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@pcottle
Created September 18, 2012 03:22
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import multiAgents
class TrivialProblem(object):
""" make a tree that looks like this:
root (4)
/ \
min left (4) min right (2)
/ \ / \
4 3 2 deeper (1000)
A B C |
1000 (D)
"""
def __init__(self):
s = StubbedGameState
# first leaves
A = s({}, 4, 'A', win=True)
B = s({}, 3, 'B', lose=True)
C = s({}, 2, 'C', win=True)
D = s({}, 1000, 'D', lose=True)
# note the alphabetical ordering of action names is important here, L before R
deeper = s({'pacLeft': D}, 1000, 'deeper')
minLeft = s({'gLeft': A, 'gRight': B}, 4, 'minLeft')
minRight = s({'gLeft': C, 'gRight': deeper}, 2, 'minRight')
self.startState = s({'pacLeft': minLeft, 'pacRight': minRight}, 4, 'root')
explored = set()
class StubbedGameState(object):
def __init__(self, actionsToStates, score, name, win=False, lose=False):
self.actions = actionsToStates.keys()
self.actions.sort()
self.actionsToStates = actionsToStates
self.win = win
self.name = name
self.lose = lose
self.score = score
def generateSuccessor(self, agentIndex, action):
explored.add(self.name)
return self.actionsToStates[action]
def getScore(self):
return self.score
def getLegalActions(self, agentIndex):
return self.actions
def isWin(self):
return self.win
def isLose(self):
return self.lose
def getNumAgents(self):
return 2
prob = TrivialProblem()
studentAgent = multiAgents.AlphaBetaAgent(depth=3)
correctSet = set(['minLeft', 'minRight', 'root'])
incorrectSet = set(['minLeft', 'minRight', 'root', 'deeper'])
action = studentAgent.getAction(prob.startState)
if action != 'pacLeft':
print 'Your alphabeta agent returned a suboptimal action'
# fail
if explored == correctSet:
print 'good job!'
else:
print 'Your alphabeta agent did not prune successfully for a small game tree'
#fail
~
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