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@pco2699
Created December 10, 2016 07:14
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#!/usr/bin/python
# *- coding: utf-8 -*-
import mido
import time
import random
NUM_X = 8
NUM_Y = 8
RED = 15
AMBER = 63
GREEN = 60
GREEN_ROW = 28
YELLOW = 62
# COND = [[1, 1],[2, 1],[3, 1],[5, 1],[1, 2],[4, 3],[5, 3],[2, 4],[3, 4],[5, 4],[1, 5],[3, 5],[5, 5]]
note_list = [84, 86, 88, 89, 91, 93, 95, 96]
def calcNote(x, y):
return (16 * y) + x
def sendNoteOn(outport, in_note, vel):
outport.send(mido.Message('note_on', note = in_note, velocity = vel))
def sendNoteOff(outport, in_note, vel):
outport.send(mido.Message('note_off', note = in_note, velocity = vel))
def sendCondChg(outport, cont, val):
outport.send(mido.Message('control_change', control = cont, value = val))
def setUpDevice(device_string):
mido.set_backend('mido.backends.rtmidi')
try:
outport = mido.open_output(device_string)
return outport
except IOError:
print device_string + ' is not connected...'
raise
class Cell:
def __init__(self, x, y, note):
self.neighbors = []
self.x = x
self.y = y
self.note = note
if(random.random() * 2 > 1):
self.nextState = True
else:
self.nextState = False
self.state = self.nextState
def addNeighbor(self, cell):
self.neighbors.append(cell)
def calcNextState(self):
self.liveCount = 0
for cell in self.neighbors:
if cell.state:
self.liveCount = self.liveCount + 1
if self.state:
if self.liveCount == 2 or self.liveCount == 3:
self.nextState = True
else:
self.nextState = False
else:
if self.liveCount == 3:
self.nextState = True
else:
self.nextState = False
def drawMe(self, outport):
self.state = self.nextState
if(self.state):
sendNoteOn(outport, calcNote(self.x, self.y),
random.choice([RED, YELLOW, AMBER, GREEN]))
def getState(self):
return self.state
class CellArr:
def __init__(self, x, y):
self.cell_arr = []
self.max_x = x
self.max_y = y
def setupCells(self, x, y):
self.cell_arr = [[Cell(x, y, note_list[y]) for y in range(self.max_y)] for x in range(self.max_x)]
for x in range(self.max_x):
for y in range(self.max_y):
above = y - 1
below = y + 1
left = x - 1
right = x + 1
if above < 0:
above = self.max_y - 1
if below == self.max_y:
below = 0
if left < 0:
left = self.max_x - 1
if right == self.max_x:
right = 0
self.cell_arr[x][y].addNeighbor(self.cell_arr[left][above])
self.cell_arr[x][y].addNeighbor(self.cell_arr[left][y])
self.cell_arr[x][y].addNeighbor(self.cell_arr[left][below])
self.cell_arr[x][y].addNeighbor(self.cell_arr[x][below])
self.cell_arr[x][y].addNeighbor(self.cell_arr[right][below])
self.cell_arr[x][y].addNeighbor(self.cell_arr[right][y])
self.cell_arr[x][y].addNeighbor(self.cell_arr[right][above])
self.cell_arr[x][y].addNeighbor(self.cell_arr[x][above])
def drawCells(self, outport):
for x in range(self.max_x):
for y in range(self.max_y):
self.cell_arr[x][y].drawMe(outport)
def drawVertline(self, outport, x):
for cell in self.cell_arr[x]:
if not cell.state:
sendNoteOn(outport, calcNote(cell.x, cell.y), GREEN_ROW)
def playVertline(self, outport, x):
for cell in self.cell_arr[x]:
if cell.state:
print "cell.note : " + str(cell.note)
sendNoteOn(outport, cell.note, 30)
def stopVertline(self, outport, x):
for cell in self.cell_arr[x]:
if cell.state:
sendNoteOff(outport, cell.note, 100)
def calcCells(self):
for x in range(self.max_x):
for y in range(self.max_y):
self.cell_arr[x][y].calcNextState()
def chkCells(self):
if True in [flatten.state for inner in self.cell_arr for flatten in inner]:
return True
else:
return False
def clearCells(self):
self.cell_arr = []
def setup(cells):
cells.clearCells()
cells.setupCells(NUM_X, NUM_Y)
if __name__ == '__main__':
try:
lp = setUpDevice("Launchpad")
iac = setUpDevice("IACBUS")
except IOError:
exit()
cells = CellArr(NUM_X, NUM_Y)
setup(cells)
while True:
try:
for x in range(NUM_X):
cells.stopVertline(iac, x)
cells.calcCells()
sendCondChg(lp, 0, 0)
cells.drawCells(lp)
cells.drawVertline(lp, x)
cells.playVertline(iac, x)
if(not cells.chkCells()):
setup(cells)
time.sleep(0.3)
except KeyboardInterrupt:
cells.stopVertline(iac, x)
sendCondChg(lp, 0, 0)
exit()
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