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Buscando erros nos logs DMS: | |
"]E:" |
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version: '3.9' | |
services: | |
mysql-kc: | |
platform: linux/x86_64 | |
image: mysql:8.0.27 | |
ports: | |
- 3366:3306 | |
restart: unless-stopped |
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background yes | |
use_xft yes | |
xftfont 123:size=8 | |
xftalpha 0.1 | |
update_interval 0.3 | |
total_run_times 0 | |
own_window yes | |
own_window_type normal | |
own_window_transparent no | |
own_window_class conky-semi |
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using UnityEngine; | |
namespace Heroes | |
{ | |
[CreateAssetMenu(fileName = "New Hero Heal Movement", menuName = "Hero/Hero Heal Movement")] | |
public class HealHeroMovementType : HeroMovementType | |
{ | |
private static readonly int Heal = Animator.StringToHash("Heal"); | |
public override int ApplyHeroMovement(EggsStats egg, float currentAmount) | |
{ |
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using UnityEngine; | |
namespace Heroes | |
{ | |
[CreateAssetMenu(fileName = "New Hero Attack Movement", menuName = "Hero/Hero Attack Movement")] | |
public class AttackHeroMovementType : HeroMovementType | |
{ | |
private static readonly int Attack = Animator.StringToHash("Attack"); | |
public override int ApplyHeroMovement(EggsStats egg, float currentAmount) |
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using Sirenix.OdinInspector; | |
using UnityEngine; | |
namespace Heroes | |
{ | |
public abstract class HeroMovementType : ScriptableObject | |
{ | |
[BoxGroup("UI")] [SerializeField] private Sprite m_movementTypeSprite = null; | |
public Sprite MovementTypeSprite => m_movementTypeSprite; | |
[BoxGroup("UI")] [SerializeField] private Sprite m_movementTypeBg = null; |
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namespace Heroes | |
{ | |
[System.Serializable] | |
public class HeroMovement | |
{ | |
public HeroMovementType heroMovementType; | |
public int times; | |
public float speed; | |
public float[] amount; | |
} |
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using System; | |
using Sirenix.OdinInspector; | |
using UniRx; | |
using UnityEngine; | |
namespace Heroes | |
{ | |
[CreateAssetMenu(fileName = "New Hero Class", menuName = "Hero/Hero Class")] | |
public class HeroClass : ScriptableObject | |
{ |
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using System; | |
using UniRx; | |
using UniRx.Triggers; | |
using UnityEngine; | |
namespace Heroes | |
{ | |
public class Hero : MonoBehaviour | |
{ | |
public HeroClass myHeroClass; |
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using UnityEngine; | |
using Sirenix.OdinInspector; | |
using UnityEngine.UI; | |
using TMPro; | |
public class PlayerScript : MonoBehaviour | |
{ | |
#region _PROPERTIES | |
#region Stats Properties | |
[BoxGroup("Base", centerLabel: true)] |
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