Created
October 25, 2019 15:37
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Calculate bounding box for content on an HTML5 Canvas
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const contextBoundingBox = (ctx: CanvasRenderingContext2D, alphaThreshold: number) => { | |
const effectiveAlphaThrh = alphaThreshold || 15; | |
const w = ctx.canvas.width; | |
const h = ctx.canvas.height; | |
const data = ctx.getImageData(0, 0, w, h).data; | |
let x: number; | |
let y: number; | |
let minX: number; | |
let minY: number; | |
let maxX: number; | |
let maxY: number; | |
| |
o1: { | |
for (y = h; y--;) { | |
for (x = w; x--;) { | |
if (data[(w * y + x) * 4 + 3] > effectiveAlphaThrh) { | |
maxY = y; | |
break o1; | |
} | |
} | |
if (!maxY) { | |
return; | |
} | |
} | |
| |
o2: { | |
for (x=w;x--;) { | |
for (y=maxY+1;y--;) if (data[(w*y+x)*4+3]>effectiveAlphaThrh){ maxX=x; break o2 } | |
o3: for (x=0;x<=maxX;++x) for (y=maxY+1;y--;) if (data[(w*y+x)*4+3]>effectiveAlphaThrh){ minX=x; break o3 } | |
o4: for (y=0;y<=maxY;++y) for (x=minX;x<=maxX;++x) if (data[(w*y+x)*4+3]>effectiveAlphaThrh){ minY=y; break o4 } | |
return {x:minX,y:minY,maxX:maxX,maxY:maxY,w:maxX-minX,h:maxY-minY}; | |
} |
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