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#!python | |
""" | |
game2048.py | |
bot to play 2048 game by http://gabrielecirulli.com/ | |
as submission for https://www.hackerrank.com/contests/2048-game/challenges/2048 | |
best score 157.2 | |
""" | |
import copy | |
import random | |
import math | |
board_pos = [] | |
for y in xrange(4): | |
for x in xrange(4): | |
board_pos.append((y, x)) | |
def get_random_point(board=None, prob=None): | |
while True: | |
y,x = board_pos[random.randint(0, len(board_pos)-1)] | |
if board is not None: | |
if board[y][x] == 0: | |
break | |
if prob is None: | |
return y,x | |
else: | |
accum = [] | |
total = 0.0 | |
for k,v in prob.items(): | |
total += v | |
accum.append((k, total)) | |
sel = accum[0][0] | |
rv = random.random() | |
for k, a in accum: | |
if rv < a: | |
sel = k | |
break | |
return y, x, sel | |
class Game: | |
def __init__(self, parent=None): | |
self.parent = parent | |
if parent is not None: | |
self.score = parent.score | |
self.board = copy.deepcopy(parent.board) | |
self.num_moved = parent.num_moved | |
else: | |
self.num_moved = 0 | |
self.score = 0 | |
self.board = [[0 for x in xrange(4)] for x in xrange(4)] | |
y, x = get_random_point(self.board) | |
self.board[y][x] = 2 | |
y, x = get_random_point(self.board) | |
self.board[y][x] = 2 | |
def isFull(self): | |
numzero = 0 | |
for y in xrange(4): | |
for x in xrange(4): | |
if self.board[y][x] == 0: | |
numzero += 1 | |
return numzero == 0 | |
def load(self, filename=None): | |
if filename is None: | |
for i in range(0, 4): | |
self.board[i] = map(int, raw_input().strip().split(" ")) | |
else: | |
with open(filename) as f: | |
i = 0 | |
for line in f: | |
self.board[i] = map(int, line.strip().split(" ")) | |
i += 1 | |
if i>3: break | |
def putRandom(self): | |
if not self.isFull(): | |
y, x, tile = get_random_point(self.board, {2: 0.75, 4:0.25}) | |
self.board[y][x] = tile | |
def left(self): | |
num_moved = 0 | |
for yy in xrange(4): | |
#collect nonzero tile in current row | |
row = [] | |
for xx in xrange(4): | |
tile = self.board[yy][xx] | |
if tile != 0: | |
if len(row)>0 and row[-1]==tile: | |
row[-1] += tile | |
self.score += row[-1] | |
else: | |
row.append(tile) | |
self.board[yy][xx] = 0 | |
if len(row)<4: num_moved += 1 | |
#put row from left | |
for column, tile in enumerate(row): | |
self.board[yy][column] = tile | |
if num_moved>0: self.putRandom() | |
self.num_moved = num_moved | |
return num_moved>0 | |
def right(self): | |
num_moved = 0 | |
for yy in xrange(4): | |
#collect nonzero tile in current row | |
row = [] | |
for xx in xrange(4): | |
tile = self.board[yy][3-xx] | |
if tile != 0: | |
if len(row)>0 and row[-1]==tile: | |
row[-1] += tile | |
self.score += row[-1] | |
else: | |
row.append(tile) | |
self.board[yy][3-xx] = 0 | |
if len(row)<4: num_moved += 1 | |
#put row from left | |
for column, tile in enumerate(row): | |
self.board[yy][3-column] = tile | |
if num_moved>0: self.putRandom() | |
self.num_moved = num_moved | |
return num_moved>0 | |
def up(self): | |
num_moved = 0 | |
for xx in xrange(4): | |
#collect nonzero tile in current row | |
row = [] | |
for yy in xrange(4): | |
tile = self.board[yy][xx] | |
if tile != 0: | |
if len(row)>0 and row[-1]==tile: | |
row[-1] += tile | |
self.score += row[-1] | |
else: | |
row.append(tile) | |
self.board[yy][xx] = 0 | |
if len(row)<4: num_moved += 1 | |
