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@pedropapa
Last active October 1, 2017 17:14
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RageMP's full mp object
{ versions: { core: '0.3 beta', net: 1 },
config:
{ maxplayers: 50,
name: '[:.:.Brazuca\'s Server.:.:] Minigames',
gamemode: 'minigames',
streamdistance: 500,
announce: true,
port: 22005,
password: 'changeme',
'max-ping': 200,
'min-fps': 40,
language: 'pt/en',
url: 'http://brazucas-server.com' },
events: { add: [Function], call: [Function], addCommand: [Function] },
Entity: [Function],
Player: [Function],
Vehicle: [Function],
Object: [Function],
Pickup: [Function],
Blip: [Function],
Checkpoint: [Function],
Marker: [Function],
Colshape: [Function],
joaat: [Function],
_players:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100,
broadcast: [Function],
broadcastInRange: [Function],
broadcastInDimension: [Function],
call: [Function],
callInRange: [Function],
callInDimension: [Function] },
_vehicles:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
_objects:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
_pickups:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
_blips:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100,
newStreamed: [Function] },
_markers:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
_checkpoints:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
_colshapes:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100,
newSphere: [Function],
newTube: [Function],
newCircle: [Function],
newCuboid: [Function],
newRectangle: [Function] },
environment:
{ weather: 'EXTRASUNNY',
setWeatherTransition: [Function],
time: { hour: 10, minute: 0, second: 0 } },
Vector3: [Function: Vector3],
Quat: [Function: Quaternion],
vehicles:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
players:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100,
broadcast: [Function],
broadcastInRange: [Function],
broadcastInDimension: [Function],
call: [Function],
callInRange: [Function],
callInDimension: [Function] },
colshapes:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100,
newSphere: [Function],
newTube: [Function],
newCircle: [Function],
newCuboid: [Function],
newRectangle: [Function] },
blips:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100,
newStreamed: [Function] },
markers:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
checkpoints:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
objects:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 },
pickups:
{ forEach: [Function],
forEachInRange: [Function],
forEachInDimension: [Function],
toArray: [Function],
at: [Function],
exists: [Function],
new: [Function],
apply: [Function],
length: 0,
size: 100 } }
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