board, &destination); | |
new_h <= old_h + 1 | |
} | |
fn height(board: &Board, position: &Pos) -> Height { | |
let &Pos(row, column) = position; | |
let char = board[row][column]; | |
height_of(char) | |
} | |
fn height_of(char: char) -> Height { | |
let updated = match char { | |
'S' => 'a', | |
'E' => 'z', | |
_ => char, | |
}; | |
updated as Height | |
} |
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