#put row from left | |
for yy, tile in enumerate(row): | |
self.board[yy][xx] = tile | |
if num_moved>0: self.putRandom() | |
self.num_moved = num_moved | |
return num_moved>0 | |
def down(self): | |
num_moved = 0 | |
for xx in xrange(4): | |
#collect nonzero tile in current row | |
row = [] | |
for yy in xrange(4): | |
tile = self.board[3-yy][xx] | |
if tile != 0: | |
if len(row)>0 and row[-1]==tile: | |
row[-1] += tile | |
self.score += row[-1] | |
else: | |
row.append(tile) | |
self.board[3-yy][xx] = 0 | |
if len(row)<4: num_moved += 1 | |
#put row from left | |
for yy, tile in enumerate(row): | |
self.board[3-yy][xx] = tile | |
if num_moved>0: self.putRandom() | |
self.num_moved = num_moved | |
return num_moved>0 | |
def __repr__(self): | |
return "\n".join(["\t".join(map(str, self.board[i])) for i in xrange(4)]) | |
def play(game, nextFn): | |
action = nextFn(game.board) | |
if action == "UP": game.up() | |
elif action == "LEFT": game.left() | |
elif action == "RIGHT": game.right() | |
elif action == "DOWN": game.down() | |
return action | |
#weighting score is counterproductive | |
#factor = {"LEFT":1.0, "DOWN":1.0, "RIGHT":1.0} | |
def oneStep(board): | |
orig = Game() | |
orig.board = copy.deepcopy(board) | |
alt = {} | |
#g = Game(orig) | |
#if g.up(): alt["UP"] = g | |
g = Game(orig) | |
if g.left(): alt["LEFT"] = g | |
g = Game(orig) | |
if g.down(): alt["DOWN"] = g | |
g = Game(orig) | |
if g.right(): alt["RIGHT"] = g | |
if len(alt.keys())==0: return "FAIL" | |
options = [(k, g.score+math.exp(g.num_moved)) for k,g in alt.items()] | |
options = sorted(options, key=lambda x:x[1], reverse=True) | |
choice = options[0] | |
if choice[1] == 0: | |
choice = options[random.randint(0, len(options)-1)] | |
return choice[0] | |
def nextMove_greedyN(board, step=3): | |
orig = Game() | |
orig.board = copy.deepcopy(board) | |
alt = {} | |
#g = Game(orig) | |
#if g.up(): alt["UP"] = g | |
g = Game(orig) | |
if g.left(): alt["LEFT"] = g | |
g = Game(orig) | |
if g.down(): alt["DOWN"] = g | |
g = Game(orig) | |
if g.right(): alt["RIGHT"] = g | |
if len(alt.keys())==0: return "FAIL" | |
#for step in xrange(step): | |
for step in xrange(random.randint(1,step)): | |
for d,g in alt.items(): | |
play(g, oneStep) | |
#options = [(k, g.score+math.exp(g.num_moved)) for k,g in alt.items()] | |
options = [(k, g.score+2**g.num_moved) for k,g in alt.items()] | |
options = sorted(options, key=lambda x:x[1], reverse=True) | |
choice = options[0] | |
if choice[1] == 0: | |
choice = options[random.randint(0, len(options)-1)] | |
return choice[0] | |
def nextMove_random(board): | |
moves = ['DOWN']*6+['LEFT']*3+['RIGHT']*3 | |
random.shuffle(moves) | |
return moves[random.randint(0, len(moves)-1)] | |
def nextMove(board): | |
return nextMove_greedyN(board, 2) | |
#return nextMove_random(board) | |
if __name__ == "__main__": | |
game = Game() | |
#print "enter board starting config" | |
#game.load("2048.txt") | |
print game | |
oldscore = 0 | |
for i in xrange(10000): | |
oldscore = game.score | |
act = play(game, nextMove) | |
print act | |
print game | |
print "score: ", game.score, oldscore, game.num_moved | |
#raw_input() | |
if any(map(lambda x: 256 in x, game.board)): | |
print "WIN!" | |
break | |
if game.isFull() and act=="FAIL": | |
print "GAME OVER" | |
break | |
print "num moves : ", i |
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