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Futoshiki
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// A basic Futoshiki prototype | |
let size = 5 // decrease for easier games | |
let width = 300 | |
let height = 300 | |
let padding = width*0.03 | |
let cellwidth = (width/size)-padding*2; | |
let cellheight = (height/size)-padding*2 | |
let hv = 4 // vertical helpers | |
let hh = 4 // horizontal helpers | |
let style = ` | |
<style> | |
body { padding: 10px; font-family: Tahomas } | |
game { | |
position: relative; | |
} | |
.grid { | |
position: relative; | |
width: ${width}px; | |
height: ${height}px; | |
} | |
.cells { | |
width: ${cellwidth}px; | |
height: ${cellheight}px; | |
margin: ${padding}px; | |
float: left; | |
font-size: ${cellheight}px; | |
text-align: center; | |
outline: 1px solid; | |
cursor: pointer; | |
} | |
.ctrl { | |
width: ${cellwidth}px; | |
height: ${cellheight}px; | |
margin: ${padding}px; | |
float: left; | |
font-size: ${cellheight}px; | |
text-align: center; | |
outline: 1px solid #ccc; | |
background: #888; | |
color: #fff; | |
cursor: pointer; | |
} | |
.helpers { | |
position: absolute; | |
pointer-events: none; | |
} | |
</style> | |
` | |
let selected_cell | |
let grid = [] | |
// generate a latin grid | |
// 1 2 3 4 | |
// 2 3 4 1 | |
// 3 4 1 2 | |
// 4 1 2 3 | |
let latin = [] | |
for (var i = 0; i < size*size; i++) { | |
latin.push(1+((i%size)+((i/size)|0))%size) | |
} | |
// do row and column permutations | |
let max_permutations = Math.floor(size/2) | |
let nb1 = [...Array(size).keys()] | |
let nb2 = [...Array(size).keys()] | |
for (var i = 0; i < max_permutations; i++) { | |
let p1 = nb1.splice((Math.random()*nb1.length)|0, 1)[0] | |
let p2 = nb1.splice((Math.random()*nb1.length)|0, 1)[0] | |
for (var j = 0; j < size; j++) { // rows | |
let c = latin[p1*size+j] | |
latin[p1*size+j] = latin[p2*size+j] | |
latin[p2*size+j] = c | |
} | |
let p3 = nb2.splice((Math.random()*nb2.length)|0, 1)[0] | |
let p4 = nb2.splice((Math.random()*nb2.length)|0, 1)[0] | |
for (var j = 0; j < size; j++) { //cols | |
let c = latin[j*size+p3] | |
latin[j*size+p3] = latin[j*size+p4] | |
latin[j*size+p4] = c | |
} | |
} | |
// generate helpers: greater than, less than | |
let helpers = '' | |
// horizontal helpers between columns | |
let nb3 = [...Array((size-1) * size).keys()] | |
for (var i = 0; i < hh; i++) { | |
let h1 = nb3.splice((Math.random()*nb3.length)|0, 1)[0] | |
let y = (h1 / (size-1))|0 | |
let x = h1 % (size-1) | |
let yy = y * (cellheight + padding * 2) + cellheight / 2 | |
let xx = x * (cellwidth + padding * 2) + cellwidth + padding | |
let d = y * size + x | |
let a = latin[d] | |
let b = latin[d+1] | |
helpers += `<div class="h-helper" style="position: absolute;left:${xx}px;top:${yy}px">${a>b?'>':'<'}</div>` | |
} | |
// vertical helpers between rows | |
let nb4 = [...Array(size*size-size).keys()] | |
for (var i = 0; i < hv; i++) { | |
let v1 = nb4.splice((Math.random()*nb4.length)|0, 1)[0] | |
let y = (v1 / size)|0 | |
let x = v1 % size | |
let yy = y * (cellheight + padding * 2) + cellheight + padding | |
let xx = x * (cellwidth + padding * 2) + cellwidth/2 | |
let d = y * size + x | |
let a = latin[d] | |
let b = latin[d+size] | |
helpers += `<div class="v-helper" style="position: absolute;left:${xx}px;top:${yy}px">${a>b?'\\/':'/\\'}</div>` | |
} | |
// draw the grid | |
let cells = '' | |
for (var i = 0; i < size*size; i++) { | |
let v = Math.random()*10 < 2 // if v then show number | |
if (v) grid[i] = [latin[i]] | |
cells += `<div ${!v ? 'onclick="sel_cell(this)"' : ''} class="cells" id="c${i}">${v ? latin[i] : ''}</div>` | |
} | |
// draw the controls | |
let controls = '' | |
for (var i = 0; i < size; i++) | |
controls += `<div onclick="setn(${i+1})" class="ctrl">${i+1}</div>` | |
// html | |
let markup = ` | |
${style} | |
<game> | |
<div class="helpers">${helpers}</div> | |
<div class='grid'>${cells}</div> | |
</game> | |
${controls} | |
` | |
document.body.innerHTML = markup | |
// select a cell (click on grid) | |
function sel_cell(e) { | |
selected_cell = e.id.substr(1) | |
let cells = document.querySelectorAll('.cells') | |
for (var c of cells) c.style.background = '#fff' | |
e.style.background = '#eee' | |
} | |
// assign a number and check if the grid is complete (click on controls) | |
// todo: to avoid the creation of a solver do not compare with the grid | |
// solution, it is better to check for grid validity. | |
function setn(n) { | |
let r = grid[selected_cell] || [] | |
if (r.indexOf(n) !== -1) r.splice(r.indexOf(n), 1) | |
else r.push(n) | |
grid[selected_cell] = r | |
let cell = document.querySelector('#c' + selected_cell) | |
r.sort() | |
cell.innerHTML = r.join(' ') | |
cell.style.fontSize = (r.length == 1 ? cellheight : cellheight*0.4) + 'px' | |
let cnt = 0 | |
for (var i = 0; i < size*size; i++) { | |
if (grid[i] && grid[i].length == 1) { | |
if (grid[i][0] == latin[i]) cnt++ | |
} | |
} | |
if (cnt == size*size) { | |
let cells = document.querySelectorAll('.cells') | |
for (var c of cells) c.style.background = '#b0e873' | |
setTimeout(_ => alert('you win!'), 1000) | |
} | |
} |
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