Created
January 25, 2021 01:21
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import UIKit | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | |
// Override point for customization after application launch. | |
return true | |
} | |
// MARK: UISceneSession Lifecycle | |
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | |
// Called when a new scene session is being created. | |
// Use this method to select a configuration to create the new scene with. | |
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | |
} | |
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | |
// Called when the user discards a scene session. | |
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | |
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. | |
} | |
} |
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