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March 8, 2021 18:02
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/* | |
* Build with: | |
* g++ aaraymarcher.cpp $(aalib-config --cflags) $(aalib-config --libs) -lm -o aaraymarcher | |
*/ | |
#include <math.h> | |
#include <unistd.h> | |
#include <time.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <aalib.h> | |
aa_context *aactx; | |
double t = 0.0; | |
int WIDTH; | |
int HEIGHT; | |
struct vec3 { | |
float x; | |
float y; | |
float z; | |
float length() { | |
return sqrt(x*x + y*y + z*z); | |
} | |
void normalize() { | |
float l = length(); | |
x = x / l; y = y / l; z = z / l; | |
} | |
struct vec3 operator*(float fac) { | |
struct vec3 r; | |
r.x = x * fac; r.y = y * fac; r.z = z * fac; | |
return r; | |
} | |
struct vec3 operator+(struct vec3 other) { | |
struct vec3 r; | |
r.x = x +other.x; r.y = y +other.y; r.z = z + other.z; | |
return r; | |
} | |
struct vec3 operator-(struct vec3 other) { | |
struct vec3 r; | |
r.x = x - other.x; r.y = y - other.y; r.z = z - other.z; | |
return r; | |
} | |
}; | |
void raymarch(); | |
float sdf(struct vec3); | |
float shade(struct vec3); | |
void raymarch() { | |
for (int y = 0; y < HEIGHT; y++) { | |
for (int x = 0; x < WIDTH; x++) { | |
struct vec3 pos = {0.0, 0.0, -3.0}; | |
struct vec3 target = { | |
x / (float) WIDTH - 0.5f, | |
(y / (float) HEIGHT - 0.5f) * (HEIGHT / (float) WIDTH) * 1.5f, | |
-1.5f | |
}; | |
struct vec3 ray = target - pos; | |
ray.normalize(); | |
float pxl = 0.0; | |
float dist; | |
float max = 9999.0f; | |
for (int i = 0; i < 15000; i++) { | |
if (fabs(pos.x) > max | |
|| fabs(pos.y) > max | |
|| fabs(pos.z) > max) | |
break; | |
dist = sdf(pos); | |
if (dist < 1e-6) { | |
pxl = shade(pos); | |
break; | |
} | |
pos = pos + ray * dist; | |
} // end for (i) | |
//printf("aa_putpixel(aactx, %d, %d, %d)\n", x, y, (int)(pxl * 256)); | |
aa_putpixel(aactx, x, y, (int)(pxl * 256)); | |
} // end for(x) | |
} // end for(y) | |
} // end raymarch() | |
float sdf(struct vec3 pos) { | |
struct vec3 center = {0.0, 0.0, 0.0}; | |
return (pos - center).length() - 0.2; | |
} | |
float shade(struct vec3 pos) { | |
struct vec3 L = { | |
50.0 * sin(t), | |
20.0, | |
50.0 * cos(t) | |
}; | |
L.normalize(); | |
float dt = 1e-6; | |
float current_val = sdf(pos); | |
struct vec3 x = {pos.x + dt, pos.y, pos.z}; | |
float dx = sdf(x) - current_val; | |
struct vec3 y = {pos.x, pos.y + dt, pos.z}; | |
float dy = sdf(y) - current_val; | |
struct vec3 z = {pos.x, pos.y, pos.z + dt}; | |
float dz = sdf(z) - current_val; | |
struct vec3 N; // N for normal | |
N.x = (dx - pos.x) / dt; | |
N.y = (dy - pos.y) / dt; | |
N.z = (dz - pos.z) / dt; | |
if (N.length() < 1e-9) { | |
return 0.0; | |
} | |
N.normalize(); | |
float diffuse = L.x * N.x + L.y * N.y + L.z * N.z; | |
return (diffuse + 1.0) / 2.0; | |
} | |
void showfb() | |
{ | |
int sw = aa_scrwidth(aactx); | |
int sh = aa_scrheight(aactx); | |
aa_render(aactx, &aa_defrenderparams, | |
0, 0, | |
sw, sh); | |
aa_flush(aactx); | |
} | |
void update_dimensions() | |
{ | |
HEIGHT = aa_imgheight(aactx); | |
WIDTH = aa_imgwidth(aactx); | |
} | |
int main(int argc, char **argv) { | |
if(!aa_parseoptions(&aa_defparams, &aa_defrenderparams, &argc, argv) || argc!=1) { | |
// if(!aa_parseoptions(NULL, NULL, &argc, argv) || argc!=1) { | |
printf("Usage: %s [options]\n" | |
"Options:\n" | |
"%s", argv[0], aa_help); | |
exit(1); | |
} | |
aactx = aa_autoinit(&aa_defparams); | |
if (aactx == NULL) { | |
fprintf(stderr, "Cannot initialize AA-lib.\n"); | |
exit(1); | |
} | |
aa_autoinitkbd(aactx, 0); | |
update_dimensions(); | |
while(true) { | |
double last_frame = t; | |
if (aa_getevent(aactx, 0) != AA_NONE) { | |
break; | |
} | |
raymarch(); | |
showfb(); | |
do { | |
struct timespec time; | |
clock_gettime(CLOCK_REALTIME, &time); | |
t = time.tv_sec + time.tv_nsec * 1e-9; | |
} while ((t - last_frame) < 1.0 / 60.0); | |
} | |
aa_close(aactx); | |
} |
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